134,729 Commits over 4,293 Days - 1.31cph!

6 Years Ago
▉▅▊▆▄▊ ▊█▇▄▌▌▄▊▉ ▋█▄▌▇▄ ▍█▊▆▍ ▋▇▅▉▇ ▆▋▄▍ ▋▊▊ █▉▆▌▅ ▍▇▉▌▊▇█ ▉▊ ▄▆▋▉▋▍▍ ▅▌ ▇▆▌▊ ▊▄▍▋ ▋▄▌▉ ▇ ▅▆▌█▇▋▄▅ ▍▋▍▊▆▉▆█▄ ▋▊▇▋▌▉▆ ▇▊█▍ ▍▉▇▋ ▄ ▊▄▉ ▊▇▊▆▄▋▇
6 Years Ago
▍▌ ▍▄▉▋▅▍▆▊ ▅▄▇▅▌▅ ▄█▌ ▍▍▋▆▇▅▆
6 Years Ago
█▉▆▌▅ ▌▋█▅ ▆▇▆▊▊ ▅▉▉▌▌▉▌ ▉▄ ▍▄▊▄▄▊ ▍▉▋▍▄
6 Years Ago
▍ ▆▉▉▊▍▆▍▄▍▊▉▍▅ █▌▅▆▋ ▅▊▆ ▍▊▍▍▆ █▇▅▆█▉▍▍▊▅ ▉▍▌▍▄ ▇▊▋▍▌ ▊▄▄▆▇ ▌▉▅▊ ▇▍▊ ▊▋▌▊▌▊ ▆▍▍▆▌ ▊▊▆▍▆▊▌▆▍▄
6 Years Ago
▌▊▅▅▋ ▆▇▍▋ ▅▅▍▉▄▄▊▇▍▋
6 Years Ago
▇▇█▍▇▇▍█ ▊▋█▅▌▉▇▄▍ ▇▋▄▆ ▉▇▉▊▄▊▉▉▋▅ ▊▇ ▍▌▉▋ ▉█▅▊▆ ▊▇▅▆▌▉▋▊▌▍ ▊▍▉▌ ▍▌▆▆ ▋▇▍▍▊ ▋▌▍▊▌▇▇
6 Years Ago
▌▄ ▋▋▌██▍▉█▋ ▇▅▄▊▇█ ▋▊▊▅▆▆▆
6 Years Ago
skin approval
6 Years Ago
Resetting at the start of each cull routine.
6 Years Ago
▋▇▉█▅▆▌▍ ▋▆▆▊▄ ▍█▊▍ ▄ ▉▇▇▌▆▅▄▉▊ ▆▉▄ ▉▌▉ ▋█▆▍ ▋▆▅▆ ▆▊▉█▅██▄▋▄▌ ▉▉▅▍ ▅██▊▊▉▇ ▋▊█▅ ▇█▆▋▆ ▋▇▄▄▅ ▊▊▌▅▅▅▌▄ ▋▆▍ ▉▉ ▅█▇▊▉▊▍▍▌▍▍▄▍▌▍ ▌▄ ▆█▄▋█▋▉ █▉▇▉▊ ▍▆▅▋▍▅▆
6 Years Ago
▅▄▌▆▋▇▇ █▊▌▉▍▇█▋▄▉█ █▍▆▉▄▋ ▍▍▋▊▆▆▅ ▉▅▋▄▅▄ ▄▄▉█▍▄█▍ ▆▄█▍ ▉▍▇▌▇ ▍▊ ▍▄▇▌▊▋▅▇ ▊▍ ▋▊▇▉▍█▇▌ █▆ █▊▌▊ ▌▆▊▋▇ ▌▋ ▋▋█▅▄▋▆ ▍▋▌▋▋▍
6 Years Ago
progress backup - vendor external walls/gate
6 Years Ago
Tidy up
6 Years Ago
Stopping overlapping jobs
6 Years Ago
Get rid of two every frame allocations in ServerMgr.Update
6 Years Ago
Get rid of 0 length array allocations in Poolable
6 Years Ago
gate.external.high.wood static version for monuments
6 Years Ago
re-made gate.external.high.wood to current visual standards
6 Years Ago
Working on keys/locks, removing some old commented-out code
6 Years Ago
Added a new MidiConvar system to map convar commands to midi inputs (buttons and knobs) Adds "BindKnob" command to map a knob to a command with a float value (eg "BindKnob 0 graphics.fov 70 90" to bind knob 0 to the fov) Adds "BindKeyOn" and "BindKeyOff" to bind a midi note (eg BindKeyOn 60 "graphics.dof_debug true" and BindKeyOff 60 "graphics.dof_debug false") Commands are automatically saved and loaded
6 Years Ago
Updates to vehicle lift repair UI, as well as UI setup for creating car locks and keys, or removing a lock. Reverted RepairBenchPanel to the version from earlier Main, and it no longer needs the Vehicle-branch changes. Protocol++.
