130,441 Commits over 4,201 Days - 1.29cph!

5 Years Ago
Lowered LOD distances on all bushes
5 Years Ago
Skipped LOD0 on arctic and arid grass
5 Years Ago
Skipped LOD0 on temperate and tundra grass
5 Years Ago
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
5 Years Ago
crane magnet cabin update
5 Years Ago
Merge from foliage_optimization
5 Years Ago
bumping up snow ore population density
5 Years Ago
fixed offset on xmas door garland
5 Years Ago
tugboat LOD distances set back to what they were before
5 Years Ago
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
5 Years Ago
Improved placement of PlayerDetection gizmo at sat dish
5 Years Ago
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
5 Years Ago
fixed incorrect walkways shadow mode
5 Years Ago
Use lower LOD for shadow proxies on sphere tank and walkways
5 Years Ago
sheet metal covers shadow caster material uses alpha mask
5 Years Ago
Use lower LOD for shadow proxies in pipelines
5 Years Ago
Use lower LOD for shadow proxies in sewer tunnels
5 Years Ago
re-applied #60966
5 Years Ago
merge from biome_dependant_foliage
5 Years Ago
BiomeVisuals now supports pooled prefabs / entities
5 Years Ago
Scene to prefab - prefabs only
5 Years Ago
Saplings biome variant prefabs
5 Years Ago
combing monuments for severed prefab links for foliage
5 Years Ago
Added CollateTrainTracks to Barren (should resolve train track issues)
5 Years Ago
▅▄▆ ▄ ▅▋▌▇▅▌ ▅▉▄▊▍ ▇▊ ▇▌▆▆▍█ ▅▋▍▌▇
5 Years Ago
Better system for tracking recorder settings Added options for reverting camera state and pausing the demo when the shot recording ends
5 Years Ago
Changed shot list entry to sentence case
5 Years Ago
Fixed having to close a shot before starting a new one
5 Years Ago
Double the animation time for card flips
5 Years Ago
Merge from gib_pool (disabling read/write on a bunch of gib meshes)
5 Years Ago
Merge Main -> CardGames
5 Years Ago
Unsaved
5 Years Ago
Highlight current shot Various fixes
5 Years Ago
- Fixed the player being left holding cards if they go all-in in a two-player game and get kicked after the result for losing all their scrap. - Line endings fixed in CardTableSeat
5 Years Ago
yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write enable compression on some textures adjust some audio import settings (mostly ambience - no decompress on load)
5 Years Ago
Ignore TerrainFormer folder in texture import analyzer
5 Years Ago
Better file directory setup for storing shots, shots are now stored in a folder matching the demo name
5 Years Ago
Fix camera rotation changing when ending a demo
5 Years Ago
South coast
5 Years Ago
Disable autofix button in analyzer UIs Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
5 Years Ago
Fixed shot looping back to start even if loop is disabled
5 Years Ago
Poker: If there's NOBODY else in the game at the end of a round, that always means you won (wasn't a real bug but the UI would in some cases only show the scrap as "returned" instead of "won")
5 Years Ago
Clear all gibs when scrubbing the timeline, prevents them being repeatedly created and not cleaned up when scrubbing forward/back
5 Years Ago
More gib overrides and read/write disabling: Ice walls All car chassis's and modules Igniter, sprinkler, tesla coil Powered water purifier, water pump
5 Years Ago
Poker: Fix double-showing a result if there are no primary winners
5 Years Ago
Rename the card table next round phrase since the text content/meaning has changed
5 Years Ago
Update comment to match current behaviour
5 Years Ago
Poker: - Correctly pay out abandoned scrap if there's only one invested player - Removed unused param from LeaveCurrentRound