193,762 Commits over 4,079 Days - 1.98cph!

38 Days Ago
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38 Days Ago
Restore imat:GetColor hack for now
38 Days Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
38 Days Ago
Add convars to control camera clip buffer time and if enabled
38 Days Ago
Optim: FinalizeTickParallel - use a burst job to gather players to validate for tick history - Cleaned up a bunch of code by switching to NativeList from NativeArray - more TickInterpolatorCache usage Tests: staging demo playback
38 Days Ago
merge from jungle_update
38 Days Ago
Merge from /main
38 Days Ago
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38 Days Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
38 Days Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
38 Days Ago
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38 Days Ago
merge from main
38 Days Ago
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38 Days Ago
edited tiger run animation
38 Days Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
38 Days Ago
merge from main
38 Days Ago
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38 Days Ago
Missing file
38 Days Ago
Moved bear protection file to the right folder too.
38 Days Ago
Moved the croc protection file to the correct folder.
38 Days Ago
merge from invalidlanguage_fix
38 Days Ago
merge from server-subscribe-nre
38 Days Ago
merge from condition_bar_repair_fix
38 Days Ago
merge from fix_backpack_safezone_suicide
38 Days Ago
merge from frontier_unlock_fix
38 Days Ago
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38 Days Ago
Reduce buffer time
38 Days Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
38 Days Ago
Merge from rw_enable_fix
38 Days Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
38 Days Ago
Fixed errors with handling has clothing under checks
38 Days Ago
- Rename scripts - Setup wood armor pants
38 Days Ago
Missed files
38 Days Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
38 Days Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
39 Days Ago
Merge from rw_enable_fix
39 Days Ago
Possibly fixed the read/write errors on some colliders
39 Days Ago
main -> conditional_armor_meshes
39 Days Ago
Add some lerping
39 Days Ago
Rough direction pointing code
39 Days Ago
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39 Days Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
39 Days Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
39 Days Ago
Fixed potential GroundWatch NRE when loading old saves
39 Days Ago
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39 Days Ago
merge from blurrybeefix
39 Days Ago
merge from stretchyfishesfix
39 Days Ago
merge from fix_keylock_link
39 Days Ago
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39 Days Ago
Find furthest away destination point and set the length via that