255,659 Commits over 3,990 Days - 2.67cph!

19 Days Ago
removed walks (doubled up jogs) in player animator for more responsive movement
19 Days Ago
merge from main
19 Days Ago
SubgraphNode now instantly hotloads inputs/outputs on recompile of the references subgraph. Resolves Facepunch/sbox-issues#7526
19 Days Ago
merge from main
19 Days Ago
merge from main/horse2_fixes/handling
19 Days Ago
Fixed hitbox system
19 Days Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
19 Days Ago
Dragging an image into a ShaderGraph will automatically create a Texture2D node. Resolves Facepunch/sbox-issues#7547
19 Days Ago
Don't try to apply PositionOffset during PS phase in GraphCompiler
19 Days Ago
Fix search jumping back to previous text Fix login button wrapping Datagrid default column sort, aligning Only include released packages in play fund Add KqlUtility.BuildRequest( FormattableString ) Add services to list player sessions per package Package summary for PlayFund
19 Days Ago
Fix edge case for nav agent ground trace Properly simulate deceleration for nav agents New logic also tries to decelerate them as fast as possible
19 Days Ago
Tweaked turn speed when holding ctrl Tweaked head movements
19 Days Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
19 Days Ago
crocodile turns and sprint anims edited
19 Days Ago
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19 Days Ago
added mountanybox command to mount first non-mounted bot in targeted vehicle (or create a bot for it if non exist)
19 Days Ago
corrected AABB distance check (only used in HitBoxSystem and difference not significant for current projectile sizes)
19 Days Ago
Standalone: better widgets for branding - can't figure out how to lay these out nicely right now though https://files.facepunch.com/alexguthrie/1b0711b1/sbox-dev_WR7bhtL8E4.png Standalone: make it clearer when we've finished an export
19 Days Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
19 Days Ago
Updated default spine offset as derived from idle animation
19 Days Ago
rogue newline
19 Days Ago
reduced material usage updated chicken coop mesh
19 Days Ago
Reduced the number of draw calls needed per environment volume from 3 to 2
19 Days Ago
Simplify file uploading to not use MultipartFormDataContent
19 Days Ago
Attempt to delete the map png file if loading failed - edge case
19 Days Ago
rogue newline
19 Days Ago
Use Timeout.InfiniteTimeSpan instead for clarity
19 Days Ago
Player avatar uses spine1,2,3 Updated all v4 animations Updated custom offsets on sar and ak
19 Days Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
19 Days Ago
Maker timer run at TimeSpan.MaxValue interval
19 Days Ago
ref update
19 Days Ago
Manifest update for new items. Egg icon.
19 Days Ago
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19 Days Ago
Base shaders: stop using macros for texture creation + sampling, use standard HLSL syntax Core shaders: stop using macros for texture creation + sampling Build shaders yuv_resolve.shader should use explicit register positions (it's sampler was never being properly bound!!)
19 Days Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
19 Days Ago
Spring dampen test (Facepunch/sbox#1819) https://files.facepunch.com/ziks/2025-02-07/sbox-dev_msRAHre2Hi.mp4
19 Days Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
19 Days Ago
merge from main/horse2_fixes
19 Days Ago
Skeleton compile fix
19 Days Ago
edited tiger run 180 left and right anims and updated prowl fire anim
19 Days Ago
merge from main/horse2_fixes
19 Days Ago
Compile fix, don't use Skeleton to reset bone pos for now
19 Days Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
19 Days Ago
Moved the deferred indirect lighting pass into its own class
19 Days Ago
merge from main/horse2_fixes
19 Days Ago
Bugfix: read back from the right array of heights after sampling ocean - Reported by new unit tests Tests: ran water-related unit tests - now they pass
19 Days Ago
Bugfix: Make sure WaterLevel tests run full simulation path during unit testing Previously it was earlying out during GetWaterLevel Tests: ran the new tests, they report an issue that I need to fix
19 Days Ago
Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
19 Days Ago
Restored horse animation speed reset when exiting ragdoll
19 Days Ago
Test item tweak