123,966 Commits over 4,171 Days - 1.24cph!
Prevent placing sleeping bag inside resources
Use ItemConsume properties to give effects
Interrupt use on other
Increased heightmap resolution to be in line with the custom 4k map
Removed splat based height offset
Added blended topology type
Optimized terrain raycasting step
wooden barricade boilerplate
Added blended topology to cave
turn inplace animations for rifle / rock / spear / torch
tweaked the inplace turning animations
stone hatchet world model
metal helmets protect slightly less, and there is a graident between all of them
metal clothing costs much more
firearms are more expensive and the cost levels between them more apparent
Fix for awake players not adding comfort
Fixed roadside placement delta being too high
stone more expensive
armored much more expensive
fixed viewmodel fov regressions
sleepingbag uses cloth physics material (test)
improved the special fx when shooting cloth material (added flecks of fabric flying out)
First pass at bear sounds
Reduce falloff distance for impact sounds
F1 Grenade implementation :D
Updated grenade to be in 'Weapons' loot table
Fixed bleeding notification not showing
Wood and metal barricades progress so far
fixed some barricades pivot placement
Made hangar and metal building monuments into two new radtowns with loot
Removed brick building monument
Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
Reduced overhang density
Tweaked river rock density and dithering
Increased river terrain height modifier fade distance
Prefab auto-updates (removed parameter)
Only start placing bridges that can actually be completed
Protocol++ (network + save)