130,441 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Lowered LOD distances on all bushes
                
                
                
                
             
         
        
            
            
            
                
                Skipped LOD0 on arctic and arid grass
                
                
                
                
             
         
        
            
            
            
                
                Skipped LOD0 on temperate and tundra grass
                
                
                
                
             
         
        
            
            
            
                
                rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
                
                
                
                
             
         
        
            
            
            
                
                crane magnet cabin update
                
                
                
                
             
         
        
            
            
            
                
                Merge from foliage_optimization
                
                
                
                
             
         
        
            
            
            
                
                bumping up snow ore population density
                
                
                
                
             
         
        
            
            
            
                
                fixed offset on xmas door garland
                
                
                
                
             
         
        
            
            
            
                
                tugboat LOD distances set back to what they were before
                
                
                
                
             
         
        
            
            
            
                
                reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
                
                
                
                
             
         
        
            
            
            
                
                Improved placement of PlayerDetection gizmo at sat dish
                
                
                
                
             
         
        
            
            
            
                
                attempting to fix no material on small box gibs (not sure how this one came into existence now though)
                
                
                
                
             
         
        
            
            
            
                
                fixed incorrect walkways shadow mode
                
                
                
                
             
         
        
            
            
            
                
                Use lower LOD for shadow proxies on sphere tank and walkways
                
                
                
                
             
         
        
            
            
            
                
                sheet metal covers shadow caster material uses alpha mask
                
                
                
                
             
         
        
            
            
            
                
                Use lower LOD for shadow proxies in pipelines
                
                
                
                
             
         
        
            
            
            
                
                Use lower LOD for shadow proxies in sewer tunnels
                
                
                
                
             
         
        
        
            
            
            
                
                merge from biome_dependant_foliage
                
                
                
                
             
         
        
            
            
            
                
                BiomeVisuals now supports pooled prefabs / entities
                
                
                
                
             
         
        
            
            
            
                
                Scene to prefab - prefabs only
                
                
                
                
             
         
        
        
            
            
            
                
                Saplings biome variant prefabs
                
                
                
                
             
         
        
            
            
            
                
                combing monuments for severed prefab links for foliage
                
                
                
                
             
         
        
            
            
            
                
                Added CollateTrainTracks to Barren (should resolve train track issues)
                
                
                
                
             
         
        
            
            
            
                
                ▅▄▆ ▄ ▅▋▌▇▅▌ ▅▉▄▊▍ ▇▊ ▇▌▆▆▍█ ▅▋▍▌▇
                
                
                
                
             
         
        
        
            
            
            
                
                Better system for tracking recorder settings
Added options for reverting camera state and pausing the demo when the shot recording ends
                
                
                
                
             
         
        
            
            
            
                
                Changed shot list entry to sentence case
                
                
                
                
             
         
        
            
            
            
                
                Fixed having to close a shot before starting a new one
                
                
                
                
             
         
        
            
            
            
                
                Double the animation time for card flips
                
                
                
                
             
         
        
            
            
            
                
                Merge from gib_pool (disabling read/write on a bunch of gib meshes)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Highlight current shot
Various fixes
                
                
                
                
             
         
        
            
            
            
                
                - Fixed the player being left holding cards if they go all-in in a two-player game and get kicked after the result for losing all their scrap.
- Line endings fixed in CardTableSeat
                
                
                
                
             
         
        
            
            
            
                
                yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write
enable compression on some textures
adjust some audio import settings (mostly ambience - no decompress on load)
                
                
                
                
             
         
        
            
            
            
                
                 Ignore TerrainFormer folder in texture import analyzer
                
                
                
                
             
         
        
            
            
            
                
                Better file directory setup for storing shots, shots are now stored in a folder matching the demo name
                
                
                
                
             
         
        
            
            
            
                
                Fix camera rotation changing when ending a demo
                
                
                
                
             
         
        
        
            
            
            
                
                 Disable autofix button in analyzer UIs
Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
                
                
                
                
             
         
        
            
            
            
                
                Fixed shot looping back to start even if loop is disabled
                
                
                
                
             
         
        
            
            
            
                
                Poker: If there's NOBODY else in the game at the end of a round, that always means you won (wasn't a real bug but the UI would in some cases only show the scrap as "returned" instead of "won")
                
                
                
                
             
         
        
            
            
            
                
                Clear all gibs when scrubbing the timeline, prevents them being repeatedly created and not cleaned up when scrubbing forward/back
                
                
                
                
             
         
        
            
            
            
                
                More gib overrides and read/write disabling:
Ice walls
All car chassis's and modules
Igniter, sprinkler, tesla coil
Powered water purifier, water pump
                
                
                
                
             
         
        
            
            
            
                
                Poker: Fix double-showing a result if there are no primary winners
                
                
                
                
             
         
        
            
            
            
                
                Rename the card table next round phrase since the text content/meaning has changed
                
                
                
                
             
         
        
            
            
            
                
                Update comment to match current behaviour
                
                
                
                
             
         
        
            
            
            
                
                Poker:
- Correctly pay out abandoned scrap if there's only one invested player
- Removed unused param from LeaveCurrentRound