134,720 Commits over 4,293 Days - 1.31cph!

6 Years Ago
bandit town scene2prefab
6 Years Ago
finishing touches to tower / perimeter wall
6 Years Ago
Added carsdropiloot convar, can be set to false to stop modular cars dropping storage items on death
6 Years Ago
Show number of spins left from deposit
6 Years Ago
Terrain splats and topologies update
6 Years Ago
npc spawner tweaks
6 Years Ago
Take scrap from storage inventory instead of player inventory
6 Years Ago
Allow scrap to be deposited, only show spin menu item if there's enough scrap for a spin
6 Years Ago
bandit town scene2prefab
6 Years Ago
updated npc positioning and cover markers in bandit town
6 Years Ago
striped construction related scripts from static gate
6 Years Ago
Cherrypick cs 52089
6 Years Ago
Fix NRE for missing vehicle push boxes
6 Years Ago
merge from main
6 Years Ago
Added dof_toggle and dof_debug_toggle commands for easier input binding
6 Years Ago
Remove the extra loop to find the appropriate mesh override at runtime, instead make an override for every mesh if an override file has been created
6 Years Ago
Pause auto transform syncing while generating gibs Add overrides for twig foundation and floor Fixed not being able to make a new override on child entities of a prefab Manifest
6 Years Ago
Fix demo browser scrolling
6 Years Ago
Custom loot panel for deposit/payout
6 Years Ago
Use Decay as the damage type for collision damage so that lastAttackedTime isn't set
6 Years Ago
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6 Years Ago
Scale chassis propagation damage total with module count
6 Years Ago
Propagate chassis hits to damage attached modules
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Merge from gib_pool/scriptableobjects
6 Years Ago
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6 Years Ago
Add mouse-base car steering while holding Crouch. Not very good for general use - intended to be used for making smooth-looking cinematics.
6 Years Ago
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6 Years Ago
Open loot panel on deposit
6 Years Ago
Spawn storage container as sub entity to hold lootable deposit and payout
6 Years Ago
Add deposit and spin menu items to slot machine
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
files backup
6 Years Ago
bandit town scene2prefab
6 Years Ago
Scrap heli wreck files/prefab
6 Years Ago
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6 Years Ago
phrases
6 Years Ago
ParticleSystemIK update
6 Years Ago
New tests, updated culling job
6 Years Ago
Move carwrecks var
6 Years Ago
Added 'carwrecks' var. Setting to false makes modular cars gib right away, bypassing the "wrecked" state.