125,570 Commits over 4,171 Days - 1.25cph!

5 Years Ago
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5 Years Ago
Make WorldSplineSharedData actually update the prefabs properly when regenerating
5 Years Ago
More train track spline work
5 Years Ago
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5 Years Ago
Merge Main -> Workcart
5 Years Ago
Add method to regenerate all spline shared data for the project at once
5 Years Ago
Beachline height
5 Years Ago
skin approval
5 Years Ago
separated scientist + heavy scientist designs
5 Years Ago
Can now set the default state container in the ai editor. Dismounted state now triggers the StateError event if no valid waypoint data is found. Oilrig tweaks.
5 Years Ago
Optimized StaticGroup Transformation
5 Years Ago
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5 Years Ago
Merge from crafting_pebkac
5 Years Ago
Merge from main
5 Years Ago
Double corner b variant
5 Years Ago
Prefab and scene updates to support train tunnel variants and train tunnel transitional pieces (using placeholder meshes)
5 Years Ago
Added left / right variant support to GenerateDungeon Added transitional piece support to GenerateDungeon (to spawn a transitional prefab when it's impossible to match the exact variant)
5 Years Ago
Sort skins by recently used in the skin picker in the craft menu and the repair bench, persists across sessions
5 Years Ago
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5 Years Ago
Reverting spline asset path code for now as GetAssetPath didn't work on prefab variants and GetPrefabAssetPathOfNearestInstanceRoot caused the Unity editor to crash on certain prefabs
5 Years Ago
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5 Years Ago
Fix several bugs with spline data generation
5 Years Ago
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5 Years Ago
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5 Years Ago
Line endings
5 Years Ago
Compilation fix for editor vs build
5 Years Ago
Splat backup
5 Years Ago
Fix spline data assignment. Previously if two prefabs shared the same data but one changed, it would incorrectly update the data for both. Now checking the prefab path
5 Years Ago
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5 Years Ago
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5 Years Ago
hook up sofa deploy/destroy sounds
5 Years Ago
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5 Years Ago
Added train tunnel network to procedural maps (both the above ground entrance prefabs and their placement is temporary)
5 Years Ago
Added CheckEnvironmentVolumesInsideTerrain to ensure environment volumes don't poke out of terrain Ensure GenerateDungeon always places its result underground
5 Years Ago
Added underground volume / terrain trigger / water trigger to tunnel pieces
5 Years Ago
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5 Years Ago
updated generic sitting pose
5 Years Ago
Phrases
5 Years Ago
Updated Sofa repair and pickup item
5 Years Ago
base mounted state to handle disabling navigation.
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
5 Years Ago