238,936 Commits over 3,837 Days - 2.59cph!

10 Years Ago
[ultimate_soldier] enemies dont spawn in walls
10 Years Ago
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
10 Years Ago
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
10 Years Ago
[ultimate_soldier] wall debris
10 Years Ago
[ultimate_soldier] wall debris
10 Years Ago
[ultimate_soldier] minor tweaks
10 Years Ago
[ultimate_soldier] minor tweaks
10 Years Ago
Seal rig and some placeholder anims.
10 Years Ago
10 Years Ago
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10 Years Ago
LinuxDS Build 142
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10 Years Ago
Linux Build 233
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10 Years Ago
OSX Build 231
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10 Years Ago
Windows Build 144
10 Years Ago
* Fixed 3 NPC kill achievement not working * Updated launcher icon * Fixed Entity:SetCustomCollisionCheck and Entity:SetShouldServerRagdoll not being able to reset their values
10 Years Ago
vm_spear ( wood / stone ) prefabs
10 Years Ago
tweaked some of the spear animations; added the sound fx for the spear
10 Years Ago
[ultimate_soldier] trying to get bodies to not cover walls
10 Years Ago
[ultimate_soldier] trying to get bodies to not cover walls
10 Years Ago
Icons for the different types of .asset we have should make it easier to work with.
10 Years Ago
[ultimate_soldier] prevent shooting through walls
10 Years Ago
[ultimate_soldier] prevent shooting through walls
10 Years Ago
[ultimate_soldier] changed tilemap structure, blood depth
10 Years Ago
[ultimate_soldier] changed tilemap structure, blood depth
10 Years Ago
Did some cleanup.
10 Years Ago
New Unit Asset Settings system implemented. New group settings not yet implemented, and controllers for spawning not yet using these, but good to get it in. Also including the code for the previous failed attempt.
10 Years Ago
[ultimate_soldier] carpets
10 Years Ago
[ultimate_soldier] carpets
10 Years Ago
[ultimate_soldier] gunshots stop when hitting walls
10 Years Ago
[ultimate_soldier] gunshots stop when hitting walls
10 Years Ago
[ultimate_soldier] walls block soldiers
10 Years Ago
[ultimate_soldier] walls block soldiers
10 Years Ago
Scene updates
10 Years Ago
Seals
10 Years Ago
Snow scene stuff.
10 Years Ago
Such igloos.
10 Years Ago
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
10 Years Ago
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
10 Years Ago
Updated SteamNative
10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
ambiguous call to overloaded function
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10 Years Ago
Linux Build
10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
Replaced Log2f with a macro
10 Years Ago
Windows Build
10 Years Ago
Wrong VS version !
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build