192,975 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Mountables can now loop an animation
6 Years Ago
Smarter way of doing local volumes. S2P.
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Entity pairing notification, moved new entities to electrical category too
6 Years Ago
Remove an old change that isn't required anymore
6 Years Ago
Require hammer or wire tool to rename
6 Years Ago
Merge from main
6 Years Ago
New entity info command, allow it to have different payloads per entity type
6 Years Ago
Merge from main
6 Years Ago
Remove the old building info and entity info code - new IO entity auth method
6 Years Ago
Fixes, scene & s2p
6 Years Ago
Scene backup
6 Years Ago
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6 Years Ago
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6 Years Ago
Skeleton arms and cursed cauldron LOD optimization
6 Years Ago
Fuel tanks / Additional LODs
6 Years Ago
Scene
6 Years Ago
Scene2Prefab excavator
6 Years Ago
Giant excavator, fixing some prefabs that lost RendererLOD scripts when saved last time
6 Years Ago
Fix for delayed entity creation
6 Years Ago
Scene & prefab tweaks.
6 Years Ago
Backup
6 Years Ago
Xylobones audio files and sound defs
6 Years Ago
30% darker albedo on tier2 metal doors
6 Years Ago
Backup
6 Years Ago
[D11] Latest delayed ent/cached ent code... still WIP
6 Years Ago
[D11] [UI] Removed duplicate code from map virtual cursor.
6 Years Ago
anim and override updates, re-populated slots on main player animator
6 Years Ago
Restored most of HL2 suit stuff, disabled by default via gmod_suit convar
6 Years Ago
[D11][UI] Visual changes to the front end, Enabled player info widget in all screens that need it, fixed issue with controls screen
6 Years Ago
[D11] [UI] Further WIP Map control changes. (Focus and Zoom input still WIP).
6 Years Ago
[D11][UI] Visual tweaks to the option menu and implemented all option to as nested prefabs
6 Years Ago
[D11] Junkyard objects removed/scene to prefab
6 Years Ago
[D11] Added Vertex shading LODs/optimised 19 prefabs in launch site scene
6 Years Ago
GravGunPunt is no longer called for NULL entities (on client) Fixed an issue which caused weapons to go invisible under very specific circumstances
6 Years Ago
Fixed renderer resetting and skin issue
6 Years Ago
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6 Years Ago
Scene2Prefab
6 Years Ago
Properly killing LODGroup
6 Years Ago
Workshop skin fixes
6 Years Ago
Cherry picking 40786
6 Years Ago
+ fixed the campfire
6 Years Ago
Updated terrain revamp scene to use PlaceCliffs
6 Years Ago
Early exit if a "good enough" solution has been found (at least X meters long + Y cliffs deep) Safety exit if recursion goes too deep Rescaled RetryMultiplier again
6 Years Ago
Sewer Drainwalls - baked LODs rework
6 Years Ago
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6 Years Ago
Added rough initial decor sockets to all v3 cliff prefabs
6 Years Ago
Settings update
6 Years Ago
Remove unused