240,154 Commits over 3,837 Days - 2.61cph!
enable read/write on 3 collision meshes to fix navmesh errrors.
Merge from voiceprops/dlc
Half ladder models/prefab
Replaced the ladder that poked out in moonpool 1way ladder
Fixed dwellings set dressing poking out of bases external walls
Made a static version of arcade cabinet, immortal
Fixed incorrect surface impact type for cargoship door
Made torpedo levelling out smoother
- Allow projectiles to not blow up when hitting the water by setting new goesUnderwater bool to true.
- Have torpedoes level out if they reach the water's surface.
Always show headwear in subs if it's a demo
Also hide headwear if the local player is mounted but has the camera in third-person mode
If the local player is also in the sub, don't hide headwear - only hide it when the local player is looking from the outside of the sub
Fixed missing stat increment when catching fish
Hide headwear when in a sub, since the roof is so low
Tweaked Settings On Bubble Guard.
▄▅▍▆▍▇ ▉▇▌▅▌ ▇▉▄, ▋▇▉▇▇██▅▆ ▊▆▌ ▊▆▌ ▌▊▆▉▍▇
Use CP#2.x even for the health, oops!
Set CP#1.x on the dome shield particle effect for the health and don't create two shields
Added salmon as a catchable fish (high end) in salt and fresh water
Ignore minimum water depth settings if the water is fresh
Updated Bubble guard with health and movement locked to unit
cp 1 x axis controls health.
Adjusted small fish rotation on viewmodel
Added fish exchange vending machines to all fishing village monuments
Move free editor supplied stuff to only when not loading save
Only give editor fuel if not loading a save
Final underwater explosion & related
Enable saving on submarines
Made Duo sub pontoon colliders 10% smaller to let it fit through a double door frame. Needs an update to the visual model to match.
Merge save215->HDRP_Art_Backport
Shark model/materials/textures
Editor load rising torpedo type
Updated Bubble Guard Particle
Still needs some work, need to add a way to change colour with damage.
https://files.facepunch.com/louie/1b2711b1/particles_weapons_bubble_guard_bubble_guard.vpcf%20_%202021-07-27%2020-47-04.mp4
Merge branch 'master' of sbox-rts
finished 1st pass of all AI data cleanup/fixing after dressing.
BulletArchetype generated job refactor to help with merging
door rotations to improve flow with procedural dweller dressing, which sometimes blocks access to puzzles
made the secret labs chair decor in the operations office
Support minimum attack distance for aircraft by using a Z value of 0 on Distance checks
Early return if minimum attack distance is not validated
Performance improvements to GetFreePositions / GetGridPositions. Added GetPerimeterPosition method to UnitEntity. Added MinAttackDistance to BaseUnit. Units with a minimum attack distance will move to range before they attack.
bunch of dweller data changes
Added option for DDraw debug of data points