142,985 Commits over 4,383 Days - 1.36cph!

2 Years Ago
merge from vms_missing_renderer_scripts
2 Years Ago
merge from mission_improvements_may_24 (bandit_town.prefab kept source changes, will need another S2P)
2 Years Ago
merge from junkpile_aizs
2 Years Ago
merge from tree_serverside_movement
2 Years Ago
merge from viewmodelrenderers
2 Years Ago
Fixed misconfigured viewmodel renderers on: Cake Flashlight Beancan grenade Molotov cocktail Water bucket
2 Years Ago
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
2 Years Ago
Fixed gmod toolgun beam not using the right viewmodel space
2 Years Ago
Add legacy crane colliders (crane_tower_a_COL and crane_base_a_COL) from 60177 as new assets (junkyard_crane_base_a_COL and junkyard_crane_tower_a_COL) and apply them to the junkyard_crane_a asset
2 Years Ago
Update hard-coded string ref to the old material
2 Years Ago
Fixed promote button not working if player wasn't looking at the player they were promoting (now uses new promote_id convar)
2 Years Ago
Reduced dropped item friction a small amount so they're not so absolutely set on never sliding. Using 0.9/0.95 instead of 1, and using Average instead of Maximum for friction. Bounce settings unchanged.
2 Years Ago
Switched attack heli and minicopter from Continuous Dynamic to Continuous Speculative collision. Seems to behave better with dropped items (which also use speculative)
2 Years Ago
Attack heli collider edit
2 Years Ago
Impact cleanup
2 Years Ago
Layout fixes
2 Years Ago
Hide the bullet in the magazine if the player has one bullet loaded
2 Years Ago
Final tweaks
2 Years Ago
Conversation screen styling updates
2 Years Ago
S2P bandit town, fixes missing misison marker Remove mission/vending icon resizing due to proximity and just make a new toggle for showing missions
2 Years Ago
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2 Years Ago
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
2 Years Ago
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2 Years Ago
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2 Years Ago
Merged doorcontroller_mergefix into main
2 Years Ago
Fixed NRE when clearing wire connections
2 Years Ago
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score Updated FP.Nexus to expose refresh method
2 Years Ago
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2 Years Ago
Fixed crashes with huge font blur values Fixed Color Modify post processing effect defaults not resetting invert Fixed nav mesh generation generating invalid navmeshes Fixed a self-crash with +vgui_drawtree
2 Years Ago
Fixed crashes with NPC debug features Fixed crashes with huge font blur values Fixed Color Modify post processing effect defaults not resetting invert Fixed nav mesh generation generating invalid navmeshes Fixed a self-crash with +vgui_drawtree
2 Years Ago
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
2 Years Ago
Allow random move point usage as fallback
2 Years Ago
Support old uncompressed tags alongside newer compressed tags
2 Years Ago
player update. exported/set up 3p hmlmg weapon anim set
2 Years Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
2 Years Ago
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it Fix transfer triggers near islands being able to transfer things parented to ferries Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
2 Years Ago
Patched issue where heli could go and orbit a random zone far away for no reason
2 Years Ago
April 18th - Skins and scene changes
2 Years Ago
Pooling
2 Years Ago
Tesla Coils and Igniters no longer take damage when picked up
2 Years Ago
Merged doorcontroller_mergefix into main
2 Years Ago
Merge from favorites_fixes
2 Years Ago
compile fix
2 Years Ago
Re-applied stone and wood gates changes
2 Years Ago
merge from electricity_power_fixes/2/doorcontroller - this is merge hell, Flavien to reapply some changes post merge
2 Years Ago
Fix storage adapters not able to be picked up when holding hammer
2 Years Ago
Way less liberal with the no go zone nearest edge calculation
2 Years Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
2 Years Ago
merge from patrol_heli_floor_clip