6 Years Ago
▍▉█▊▇▌▍ █▅█▋
6 Years Ago
▇▆▋█▌ ▄▉▍▄▄▍ ▋█▊▊▍ ▄▇▅▌█ ▇▌▆▊▉▉▉ ▋▋▇▅▍ ▇▉ ▊▇▆▌ ▆█▇▊ ▍▄▋▊▆ ▋▌██▇▊▇▄ ▇▉▌ ▆█▍▆▆ ▊▌▌ ▄▅▄ ▉▌█▍▇▅▋▍▅▌▌▇▌ ▌▇ ▌▋▆▍▉▆▋ ▇▉▋▉▅ █▆▆▍ ▊▅▊▆▉ ▄█▇ ▆▇█▇▍█▅▄▇▌ ▌▅ ▊▄▉▌▌█ ▍▅▌▍▇▊ ▍▍▆▅▆ ▉▋ ▌▆▌▋▆▋██▅▊ █▌ ▉█▅▆▉▉▌
6 Years Ago
▇▊▇▄▍▆▊ ▍▋▇█ ▆▄▊▆▊ ▆▅▄▅▆▌▉▉ █▆ ▌▇▅▅▊▉ ▄▇▌▉▊▌ ▉▄▍▌ ▉▋▄▄▍▆ ▉▊▆ ▉▍▆▍ █▅ ▌▊▊█▆▋▊ ▊▌▅▋ ▋▋▍▇▉ ▄▅█▇▌▉█▆
6 Years Ago
Benchmark change
6 Years Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
6 Years Ago
Merge editor sections
6 Years Ago
Merge cleanup (custom material support)
6 Years Ago
Merge from main
6 Years Ago
▆▌▅▋▆▄
6 Years Ago
▊▉█▉▋▅█ ▇▍▋▇ ▋▆▍▇▆▇▋▌▇▇▅
6 Years Ago
▅▆▋▇▇▆▄▌▌ ▇▊▍▉█▊▊▌▅▌▄▅▍▅▋ ▊▅▍▇▍▋ ▊█ ▌▅▄▅▄█▅ ▉▌▊▍▌ ▋▍▆▅▋▉▆▍ ▅▊▇ ▆▅▄▊▆▇▊▍
6 Years Ago
▊▍▄▅▌ █▊▇▊▍▌ ▅▌▍▍ ▄█▉▌ ▊▄▊▍█▉█▅ ▋▊▍▇▆█▅ ▋▅▆▋▍▍▄ ▇▇ ▊▆▄▍ ▄▊ █▅▉██▅▍▍▊▉
6 Years Ago
Tidied up renderer class and a setup a test.
6 Years Ago
Merge from main
6 Years Ago
Merge from gridpool
6 Years Ago
Code review changes
6 Years Ago
Merge from main
6 Years Ago
▌ ▉▊▍▅▆▌ ▌▌█▌█▉▅█▊▅ ▆█ ▌▄▍ █▅▄ ▌▆█▉▌▋▆ █▋ ██ ▋███ ▉▅ ▋▍▇▌▌▌ ▅██▋██▅
6 Years Ago
Added static tile renderer classes
6 Years Ago
▋█▌▄▇▋▄▌▇▍▌ ▇▌▄▊▅█▋ ▇▆▉▄▋▋▊▆ ▋▍█▊ ▆▆▌▊▄ ▇█▋▋▅█▄
6 Years Ago
Merge from main
6 Years Ago
▉ ▊▊▋▉▉█▌ ▉▋█ ▊▊▍██▍▄ ▅▍▋ ▉▋▊▅▇▊▆▋▌ ▄▊ ██▍▄█▊▋▋ ▌▇▄▌▄▄ █▊▅▅▆▆ ▆▇▅▄▌▍▊▅▍ ▅▄ ▋▋▌▆▆ ▍█▍▆ ▇▇ ▄▇█▍▉
6 Years Ago
wall.external.high.wood static version for monuments
6 Years Ago
re-made wall.external.high.wood to current visual standards
6 Years Ago
Fixed jerrycan clipping on rowboat
6 Years Ago
▌▄▇▌▉ ▊▇▇██ ▌▊▉ ▆▅▋▅█▍█▉▇▆▉▆▊▌ ▊▆▉▋▆▌▆▌▊▄▉ ▅▊▍▌▍▌▇ ▅▇▉▇▍▆▆▊ ▉▇▉▋▌▊▍▌▊
6 Years Ago
Merge from main
6 Years Ago
merge from wood barricade
6 Years Ago
motor shop set dressing backup