198,746 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Let submarine headlights stay on for up to five minutes after the sub was last used, so you can get out and still use them to see nearby. Let lights run with engine off.
4 Years Ago
Play a sound when user presses the fire button but a torpedo can't be fired
4 Years Ago
torpedo sounds
4 Years Ago
Remove orphaned meta file: salmon_rig_exp 1.FBX.meta
4 Years Ago
Fix duo sub ammo flag flipping down only as the player mounts
4 Years Ago
Added chunky primitive colliders to moon pools, to help collisions on incoming vehicles
4 Years Ago
Merge SubPerformance->Main
4 Years Ago
More performance work. Some in SubmarineAudio
4 Years Ago
Don't show external FX while subs are sleeping
4 Years Ago
Changing water quality via UI bypasses time cooldown
4 Years Ago
Can use LMB as well as S to reel in fish
4 Years Ago
Subs can't fully sleep right away while floating - trying to disable as much as possible anyway. Eventually CheckSleepState in Buoyancy will sleep us though.
4 Years Ago
Fix the sonar missing blip zero-point crossing issue. Now never missing a blip
4 Years Ago
Minor light intensity tweak on underwater explosion fx.
4 Years Ago
Potential fix for eyes being in the wrong position (no repro so can't say for sure)
4 Years Ago
Minor sonar blip bugfix
4 Years Ago
Fixed batteries not showing batter specific information in crafting menu
4 Years Ago
Fixed torpedo storage not linking up UID when server save is loaded (made torpedo ammo inaccessible)
4 Years Ago
Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time Line will now snap if player moves too far from their starting position when they threw out the lure
4 Years Ago
fix for errant environment fish protocol++
4 Years Ago
speargun balance speargun added to tech tree speargun ammo no longer has collision shark spawns shark ragdoll shark AI shark obstacle avoidance spawngroup chance to spawn nothing protocol++
4 Years Ago
Added warning comment to GetMoveToSlotIndex. Will fix remaining problem entities with a refactor next month.
4 Years Ago
Hooked up sub dof effect
4 Years Ago
Fixed recycler items going into the wrong slots when hover looting on servers with high network latency
4 Years Ago
Null check when removing brain
4 Years Ago
Shoreline
4 Years Ago
Added submarine interior env quality parameters
4 Years Ago
Same treatment for Solo sub
4 Years Ago
Fixed some duosub cabin lights being in the wrong group and thus disabled. Darker indirect lighting inside duosub. Additional shadow helper rendered while inside the duosub.
4 Years Ago
Added "Submarine" to EnvironmentType (this does not do anything until added to the environment quality assets
4 Years Ago
Fixed strain not updating correctly if player is reeling in and pulling in a direction while the fish is pulling left/right and back at the same time
4 Years Ago
Set moonpool_1200x1500_1way collision to World layer
4 Years Ago
merge from main
4 Years Ago
Some minor changes to steamworks.DownloadUGC
4 Years Ago
Set dweller spawngroups to trigger layer. AIZ fixes for dynamic ai points getting removed.
4 Years Ago
Restore old incorrect behavior of Entity.SetBodyGroups's first argument
4 Years Ago
Hide the submarine items
4 Years Ago
Added a collider to dweller spawngroups so they reset as expected
4 Years Ago
Fixed a blocker due to dweller spawn in moonpool 1 way
4 Years Ago
fixed a hole in some partition wall meshes
4 Years Ago
Only show sub health info when health is under 75% (match boats).
4 Years Ago
- Fixed solo sub exterior always showing lights on - Fixed solo sub not adjusting headlight volumetrics
4 Years Ago
Added a tooltip for sub climb/descend controls. Removed the default right shift assignment to sprint in keys_default.cfg, so that left shift is the only default sprint key, and it'll show the more likely to be used key in the tooltip (at least with a fresh key config).
4 Years Ago
Increase ignored collision force in the sub. Should result in less collision gibs flying everywhere
4 Years Ago
Fix double sonar blips near the 0 point when sub is turning. It's possible to miss a blip instead now, but only for one rotation, and it's rare enough.
4 Years Ago
Always kill mounted players if submarine is destroyed by explosion (or anti-vehicle)
4 Years Ago
Added slight randomisation to underwater drag of gibs
4 Years Ago
Merge from main
4 Years Ago
Fix sonar ping sound using the wrong audio
4 Years Ago
Added global.underwater_cinematic convar that keeps select particle systems and screen effects enabled but disables others for underwater footage capture