224,749 Commits over 3,714 Days - 2.52cph!
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Set up a water overlay modification for when the player is in a submarine. Changed the goggles setting to pull state instead of push.
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remaining invasion backgrounds
Updated trousers to fit new Citizen rig
Updated longsleeve shirt to fit new Citizen rig
Updated Tracksuit to fit new Citizen rig
Updated Shorts to fit new Citizen rig
Updated Labcoat to fit new Citizen rig
Updated Jackets (hoodie and tuxedo) to fit new Citizen rig
Updated HeavyJacket to fit new Citizen rig
Updated Shoes to fit new Citizen rig
Merge branch 'citizenv2' of sbox into citizenv2
Fixed issue with final blits using incorrect viewport
Working IK on the legs, animgraph updates, fixed look chains, etc.
Fixed changes SCSS files not being sent to clients
Wheely bin prop
Wheely bin prop, has mask for tinting and all lods
Merge branch 'master' of sbox
Merge branch 'master' into player-client
Merge from unity_2020.3.7
Error log if AI design not found
Remove FieldOfView from player, that was a mistake
Add Client.Camera, cleanup
Delete IFrameUpdate, IClientUpdate
Add viewpos to usercmd
Fix DOF on by default and only getting 50fps and debugging and reverting your 2 hours of changes thinking it was something you did
Fixed another game logic bug
Fixed various bugs in game logic
spruced up ricochet effect, scale with distance
Working on background dynamic scaling
Testing out rendering backgrounds at 1/2 width / height on Switch
Attempt to fix various race conditions
Simple ELO ranking, we could display this, or use it to matchmake
Wheely bin prop
Wheely bin prop, has mask for tinting and all lods
Merge branch 'master' of sbox
Fixed issues with potting balls and fouls
Test
Merge branch 'main' of sbox-pool into main
More profiling & profiling fixes
Re-styling the Ball history, header and footer
Push header and footer CSS panels
Fixed some entities (such as props) reporting "tookdamage" as false in PostEntityTakeDamage when they are killed
Fixed changes SCSS files not being sent to clients
Profiling and compile fixes
Addon code prep
Fov and Pawn
Remove log
Merge
Merge branch 'main' of sbox-pool into main
greybox meshes for countryside bunker entrance
updated balls font / scene lighting
Merge branch 'main' of sbox-pool into main
merge
Added CMoveData.Set/Get for: ConstraintWidth, ConstraintSpeedScale, ConstraintCenter, FinalIdealVelocity, FinalJumpVelocity, FinalStepHeight
More responsive controls for drive_noclip for "Drive" property
tweaked player death sfx
Merge branch 'master' of SpaceUsurperUnity
intro background tweaks
octopus backgrounds
mech backgrounds
fuse backgrounds
trench backgrounds
more backgrounds
Refactored BallTray and network its history
Entity.SetAngles properly sets angles on jeeps, they no longer snap back to old angles
Added DoPlayerPotBall method to clean things up a little
Added ball tray skeleton for skinning
Automatically leave previous vehicle when entering a new vehicle (for example via Player.EnterVehicle)