135,413 Commits over 4,293 Days - 1.31cph!
kayak paddle - model & animation update
DoPrepare on CodelockedHackableCrate_Oilrig so the editor stops complaining PrefabID
Fixed top gap when placing vending machine inside a door way
Merge from growable_rain_merge
Cherry picking
56232 with "ignore traceablity" enabled (no idea if this is going to work)
East road & parking for fishing village.
Fixed shore wetness distance inconsistency between terrain and rock/walkway
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Merge MoreVehicleWork -> Main
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Clear looking at data if the trace is rejected on the final menu options test
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Epic file gymnastics to get road splines to ignore certain terrain sections
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Pre road terrain ignore flags
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Dof target mode should now work when playing a pre recorded camera animation
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More coastline & related.
Make the AI controlled drone face the direction its moving
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
Moved Model ForceLabel from OnValidate to DoPrepare
Remaining Site B topside spawns & surrounding terrain
Disable drone movement when colliding with something
Allow landing and takeoff instead of constantly hovering
Textures/mats for unique site B underground look
Fixed all broken Site B prefabs
Area around radtown3 and along new northern mountain road.
Road barriers and relevant signs in a few areas.
Site A checkpoint.
Bespoke radtown3 refresh with new layout and no broken prefab links
Fixed issue with cliff shader not getting correct biome tint.
Radtown 3 replacement/fix checkpoint
Tweaked splat color and tiling settings on Terrain4 asset
More foliage material tweaks / increased specular settings on foliage / adjusted some tree textures
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updated shredder, textures/mat
subtracting
56232 - see Asana ticket