198,617 Commits over 4,140 Days - 2.00cph!

5 Years Ago
[D11] HDRP fix for ore bonus nodes
5 Years Ago
[D11] Only query available memory once per second for the performance hud, since it's very expensive, and more in line with other code. This cannot be done in Performance.cs due to assembly dependencies.
5 Years Ago
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5 Years Ago
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5 Years Ago
Removed gc alloc in ItemContainer.FindItemByItemID (was being triggered every time water was transferred)
5 Years Ago
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5 Years Ago
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5 Years Ago
'_collider' var on BaseCombatEntity was no longer used anywhere. Removing it.
5 Years Ago
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5 Years Ago
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5 Years Ago
Added texture streaming controllers
5 Years Ago
Bench depth-only test
5 Years Ago
Add splitOutputsEvenly bool to LiquidContainer to split outgoing liquids evenly between multiple outputs (not enabled on anything right now)
5 Years Ago
Storage mass adjust experiment
5 Years Ago
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5 Years Ago
[D11] - Tweaked the water shader
5 Years Ago
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5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Fix missing objects edge case
5 Years Ago
[D11] Fix missing objects edge case.
5 Years Ago
Translated right click menus for Tools in spawnlists & multiselection right click menu (Community) Tool search in spawnlists now works with localization Spawnicons and spawnlist tools now obey read only parents (such as spawnlist Search) Post Processing icons can now be deleted from spawnlists
5 Years Ago
Added GetPredictionPlayer() global
5 Years Ago
Scripted entities clientside (SWEPS) update their Lua data before calling Initialize, not after
5 Years Ago
Subtracted 49258
5 Years Ago
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5 Years Ago
Fixed Player.GetEyeTraceNoCursor caching & switched Player.GetEyeTrace(NoCursor) to use FrameNumber() over CutTime() (Community) TTT: Fixed GetEyeTrace override (Community) TTT: Removed unnecessary GetWeapons and HasWeapon overrides (Community)
5 Years Ago
[D11] Updated the Water material
5 Years Ago
[D11] [UI] Adjusted loading icon size when loading "Extras".
5 Years Ago
[D11] T2340 - Check Ethnicity compared to Steam - Adjusted skin tone values.
5 Years Ago
[D11] [UI] Removed report reasons related to teams and non-localised keys.
5 Years Ago
[D11] + Fix to incorrect FBX sizes on outbuilding_1st_15x9
5 Years Ago
[D11] + Fix to missing power_generator_a
5 Years Ago
Cloths fix
5 Years Ago
[D11] Server fix proper
5 Years Ago
[D11] Server fix
5 Years Ago
[D11] Submit bandit camp scene.
5 Years Ago
Cloths iteration
5 Years Ago
[D11] Bandit Camp Scene to Prefab update.
5 Years Ago
Cloths iteration
5 Years Ago
Modify foundation steps. Add Vehicle Movement layer collider on the server that matches the client's walk collider, as it's much smoother than the detail collider which allows bullets etc through. Remove Realmed Remove script on the client-only walk collider since the Server Cull tag is removing the whole GameObject anyway.
5 Years Ago
[D11] Server map gen fix
5 Years Ago
[d11] Cloths performance iteration
5 Years Ago
[d11] Cloths - more improvements
5 Years Ago
[d11] Multimesh fix and re-enabled
5 Years Ago
merge from main
5 Years Ago
[D11] [UI] Fixed bandit camp shop names not translating correctly.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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