194,009 Commits over 4,079 Days - 1.98cph!
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Remove left-over uses of numSubComponents
Code review: Use PreProcess for module validation instead of OnValidate
Code review: Don't bother with caching numSubComponents
Code review: Another SetParent to go before Spawn, + remove unnecessary value assignments
Merge from friend_grouping
Switch velocity to using GetWorldVelocity again.
Change some strings to const fields
Code review: Use PreProcess instead of OnValidate/DoPrepare, use [HideInInspector] instead of [ReadOnly], serialize vals as zero in the prefabs.
Code review: Convert VehicleSnapZone to use TriggerBase. Renamed to TriggerMagnetSnapZone.
Fix TriggerBase entity list bug. Entities with multiple colliders could get into the following situation:
- Collider A enters the trigger. The base entity is added to the entityContents HashSet.
- Collider B enters the trigger (same entity).
- Collider A leaves the trigger. The base entity is removed from the entityContents HashSet.
But the entity's Collider B is still in the trigger.
This fix keeps the entity around until all colliders on it have left the trigger.
WIP server message of the day
Fixed Musical Maestro achievement counting static instruments at compound as unique instruments (will take effect after a wipe)
Added a fallback in case these extra instruments had already been tracked
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Set chat limit to 64k characters to avoid lag/freezes with long chat logs
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Source Engine language system is no longer forced to English and uses Steam's UI language.
Added -languge to override SE language
[D11][UI] Fixed missing locs
[D11] New crane materials in harbor scene
+ Fixed the wood particles breaking
[3254] {PS4/XB1} Environment landscape assets are instancing twice
Foliage seed needed incrementing + various other bits and bats from matt
[D11] + Rest of the Building Core assets LOD tweaked
[D11][UI] Fixed plant info and rotate prompt loc issues
[D11] Tweaked bloom settings
[D11] Localisation fixes for Find/Join Game screen server type strings.
[D11] Updated LitWithDitherFade Shadergraph to allow metallic/smoothness to be changed. Also includes updated SLOD Materials to use new version.
[D11] Fix for Dead Logs being too bright
[D11] Fixes for quick chat spam warning translations.
Roadside monument updates
PlaceMonumentsRoadside now checks TerrainPlacementMap (fixes rare edge cases where roadside monuments could overlap a road behind them)
Added RemoveChildObjectsAlongPath editor tool (useful to strip terrain anchors along path in roadside monument scenes)
Better fix for instancing streaming mips
[D11] + Bunch of Building_Core assets LOD tweaked