240,502 Commits over 3,867 Days - 2.59cph!

3 Years Ago
remove debug.log on startup
3 Years Ago
beach worldpositiongenerator now allows cliffside (small beaches) reduce fishing mission to catch 3 fish instead of 5 tackle mission now provides 15 grub (was 10) oil mission target location should spawn closer to mission origin collectvood mission marker closer to mission origin adjusted oil mission reward to 100 scrap
3 Years Ago
ModelDoc: Add "import model" which tries to construct useful nodes based on the model file. Also works from drag and drop. https://files.facepunch.com/layla/1b0611b1/sbox_8AeQQydblD.png
3 Years Ago
delete playercommandqueue delete playercommandqueue Update Time.Tick to the correct value for simulations 😕
3 Years Ago
merge from main
3 Years Ago
divemaster mission baseline
3 Years Ago
metal fences - tweaks to pivot point positions of gates and hinges on posts. Adjusted spike spacing on the small fence Merge branch 'master' of sbox-game metal fence - adjusted gate size so when closed they sit closer together with a small gap
3 Years Ago
fusion Rifle impact
3 Years Ago
Updated test-procedures.md
3 Years Ago
Fusion Rifle Muzzleflash Fusion Rifle projectile
3 Years Ago
Removed old particles
3 Years Ago
Grenade Launch impact (explosion) Compiled files Adjusted Pulse Sniper muzzleflash
3 Years Ago
Fixed Rust Shotgun muzzle attachment not facing forward.
3 Years Ago
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3 Years Ago
Grenade Launcher Projectile Grenade Launch Muzzleflash Merge branch 'main' of sbox-hover into main
3 Years Ago
Set forward component on impact particle
3 Years Ago
Remove debug items from pause menu Possible fix for core position for one frame on spawn Can now use touch input to go online on Switch
3 Years Ago
Increased bullet size for the Longshot
3 Years Ago
Removed redundant check
3 Years Ago
Actually allow players to kill eachother
3 Years Ago
Hide default surface impacts if a custom one is specified in the weapon
3 Years Ago
Added the Pulse Sniper (Longshot) placeholder with particle effect implementation
3 Years Ago
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3 Years Ago
Added option to disable reload animation for weapons. Remove reload animation for Blaster and added empty and reload sounds. Added automatic reload after delay for Blaster. Merge branch 'main' of sbox-hover into main
3 Years Ago
collider fixes to military tents
3 Years Ago
Flag Idle Particle offset
3 Years Ago
Pulse Sniper Projectile Pulse Sniper Muzzle Flash Pulse Sniper Impact Merge branch 'main' of sbox-hover into main
3 Years Ago
Updated JP sounds
3 Years Ago
Added trail connections to desert military bases
3 Years Ago
Added MLRS vehicle entity to desert military bases
3 Years Ago
Changed the way the respawn screen is handled and display the killer
3 Years Ago
merge from MLRS
3 Years Ago
Desert dwellings AI nodes, spawns and obstacles
3 Years Ago
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3 Years Ago
Repro case for net vars on entities created server-side in a Simulate method
3 Years Ago
merge from main
3 Years Ago
codegen + phrases checks
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
3 Years Ago
▉▅▄▆▅ ▇▉▋▊▆▇ ▌▅▆ ▉█▊▄▆▋▉ ▍▄▄█▅ ▋▅▉▌ ▋▇ ██▍█▅▌ ▊▇█▅▍ ▊▉▊▋ ▇█▊▊▇ ▍▇▍ ▊▄▄▋▍ ▉▇▆ ▌▉▍▇▋▇▄ ▆▋█▍▇▇▍ ██▋██ ▊▌▅▇▇▄ (█▇▇ ▅▅▊▋▄▌▅▄▉ ▆▄ ▄▇▇▍▌ ▄▄▉▊) ▊▉▍▉▅ ▋▇▊▆▊ ▇▆▍▊▅▉ ▋▅▇▉▌█ ▍██ ▇▇▉▅█▇▄ (▌▊▋) ▊▆▅ ▊▇██▌▍ ▍▋ ▄▋▆█▅ ▌▊▄▌ ▆▉█▅ ▋▇▌ ▉▋▆▇█ ▇▍█▇▊ ▉▍▄█
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Unsaved file fix
3 Years Ago
Allow for variable launch offset positions
3 Years Ago
Unified the torpedo and MLRS rocket firing code into a reusable static method. MLRS now actually uses up the rocket ammo when firing.
3 Years Ago
Warn in the UI when there's no ammo. Removed cooldown time. Some other work.
3 Years Ago
Don't lazy lerp player model rotation when sleeping or crawling Fixes weird looking rotation when players are sleeping or crawling while parented to something moving
3 Years Ago
Dashboard model for the aiming module. Aiming module is consumed (broken) when MLRS fires.