240,486 Commits over 3,867 Days - 2.59cph!
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Added award earned sound. Added flag captured, land, and pickup sounds. Ensure flag is correctly positioned on carriers
Merge from media_projects
Added sounds for when energy is critically low and when health starts to regenerate
Don't blur the UI elements
Added FollowEffect to PhysicsProjectile and updated TurretEntity to use it
BaseVehicle seat clipping trick now ignores trigger colliders
Make HudIconBar elements full width and increase the overal width of the Health and Energy container
Temporary fix for active child when giving weapons. Renamed Standard Issue to Sideman.
Updated packages
Fixed speech bubble progress bars sometimes not animating
Fixed rough transition when color grading disables
Fixed deaths / kills being added twice and fixed scoreboard entry positions
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Added Jetpack and Ski sounds and a skidding sound when you stop skiing
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1 hour timelimit for vodka/tackle missions
wider radius for oilhunt mission
block mission points to prevent multiple missions using the same position
Restore ZNear on FirstPersonCamera
Various changes to Physics Projectile. Added ProjectileWeapon base class. Added Blaser particles and placeholder sound.
mission panel NRE fix
lowered max vodka range
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Adjusted Blaster impact effect
Tweaked Blaster Particles
metal fence - LODS for all metal fence and gate assets
fix stables NPC clipping into ground
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reduced max distance for tackle mission
NRE fixes, precache worldpositiongenerator results
Fixed an infinite loop with map pak searching empty wildcard
Improved to PhysicsProjectile. SMG -> Blaster. Implemented Blaster particle effects
Subtracting
65396 since it didn't do shit
fix needing to dive to complete oilhunt
worldpositiongenerator now can generate positions on the surface of the water
Blaster Projectile fix test
Fixed IndexOutOfRangeException edge case (untested, for helk)