244,574 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Added Stage.Remove for both IRenderable and IUpdatable
10 Years Ago
Added Stage.Remove for both IRenderable and IUpdatable
10 Years Ago
Added Entity.IsActive and Entity.IsVisible
10 Years Ago
Added Entity.IsActive and Entity.IsVisible
10 Years Ago
Added IUpdatable interface, and IUpdatables added to a Stage are now automatically updated.
10 Years Ago
Added IUpdatable interface, and IUpdatables added to a Stage are now automatically updated.
10 Years Ago
Added separate axis definitions for left / right stick and WASD / arrow keys
10 Years Ago
Added separate axis definitions for left / right stick and WASD / arrow keys
10 Years Ago
Added Button.JustPressed and Button.JustReleased
10 Years Ago
Added Button.JustPressed and Button.JustReleased
10 Years Ago
Fixed using different scales for world and screen positions in the BudgetBoy API.
10 Years Ago
Fixed using different scales for world and screen positions in the BudgetBoy API.
10 Years Ago
More mono Makefiles made for Macs
10 Years Ago
More mono Makefiles made for Macs
10 Years Ago
modified GameAPI makefile
10 Years Ago
modified GameAPI makefile
10 Years Ago
Started creating Makefiles, guaranteed to not be functional yet.
10 Years Ago
Started creating Makefiles, guaranteed to not be functional yet.
10 Years Ago
Forced the compiler to use warning level 4.
10 Years Ago
Forced the compiler to use warning level 4.
10 Years Ago
Fixed the red error notification showing for warnings in the packager.
10 Years Ago
Fixed the red error notification showing for warnings in the packager.
10 Years Ago
changed the rifle running animations so the gun is lower and more natural looking when he runs; added IK events to the prone --> stand animations
10 Years Ago
added AnimationEvent "SetIKWeight" that will allow turning on/off the IK weighting.
10 Years Ago
Added KB/s display.
10 Years Ago
Added KB/s display.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added some basic compression to the BudgetBoy graphics serialization by economizing on concurrent swatch or UV repetitions.
10 Years Ago
Added some basic compression to the BudgetBoy graphics serialization by economizing on concurrent swatch or UV repetitions.
10 Years Ago
Added burlap trousers item Added blueprints for a bunch of items Added low grade fuel item
10 Years Ago
made a new material for the burlap trousers
10 Years Ago
10 Years Ago
added some mac & sublime stuff to gitignore
10 Years Ago
added some mac & sublime stuff to gitignore
10 Years Ago
Added missing meta files
10 Years Ago
Fixed bush texture.
10 Years Ago
Added VSDoc metadata.
10 Years Ago
Added VSDoc metadata.
10 Years Ago
10 Years Ago
Added tons of new bushes and trees (shit's gonna be broken, please direct all flames directly to @peturah) Protocol++
10 Years Ago
burlap_trousers textures + meta files
10 Years Ago
Added -w option to the packaging tool to choose whether warnings should be shown.
10 Years Ago
Added -w option to the packaging tool to choose whether warnings should be shown.
10 Years Ago
Well then
10 Years Ago
Well then
10 Years Ago
Now using forced text assets rather than mixed.
10 Years Ago
Now using forced text assets rather than mixed.
10 Years Ago
added a burlap trousers prefab as requested by the Burlapian gods.
10 Years Ago
Skinned "burlap trousers" are now rigged to the player model (has LODs as well)