197,424 Commits over 4,110 Days - 2.00cph!

8 Years Ago
bear look anim
8 Years Ago
Mailbox. fbx/textures/prefab/materials/gibs
8 Years Ago
CookCookable machine process overrides RemoveEntity and cleans cookable state
8 Years Ago
GoalPlan break condition debug log is gated by AIManager flag DepositEntity action detachs items attached to the item being deposited, where applicable
8 Years Ago
Remade human views
8 Years Ago
Fixed NRE in Action.Break Fixed occasional NavMeshAgent error when using CalculatePath in UnitDecisionMaker Fixed occasional NRE in SetDestination
8 Years Ago
piece name change
8 Years Ago
Reselect and delete hexes
8 Years Ago
plastic_wrap generic textures
8 Years Ago
Fix MRE in CacheRagdollTransforms
8 Years Ago
Fixed NRE in SetDestinationSettingsEditor
8 Years Ago
Can put code lock on cupboard
8 Years Ago
8 Years Ago
Added CookCookableItem Action Cleaned up Action state handling LMB up is default interaction, RMB up radial, RMB down default for unit actions (e.g. combat)
8 Years Ago
made getting up from sitting more snappy
8 Years Ago
Fixed death code failing if the owner player wasn't connected.
8 Years Ago
Working on active/inactive character states. Bit broken currently
8 Years Ago
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8 Years Ago
Rest of the caves.
8 Years Ago
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8 Years Ago
Merge
8 Years Ago
More bespoke caves.
8 Years Ago
Fixed animation bug with 3rd-person view in CLIENT+SERVER mode when in vehicles.
8 Years Ago
Return of the third-person view.
8 Years Ago
fixed jump not playing when character is unarmed
8 Years Ago
Save
8 Years Ago
Items attached to other items are included in the Unit.Items list Machine interaction intention generation can optionally specify a target process settings in InteractionSettings Draft "cook item on fire" interaction Renamed a bunch of shit Added a hack that in BehaviourChain.Add that writes entity from intention to blackboard
8 Years Ago
- Moved a bunch of members out of the Items component and into the DespositEntity Action where their only usage lives - UnitAttachments.AttachedEntities no longer includes Items
8 Years Ago
caves
8 Years Ago
Cookable things will actually start cooking now
8 Years Ago
checking in proc gen tests here.
8 Years Ago
Root dir
8 Years Ago
Always stop facing target if we move
8 Years Ago
More control over spawners in Zone testbox_hunting spawners set up to test cooking
8 Years Ago
Rocket factory building / interior / exterior / progress
8 Years Ago
Fixed missing attachment data for meat and fish
8 Years Ago
Fixed unit ragdoll toggles breaking selection (was caching the root xform trigger)
8 Years Ago
Fixed data browser tab NRE when using up/down arrow keys to navigate asset listings
8 Years Ago
Split UnitDecisionMaker into a partial, cleaned up filtering and added pathfinding filter
8 Years Ago
Fixed UnitView.FaceTarget being shit, now tracks targets properly WatchTarget breaks when the target can no longer be perceievd
8 Years Ago
Cooking refactor WIP
8 Years Ago
trying to re add turning and sidestep&backpedal when units get pushed
8 Years Ago
ItemAttachments can attach any entity type Moved Item.AttachedToITem to BaseEntity
8 Years Ago
Goal priority support
8 Years Ago
Adjusted locker deploy / prevent building volumes (RUST-1681)
8 Years Ago
.
8 Years Ago
Upgrade fix (copy & paste fail)
bot
8 Years Ago
Automated Windows Build #743
bot
8 Years Ago
Automated OSX Build #743
8 Years Ago
Automated Linux Build #743