198,677 Commits over 4,140 Days - 2.00cph!
Pine billboards / New material for pine saplings
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Merge from growable_rain_merge
splited shredder component, added LOD and prefab setup
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Where we're going, we don't need gravity
Don't add throttle forces if train is colliding
Trying a new hybrid physical and spline-based train movement system
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Working on workcart collisions. Some issues, may need a new approach
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Reworked rain implementation: standalone plants no longer receive any bonus for rain
Planter boxes will now fill up with water if it's raining and they are exposed to the rain
ingame node layout and grouping
Fixed weird freeze in the server browser due to SteamAPI
Load size for floating .gma addons
New billboards for beech, birch and oak trees
Added "Size" display to every addon in the Addons menu
Fixed crashing when unsubbing from addons while in game
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NextBot NPCs are actually considered NextBots on client
wip clothing fixes to tanktop
merge from rust_7th_birthday
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quick refactor, more setup
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Fixed major gaps in supply drop
relaxed rug placement to allow deployment on ceilings again
Fixed certain rug stacking exploits
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Initial work on handling train/rigidbody and particularly train/train collisions
Added a small flashing light to deployed telephones while they're ringing
Override RealisticMass for all vehicles, making it match the rigidbody mass
Clean up and standardise colliders on deployed phone across client and server
Allow setting throttle properly while train is still starting up