239,330 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Windows Build
bot
10 Years Ago
RustNative Linux Build
10 Years Ago
Adding RustNative libraries
10 Years Ago
Texture palette for land animals
10 Years Ago
updated rock VM textures.
10 Years Ago
Exposed Vector2f binary operators.
10 Years Ago
Exposed Vector2f binary operators.
10 Years Ago
Commiting so that I can update
10 Years Ago
Ensured Animation.Frame will never be less than 0.
10 Years Ago
Ensured Animation.Frame will never be less than 0.
10 Years Ago
Added color multiplier to the WaterUpdate script. Cleaned up prefabs and scenes a bit. Added Shark assets.
10 Years Ago
Windows Build
10 Years Ago
Replaced Vector2f.Magnitude() references with Vector2f.Length.
10 Years Ago
Replaced Vector2f.Magnitude() references with Vector2f.Length.
10 Years Ago
Change to .cpp - so it compiles as cpp.
10 Years Ago
Windows Build
10 Years Ago
Another fudge
10 Years Ago
Windows Build
10 Years Ago
Fudging this file to diagnose compile error
10 Years Ago
Fixed line drawing using degrees when radians are expected.
10 Years Ago
Fixed line drawing using degrees when radians are expected.
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Windows build files
10 Years Ago
[ultimate_soldier] movement and some aiming
10 Years Ago
[ultimate_soldier] movement and some aiming
10 Years Ago
Added build and commit scripts for Linux and OS X
10 Years Ago
Changed SimplexNoise to RustNative to be used for all future native code
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Added Tools/Check Animations Fixed null state transitions in animation files (fixes a u5b4 crash) http://files.facepunch.com/garry/2014/September/19/1411118438.png
10 Years Ago
Added SimplexNoise native library
10 Years Ago
SteamNative OS X bundle cleanup
10 Years Ago
added NumFrames getter to Animation
10 Years Ago
added NumFrames getter to Animation
10 Years Ago
made Animation _progress a public property
10 Years Ago
made Animation _progress a public property
10 Years Ago
added Magnitude method to Vector2f
10 Years Ago
added Magnitude method to Vector2f
10 Years Ago
implemented a set for Animation.Frame
10 Years Ago
implemented a set for Animation.Frame
10 Years Ago
Testleveltrees.unity
10 Years Ago
Small file fix.
10 Years Ago
3 speedtree forest types. Right now they have a bunch of redundant mats (one set for each minor tree variant) that we can collapse together later.
10 Years Ago
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10 Years Ago
added LOD component to the shell ejection
10 Years Ago
added shell ejections to the thompson gun
10 Years Ago
Updated a few of the prefabs to use correct models/textures. Also edited a couple of models for better clipping. The beanie now uses correct textures and is skinned to the head bone.