198,746 Commits over 4,140 Days - 2.00cph!
Let submarine headlights stay on for up to five minutes after the sub was last used, so you can get out and still use them to see nearby. Let lights run with engine off.
Play a sound when user presses the fire button but a torpedo can't be fired
Remove orphaned meta file: salmon_rig_exp 1.FBX.meta
Fix duo sub ammo flag flipping down only as the player mounts
Added chunky primitive colliders to moon pools, to help collisions on incoming vehicles
Merge SubPerformance->Main
More performance work. Some in SubmarineAudio
Don't show external FX while subs are sleeping
Changing water quality via UI bypasses time cooldown
Can use LMB as well as S to reel in fish
Subs can't fully sleep right away while floating - trying to disable as much as possible anyway. Eventually CheckSleepState in Buoyancy will sleep us though.
Fix the sonar missing blip zero-point crossing issue. Now never missing a blip
Minor light intensity tweak on underwater explosion fx.
Potential fix for eyes being in the wrong position (no repro so can't say for sure)
Fixed batteries not showing batter specific information in crafting menu
Fixed torpedo storage not linking up UID when server save is loaded (made torpedo ammo inaccessible)
Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time
Line will now snap if player moves too far from their starting position when they threw out the lure
fix for errant environment fish
protocol++
speargun balance
speargun added to tech tree
speargun ammo no longer has collision
shark spawns
shark ragdoll
shark AI
shark obstacle avoidance
spawngroup chance to spawn nothing
protocol++
Added warning comment to GetMoveToSlotIndex. Will fix remaining problem entities with a refactor next month.
Fixed recycler items going into the wrong slots when hover looting on servers with high network latency
Null check when removing brain
Added submarine interior env quality parameters
Same treatment for Solo sub
Fixed some duosub cabin lights being in the wrong group and thus disabled.
Darker indirect lighting inside duosub.
Additional shadow helper rendered while inside the duosub.
Added "Submarine" to EnvironmentType (this does not do anything until added to the environment quality assets
Fixed strain not updating correctly if player is reeling in and pulling in a direction while the fish is pulling left/right and back at the same time
Set moonpool_1200x1500_1way collision to World layer
Some minor changes to steamworks.DownloadUGC
Set dweller spawngroups to trigger layer.
AIZ fixes for dynamic ai points getting removed.
Restore old incorrect behavior of Entity.SetBodyGroups's first argument
Added a collider to dweller spawngroups so they reset as expected
Fixed a blocker due to dweller spawn in moonpool 1 way
fixed a hole in some partition wall meshes
Only show sub health info when health is under 75% (match boats).
- Fixed solo sub exterior always showing lights on
- Fixed solo sub not adjusting headlight volumetrics
Added a tooltip for sub climb/descend controls. Removed the default right shift assignment to sprint in keys_default.cfg, so that left shift is the only default sprint key, and it'll show the more likely to be used key in the tooltip (at least with a fresh key config).
Increase ignored collision force in the sub. Should result in less collision gibs flying everywhere
Fix double sonar blips near the 0 point when sub is turning. It's possible to miss a blip instead now, but only for one rotation, and it's rare enough.
Always kill mounted players if submarine is destroyed by explosion (or anti-vehicle)
Added slight randomisation to underwater drag of gibs
Fix sonar ping sound using the wrong audio
Added global.underwater_cinematic convar that keeps select particle systems and screen effects enabled but disables others for underwater footage capture