240,472 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Merge from main
3 Years Ago
Don't show "has more options" interaction UI if the first option is a long hold option
3 Years Ago
Merge from vehicles
3 Years Ago
Players can now get an assist even if it wassn't a player that finished them off - added placeholder kill feed item for when a turret kills a player
3 Years Ago
Merge from main
3 Years Ago
Unsaved
3 Years Ago
Fix exception when spawning into a camper immediately after connecting
3 Years Ago
Friendly fire is off by default
3 Years Ago
Added placeholder icons for all awards and added support for assists with the AssistTracker class
3 Years Ago
Merge from main
3 Years Ago
Can't light barbecue in camper if it's underwater Barbecue will be extinguished if the camper ends up underwater
3 Years Ago
Updated fgd
3 Years Ago
Added a toast list for stuff like captured and dropped flags. Added a kill feed to the toast list. Added an award display to the hud whenever an award is earned (queued up.) Merge branch 'main' of sbox-hover into main
3 Years Ago
Update camper description to mention small box
3 Years Ago
Another storage collider tweak
3 Years Ago
Fixed being able to access camper storage from outside the camper
3 Years Ago
Asset Browser: Add delete assets menu https://files.facepunch.com/layla/1b0311b1/sbox_LOSvhJYD8R.png
3 Years Ago
Target Destination on launch pad fgd
3 Years Ago
Updated test map with launch pad
3 Years Ago
Added a flag indicator in the world to show where flags are at all times but hide them if you get too close
3 Years Ago
Added the Launch Pad Hammer entity
3 Years Ago
Hammer: Switch to object selection mode before switching tool to selection when showing context menu in outliner, fixes sbox-issues/issues/1033
3 Years Ago
Upped all temporary weapon damage. Fixed a bug where a radar was created for every player that spawned. Fixed a bug where the UI would update based on the most recently joined player's team.
3 Years Ago
Added Token display to HUD. Added team Round Score display to HUD. Added gravity to flag and spinning when idle / dropped. Players will drop the flag when they die. Decreased jetpack energy loss per second. Increased jetpack aim thrust. Reduced flat ski friction.
3 Years Ago
Updated UI to be red for red team and blue for blue team using SCSS variables Merge branch 'main' of sbox-hover into main
3 Years Ago
network++
3 Years Ago
merge from missions
3 Years Ago
Fixed floaty mission givers
3 Years Ago
NetRead/Write support bool
3 Years Ago
Frame event is called in a more appropriate place, added PreRender event
3 Years Ago
Create PerformanceAPI.dll
3 Years Ago
Load performance api dynamically, latch onto vprof
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Fix scrap heli not being mountable from the cargo ship deck
3 Years Ago
Default some surface audio properties
3 Years Ago
added scientist override controller
3 Years Ago
Fixed mission objectives sometimes spawning in invalid locations (completely ignoring SpawnFilter)
3 Years Ago
Hammer: Fix prefab display color not being used in 2d view wireframe
3 Years Ago
Use Client instead of GetClientOwner()
3 Years Ago
Use Client instead of GetClientOwner()
3 Years Ago
Entity.GetClientOwner() becomes Entity.Client { get; }
3 Years Ago
AssetBrowser: Add a "free scroll" option to stop scrolling snapping to items
3 Years Ago
Fix network NRE
3 Years Ago
PlayerScore is now obsolete
3 Years Ago
Remove obsolete, unused
3 Years Ago
3 Years Ago
Update Scoreboard to use Client instead of PlayerScore Add "death" on Death, "kills" on Kill
3 Years Ago
Move ClientEntity stuff to ClientEntity files Remove PlayerScore stringtable Add ReadObject, WriteObject to NetRead/NetWrite Obsolete PlayerScore Add ObservableDictionary Add NetworkBaseDictionary Client.SetScore/GetScore becomes SetValue/GetValue/SetInt/GetInt/AddInt
3 Years Ago
Update rubikon materials when surface asset hotloads