255,255 Commits over 3,990 Days - 2.67cph!
Updated shot selection
Removed Marmoset
removed temp wood constructions around quarry
missed protocol++ (whoops)
updated crossbow icon
Quarry, pumpjack, windmill now have gradient foundations
Moved running hit backhand event
Updated Igor controller
UpdateViewFromSourcePrefab fixes
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
Attraction points, attraction socket
Special handling for Unit and Building view updating in Before Editor
Added third TrackIR rotation axis
Views can be updated automagically from their source assets in BoforeEditor
Fixed beachside trees being allowed to spawn on cliffs
Tweaked god ray color around dawn and dusk
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
Fixed TweakUIMultiSelect initial state
Fixed construction and deployable placement check regressions caused by the layer refactor
Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
protocol++
!added crossbow for alex to fix
fixed placement of mining quarry
fixed bug with planner trying to play an effect after it had destroyed itself
bridge material and model updates
Basic prefab caching for DecorSpawn
FoliageTools cleanup and fixes for duplicat material creation
Fixed constant reimporting when pressing play or saving
Temperate biome tweaks and some manual (ew) foliage material fixes.
GrassSpawn/DecorSpawn Biome integration
sockets work with deployables
survey charge creates a crater, & mining equipment snaps to it
Making skins for building blocks more straight forward, less magic
updated AssetGallery test scene.
Bridge material and parts tweaks
Biome editor material library improvements.
Enabled TOD Scattering on player camera prefab again (whoops)
Fixed floaty airfield hangars and warehouse
Merge from radtown-spawn-refactor
Updated Mavis flying anims
Changed holdtype & adjusted position of player crossbow prefab
Moved Spawnable to the same folder as SpawnPopulation
Added LocalClock (same as SynchronizedClock, but without the synchronized bit)
Spawn group now uses LocalClock
Fixed some radtown barrels spawning underground
Fixed UI bugs (sort of), sorted out networked destroy, refactored helditem stuff.