branchrust_reboot/maincancel

34,801 Commits over 4,505 Days - 0.32cph!

18 Days Ago
Merge: from mt_snapshot_saving - Optim: in UsePlayerUpdateJobs 4 entitiy saving for network is done in parallel. Use server.ParallelNetworkQueueBatchSize to tweak number of tasks Tests: 2k procgen, built a base and a boat, rode vehicle, heli, zipline, boat, horse, fly across the world. ran all TestMTSave unit tests
18 Days Ago
merge from demo_browser_search
18 Days Ago
merge from siegeweapon_firedamage
19 Days Ago
merge from siegeweapon_firedamage
19 Days Ago
Merge from sign_build_fix
19 Days Ago
Merge from lootspawn_stack_fix
19 Days Ago
merge from codegen_timings -> main
19 Days Ago
Merge from bag_compass_marker
19 Days Ago
merge demo2 to main
19 Days Ago
merge demoui 2 to main
19 Days Ago
merge from high_wall_upkeep -> main
19 Days Ago
merge from iteration_optims
19 Days Ago
merge from iteration_optims
19 Days Ago
merge from hasunlocked_optims
19 Days Ago
merge from iteration_optims
19 Days Ago
Snake mask -> Snake Mask
19 Days Ago
merge from automated_testing
19 Days Ago
merge from reduce_server_startup_yields -> main
19 Days Ago
merge from editor_playmode_timing -> main
19 Days Ago
game_room_dlc -> main
19 Days Ago
merge from cui_updates
19 Days Ago
merge from console_optims
19 Days Ago
merge from bootstrap_optims
20 Days Ago
merge from menuwarmup_editor_optims
20 Days Ago
Merge from reyclebin_storage
20 Days Ago
Removed the shader level setting under the graphics settings as it is no longer in use
20 Days Ago
Merge from vm_attachment_swap_fix
20 Days Ago
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
20 Days Ago
game_room_dlc -> main
20 Days Ago
Merge from attachment_fx_fix_2
20 Days Ago
merge from server_inventorydeserializing_optims
20 Days Ago
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)
20 Days Ago
merge from fix_editor_disable_deepsea -> main
20 Days Ago
merge from copy_paste_load_threaded -> main
20 Days Ago
merge from bootstrap_optims
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merge from console_optims
20 Days Ago
merge from waterwell_stock_decrease -> main
20 Days Ago
merge from turret_hqm_increase -> main
20 Days Ago
merge from fix_boat_vendor_heli -> main
20 Days Ago
Converted multi-compiles to shader-features where applicable in the cloth shaders
20 Days Ago
merge from mainmenu_toggle_optims
20 Days Ago
merge from game_room_dlc -> main
20 Days Ago
Fix scientists not spawning in deep sea
20 Days Ago
Merge from render_pipeline_testing
20 Days Ago
game_room_dlc -> main
20 Days Ago
merge from cui_updates
20 Days Ago
merge from vehicle_emojis
21 Days Ago
Merge from render_pipeline_testing
Rin
21 Days Ago
merge from Increase_spoiled_produce_stacksize
Rin
21 Days Ago
merge from SnowJacketBuff