240,150 Commits over 3,837 Days - 2.61cph!

3 Years Ago
prepare prefabs
3 Years Ago
Dwellings prefabs - deep versions to accomodate walls without fillers Updated necessary modules
3 Years Ago
Fix WithScreenMultiSample typo
3 Years Ago
300x200_04 curved now its own piece, moved 150x200_05 back so it touches the wall, moved the wallvent planes on all applicable pipe meshes to not clip the walls
3 Years Ago
Merge in the compile fix
3 Years Ago
Fixed ConsoleSystem merge error from 63548.
3 Years Ago
Compile fix
3 Years Ago
Cherry-pick 63533 since it includes a protocol bump; better to put it in now. Allows ItemContainer to specify more than one exclusive allowed item definition.
3 Years Ago
Merge from main/fishing
3 Years Ago
Add ModelEntity.SetupPhysicsFromSphere
3 Years Ago
Merge from main/train_tunnels_new_content/bypass_tunnels/new_content/train_tunnels_bypass/making_this_up_as_i_go/console_version
3 Years Ago
Merge from main/Submarine aka main/Underwater_Update
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Added player.cinematic_gesture to allow actors to use the legacy gestures on cinematic servers (eg."player.cinematic_gesture pickup_item PLAYERNAME" or "player.cinematic_gesture pickup_item") Will only work if server.cinematic is true
3 Years Ago
merge from submarine
3 Years Ago
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3 Years Ago
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3 Years Ago
Adjusting fish bait values Increased impact bait value has on time to hook (better bait = faster hooks) Better fish randomisation
3 Years Ago
Manifest
3 Years Ago
Fixed press buttons not being powered by default, set security door manipulators to toggle Added radiation to some modules and dwellings Variants for poker table A and bbq static (no art) Some flow fixes, prepared prefabs
3 Years Ago
Added torpedo storage interaction to the solo sub
3 Years Ago
Added torpedo storage and interaction to duo sub
3 Years Ago
Move UpdateWaterDrinkingPoint to BasePlayer.LateClientCycle, it might be less likely to trigger rigidbody syncs here
3 Years Ago
- ItemContainer can now have a list of any amount of exclusively allowed items, instead of 0 or 1. StorageContainer can now have 0-2 allowed items vs. previous 0-1 (could be upgraded to allow any number, but I didn't want to break all existing assignments to allowedItem by making it an array). - Protocol++. - Added submarine torpedo storage container.
3 Years Ago
Merge from fishing
3 Years Ago
Added a fishing vending exchange Added some extra forgiveness time before the line snaps Line fixes
3 Years Ago
Remove an allocation in the line renderer Fixed line appearing offset when going into debug cam
3 Years Ago
Render.DrawScene can now use any multisampling. Render.DrawScene throws some exceptions when textures are invalid, wrong image formats or multisampling mismatch.
3 Years Ago
Reduce crafting requirements for rod Will no longer catch inanimate objects when using meat or fish as bait Remove chance modifier based on bait value (min/max values are better tool for this) Fixed missing fishing rod world model Fixed players being able to interfere with fishing by swimming near the bobber Added a convar to show the strain UI Halved condition loss Increased the minimum amount of time to wait before a fish bits so they don't bite before the bobber comes to rest Player can now move while catch success animation is playing
3 Years Ago
Manifest rebuild
3 Years Ago
Merge Submarine->Aux
3 Years Ago
Merge Main->Submarine
3 Years Ago
Spawn the bobber a bit higher
3 Years Ago
Tarp viewmodel fix
3 Years Ago
Water.quality convar will only be read once every 10 seconds (quality will automatically change after 10 seconds to the final value if it was changed inside the 10 second window)
3 Years Ago
Trying out ComponentTypeHandleCache<T>
3 Years Ago
bulletSystemIgnoreOnUpdate -> bulletArchetypeIgnoreOnUpdate
3 Years Ago
fix quad bossUnit null when shield respawns
3 Years Ago
Mark NativeArray fields as readonly in generated jobs Merge branch 'quad-nre' Refactor BulletSystems into one system, with many BulletArchetypes Replace "System" with "Archetype" in json scripts Updated .gitignore for new BulletArchetype generated stuff
3 Years Ago
3 Years Ago
RenderScene uses srgb color space when using no multisampling
3 Years Ago
Remove model tinting from home avatar, shouldn't be needed now
3 Years Ago
Add UI.Scene.RenderOnce scene will only draw once when content size changes
3 Years Ago
Manifest
3 Years Ago
Render scenes to render target
3 Years Ago
Static CCTV cameras naming pass for modules Underwater labs specific lootcrates and lootspawns presets Initial loot spawns setup across all modules (this may need revisit as we gather data)
3 Years Ago
nightmare speech bubble colors
3 Years Ago
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