244,565 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Fur shader, updated stag material
10 Years Ago
added LODs to the animal entities; fixed the server side entities for the animals (they dont contain mesh now)
10 Years Ago
embedded the animal LODs into a single .fbx file
10 Years Ago
-added LOD groups to the animal entities.
10 Years Ago
fixed some errors with the bear's fur material; renamed the animals to LOD0
10 Years Ago
Reverted sun light (too much flickering)
10 Years Ago
Fixed internal compiler errors in unity.
10 Years Ago
crouchwalk/jog animations for player holding grenade
10 Years Ago
Added player pickaxe anims for deploy / holster
10 Years Ago
Hammer now swings properly Building is no longer instant again Building effects (placeholder)
10 Years Ago
Implemented simple animation system.
10 Years Ago
Refactored TerrainMeta (so... many... changes...)
10 Years Ago
Sort item list by name in editor Tweaked sun directional light bias (might lead to flickering again?) Changed how construction socket strings get pooled BuildingBlock now derived from WorldItem, can have item associated Added door (testing, no locking yet)
10 Years Ago
Now using Graphics.DrawMesh for sprites.
10 Years Ago
Implemented correctly colored radiant light from cabinet screens.
10 Years Ago
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10 Years Ago
Added *.pdb.meta to ignore.conf
10 Years Ago
Replaced TransformEx.GetComponentsInChildrenEx with Transform.GetComponentsInChildren(includeInactive = true)
10 Years Ago
Fixed terrain anchor check extension method and added overload without explicit position and rotation
10 Years Ago
Sweeping terrain color changes to, among other things, get rid of the large dark brown spots. Made the grass behave better with color overlays. Toned down the AO a bit.
10 Years Ago
Unity Pro image effects update to 4.5.3
10 Years Ago
Some improvements to the BudgetBoy API.
10 Years Ago
Made the night time sky silhouette a bit more visible and less disorientating.
10 Years Ago
Fixed wolf monument having some crazy offset relative to its root, clipping it into whatever is in its way
10 Years Ago
Removed garbage collect calls from terrain generator (I feel like we should have a policy to only call those from a single place)
10 Years Ago
Some lantern and light source related files.
10 Years Ago
Changed MeshToBoxCollider to SetupAIObstacle (no longer offers option to convert to box collider) Made some preprocessing / parameter scripts auto-destroy on instantiate
10 Years Ago
adding player scripts
10 Years Ago
cleaned up a bit, switched to character controller
10 Years Ago
Added simple controls test.
10 Years Ago
Fixed BudgetBoy camera.
10 Years Ago
Textured sprite rendering now works, although pixels seem out of line.
10 Years Ago
Prefabbed the other animals Made animal model sets share an avatar Changed animal max texture size to 4096
10 Years Ago
Implemented basic untextured sprite rendering.
10 Years Ago
Fixed water not working proper
10 Years Ago
Fixed server compile error (minimal hotfix, there should probably be more of the view model code in #if CLIENT)
10 Years Ago
finished the remaining jog/run animations for the player holding the hatchet
10 Years Ago
Lower gun when running, jumping, swimming
10 Years Ago
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10 Years Ago
Tweaked lower pvt runtime configs; sorted base map bug; added base shader to nature/terrain/diffuse-pvt
10 Years Ago
Changed TerrainAnchor to use interpolated terrain height
10 Years Ago
Fixed monuments aligning to terrain normal by default Refactored & cleaned up decor spawn system
10 Years Ago
Fixed player model appearing to be falling when standing on edge
10 Years Ago
Should fix unofficial servers showing as official
10 Years Ago
Fixed prefab names
10 Years Ago
Scene2Prefab: If only one root prefab in scene, make it the root of the prefab
10 Years Ago
Made monuments spawn on server as well
10 Years Ago
Fixed some decor system and spawn filter fuckups
10 Years Ago
Started work on using a pool of GameObjects to render sprites.
10 Years Ago
Reorganized the decor spawn systems Added terrain anchor script that can be used to define terrain requirements for spawning a certain object Added list decor spawn type to spawn all objects from a list once Added test wolf monument to the procedural map