224,749 Commits over 3,714 Days - 2.52cph!

3 Years Ago
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3 Years Ago
More desert landscaping
3 Years Ago
Set up a water overlay modification for when the player is in a submarine. Changed the goggles setting to pull state instead of push.
3 Years Ago
▊▆▅▅, ▋█▇▍▅▌▉▅█ ▅▊▅▌▄ ▉▅▊▅▍
3 Years Ago
remaining invasion backgrounds
3 Years Ago
Updated trousers to fit new Citizen rig Updated longsleeve shirt to fit new Citizen rig Updated Tracksuit to fit new Citizen rig Updated Shorts to fit new Citizen rig Updated Labcoat to fit new Citizen rig Updated Jackets (hoodie and tuxedo) to fit new Citizen rig Updated HeavyJacket to fit new Citizen rig Updated Shoes to fit new Citizen rig Merge branch 'citizenv2' of sbox into citizenv2
3 Years Ago
Fixed issue with final blits using incorrect viewport
3 Years Ago
Terrain backup
3 Years Ago
brain counts
3 Years Ago
updated scene lighting
3 Years Ago
Working IK on the legs, animgraph updates, fixed look chains, etc.
3 Years Ago
Fixed changes SCSS files not being sent to clients Wheely bin prop Wheely bin prop, has mask for tinting and all lods Merge branch 'master' of sbox Merge branch 'master' into player-client
3 Years Ago
Merge from unity_2020.3.7
3 Years Ago
Unity 2020.3.7f1
3 Years Ago
Error log if AI design not found
3 Years Ago
Remove FieldOfView from player, that was a mistake Add Client.Camera, cleanup
3 Years Ago
Delete IFrameUpdate, IClientUpdate Add viewpos to usercmd Fix DOF on by default and only getting 50fps and debugging and reverting your 2 hours of changes thinking it was something you did
3 Years Ago
Fixed another game logic bug
3 Years Ago
Fixed various bugs in game logic
3 Years Ago
merge from main
3 Years Ago
spruced up ricochet effect, scale with distance
3 Years Ago
Working on background dynamic scaling Testing out rendering backgrounds at 1/2 width / height on Switch
3 Years Ago
Attempt to fix various race conditions
3 Years Ago
Mostly fixed god rays
3 Years Ago
Simple ELO ranking, we could display this, or use it to matchmake
3 Years Ago
Wheely bin prop Wheely bin prop, has mask for tinting and all lods Merge branch 'master' of sbox
Tom
3 Years Ago
Props and material files
3 Years Ago
Fixed issues with potting balls and fouls
3 Years Ago
Test Merge branch 'main' of sbox-pool into main
3 Years Ago
merge from ai main
3 Years Ago
More profiling & profiling fixes
3 Years Ago
Re-styling the Ball history, header and footer
3 Years Ago
Compiled stuff
3 Years Ago
Push header and footer CSS panels
3 Years Ago
Fixed some entities (such as props) reporting "tookdamage" as false in PostEntityTakeDamage when they are killed
3 Years Ago
Fixed changes SCSS files not being sent to clients
3 Years Ago
Profiling and compile fixes
3 Years Ago
Addon code prep Fov and Pawn
3 Years Ago
Remove log Merge Merge branch 'main' of sbox-pool into main
3 Years Ago
greybox meshes for countryside bunker entrance
3 Years Ago
updated balls font / scene lighting Merge branch 'main' of sbox-pool into main merge
3 Years Ago
Added CMoveData.Set/Get for: ConstraintWidth, ConstraintSpeedScale, ConstraintCenter, FinalIdealVelocity, FinalJumpVelocity, FinalStepHeight
3 Years Ago
More responsive controls for drive_noclip for "Drive" property
3 Years Ago
tweaked player death sfx Merge branch 'master' of SpaceUsurperUnity intro background tweaks octopus backgrounds mech backgrounds fuse backgrounds trench backgrounds more backgrounds
3 Years Ago
Refactored BallTray and network its history
3 Years Ago
Entity.SetAngles properly sets angles on jeeps, they no longer snap back to old angles
3 Years Ago
Added DoPlayerPotBall method to clean things up a little
3 Years Ago
Added ball tray skeleton for skinning
3 Years Ago
Automatically leave previous vehicle when entering a new vehicle (for example via Player.EnterVehicle)