130,357 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                [D11] Turned off Full Res on AO
                
                
                
                
             
         
        
            
            
            
                
                Make sure wheel colliders get enabled even if the car was woken in a non-standard way
                
                
                
                
             
         
        
            
            
            
                
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                [D11] Revert removal of .map files, breaks demo playbacks.
                
                
                
                
             
         
        
            
            
            
                
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                [D11] Remove proceduralmaps to remove XboxOne SubVal warning
                
                
                
                
             
         
        
            
            
            
                
                Added batching script to lots of the new models
Added pooling script to window wall corners
                
                
                
                
             
         
        
            
            
            
                
                Fixed spiral stairs conditional model
                
                
                
                
             
         
        
            
            
            
                
                Tweaked ramp and step socket handles on the foundation and floor for easier placement
                
                
                
                
             
         
        
        
            
            
            
                
                Fix pushes not working the first time on sleeping vehicles, by waking the wheel colliders as well as the rigidbody before applying push forces
                
                
                
                
             
         
        
            
            
            
                
                Disabled NVG a bit better
                
                
                
                
             
         
        
            
            
            
                
                Increase collision hurt damage somewhat
                
                
                
                
             
         
        
            
            
            
                
                Remove unused attacker info from hurt trigger
                
                
                
                
             
         
        
            
            
            
                
                Change flamethower mask to Vehicle_Movement to Vehicles (no actual behaviour change)
Removed a Debug.Log in Landmine.cs
                
                
                
                
             
         
        
            
            
            
                
                Fixed landmines not damaging cars
                
                
                
                
             
         
        
            
            
            
                
                Fixed flamethrowers not damaging cars
                
                
                
                
             
         
        
            
            
            
                
                Fix wheelcolliders sometimes keeping cars awake, even with 0 throttle/brake forces. Disable them entirely when sleeping.
                
                
                
                
             
         
        
        
            
            
            
                
                Increase sleep velocity (but also sleep delay), as some vehicles still jitter around faster than the level it was at and we want them to sleep too. If this continues to happen, we can switch from testing the current velocity to testing distanced moved over a period of time.
                
                
                
                
             
         
        
            
            
            
                
                Put test map terrain on the correct Terrain layer
                
                
                
                
             
         
        
            
            
            
                
                Fixed TriggerPlayerForce not affecting AI
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect ground FX type calculation
                
                
                
                
             
         
        
            
            
            
                
                Added soft particles + double-sided ligthing via transmission + smoothness to LitParticle shader
                
                
                
                
             
         
        
            
            
            
                
                Remove DDraw and restore calorie penalty
                
                
                
                
             
         
        
            
            
            
                
                Tweak minicopter push behaviour
                
                
                
                
             
         
        
            
            
            
                
                Although successful in editor, comparing physics materials by object fails in builds, perhaps due to bundling. Compare by name instead.
Fixes terrain trail FX not working correctly in builds, as well as incorrect tyre sound.
                
                
                
                
             
         
        
        
            
            
            
                
                Quick property naming particle shader & material fix
                
                
                
                
             
         
        
            
            
            
                
                Hooked up the attached car reference on the PlayerRepelTrigger
                
                
                
                
             
         
        
            
            
            
                
                Doubled car spawn default population density from 1.5 to 3. Spawns around 50 cars on a 4K map.
                
                
                
                
             
         
        
            
            
            
                
                [Audio] Added music files and music clips.
                
                
                
                
             
         
        
            
            
            
                
                Fix vehicle lift losing its reference to the occupant trigger
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
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                Apply additional overrides to the Vehicle_Lift.prefab base
                
                
                
                
             
         
        
            
            
            
                
                New foundation steps icon
                
                
                
                
             
         
        
            
            
            
                
                Remapped metal.shopfront to fit latest building atlas texture changes
                
                
                
                
             
         
        
            
            
            
                
                [D11] [#3848] Setting the isDone flag correctly.
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Material changes in the Airfield to match up buildings with Steam (Bug 4096)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removing MagnetSnapZone and missing scripts from Vehicle_Lift.prefab - will this resolve the warnings?
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI][#4176] Fixed Player t-posing in the inventory screen. [#3708] Fixed crafting max playing multiplying sounds.
                
                
                
                
             
         
        
            
            
            
                
                [D11] [#3848] Preventing the nullref errors.