244,568 Commits over 3,898 Days - 2.61cph!
made a bunch of tweaks to the 3rd person bow and hatchet animations
Moved the tree billboard generation scene from art branch.
Reduced font character size and added support for up to 256 different characters.
Reduced font character size and added support for up to 256 different characters.
Implemented text rendering.
Implemented text rendering.
Added barebones of the terrain carving system
Fixed a few accidental soft tab indentations I commited (switching editors is hard :>)
deleting erroneous holdtype files
holdtype anim source updates
Added city zone base class. You'll inherit this to make different types of zones (parks, residential etc.)
Changed the way splines are calculated again hopefully making it easier to access from elsewhere so that they don't have to be recalculated more times than are necessary.
Improved compiler error notifications and added a build script for the test game.
Improved compiler error notifications and added a build script for the test game.
Added revolver world model
Added Icon render scene
Fixed some materials
Added game packager build to resources.
Added game packager build to resources.
Rewritten package compiler.
Rewritten package compiler.
Added hatchet player deploy / holster anims
Renamed basic_torso_LOD0 to burlap_shirt
Added burlap shirt item
Some rendering abstraction so things other than sprites may be drawn.
Added Skin-Clothing Shader (with alpha testing)
Tweaked player skin
Tweaked basic_torso material
Added RagdollInteritable component
Ragdolls now inherit effects attached to the player's model (blood squirts)
basic torso prefab, hopefully this time not empty
Fixed wolf ragdoll having no mesh
basic torso and materials
Ironsights now listens to an animation curve called ironsightstrength
Bolt rifle ironsights zoom out after shot
changed rotation order of shoulder bones on player rig source file
New placement shader and prefabs.