251,116 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Assigned rootBone on Model scripts on mlrs.entity, modular_car_camper_storage, and SantaSleigh (prevent Manifest rebuilds complaining).
3 Years Ago
Throw exception when trying to create a null particle system Better than cryptic asserts Slightly improve breakable commands code Merge branch 'master' of sbox
3 Years Ago
security light - adjusted col shapes Merge branch 'master' of sbox
3 Years Ago
3 Years Ago
SE final sculpts p1
3 Years Ago
merge from reflection-blending
3 Years Ago
Delay reflection probe update during weather sting effects (lightning)
3 Years Ago
Bunch of convars for testing: reflection.resolution reflection.updateinterval reflection.timeslicing
3 Years Ago
Added vm driving test anim, animator, prefab, relevant new scripts from Jarryd, and set snowmobile driver seat to use new driving vm prefab
3 Years Ago
Disabled rich text on server name and tags layout fixes
3 Years Ago
Add splitter control
3 Years Ago
Preserve child scene object local transform when setting parent transform
3 Years Ago
Turn it into a PerlinGenerationConfig struct to pass in
3 Years Ago
Always ensure that there is some form of block at the bottom most level
3 Years Ago
Fixed grass and (temporarily) generate a list of suitable spawn positions
3 Years Ago
Bounds checks
3 Years Ago
Fixed Asset Selector regression with compiled only assets
3 Years Ago
Update light maps immediately on chunk initial load + when refreshing. Grass blocks will not show their grass if there is no sunlight.
3 Years Ago
Cleaning out shoreline waves
3 Years Ago
Fix hitches when entities crossing pvs due to entity list update
3 Years Ago
SE ready for final sculpts
3 Years Ago
Fixed compile errors
3 Years Ago
Increase world size Z by double. Mess around with generation a little for testing. Refactor UpdateNeighbours. Add Chunk.GetNeighbour. Merge branch 'main' of sbox-corewars
3 Years Ago
Merge from main
3 Years Ago
updated base test materials (removed old test ones)
3 Years Ago
Remove special profiling stuff Change how NoteGameLoopStage works, record Present time
3 Years Ago
SE roadside features / backup
3 Years Ago
Merge from main
3 Years Ago
Looking at a deferred method for the paint
3 Years Ago
Fixed scaling and resolution issues Hide tags and server name for now
3 Years Ago
Added FastNoiseLite and some additional generation
3 Years Ago
Lobby.JoinGame remove [] wrapped steamid from connect
3 Years Ago
Fixed data being removed immediately after being set by the server 🙄 Run full torch update and sunlight propagation in a thread for connecting players initialization
3 Years Ago
main to LoadingScreen_02
3 Years Ago
Fixed cursor position setting being wrong in editor mode
3 Years Ago
When placing a block pass the direction the player placed in. Have all torch blocks extend BaseTorchBlock. Have TorchEntity use the direction data to determine which side to place against.
3 Years Ago
merge from spray_repaircooldown_fix
3 Years Ago
changed laser currency symbol tweak octopus minion spawn glow tweaked octopus minion core
3 Years Ago
Only show debug info when map is valid
3 Years Ago
merge from spray_repaircooldown_fix
3 Years Ago
Removed ChunkDataMap and added superior block data system
3 Years Ago
Skin bundle update
3 Years Ago
Skin update
3 Years Ago
Fixed not being able to find shaders if addon isn't in addons folder
3 Years Ago
Delete compiled Update .addon Ignore compiled files
3 Years Ago
Update .addon
3 Years Ago
Art sources for studio light projector
3 Years Ago
Experiments Update Block Slices in a worker thread (thanks @Metapyziks for pointing out I needed ThreadStatic) Send a connecting player 8 chunks a time but still very quickly Merge branch 'main' into tasks Start fleshing out an Inventory API Stashing work on Inventory API Fixed RPC related issues Added test_item and MainInventory population Added ChunkDataMap (currently only storing block health). Moved some stuff out of Game and into Map. Modifying ChunkDataMap values will network them accordingly. Block health is reset to 100 whenever a new block is created. Cleanup old logs InventoryContainer.Serialize / Deserialize Added NetInventory a convenience BaseNetworkable with custom INetworkSerializer that will perform an initial synchronization of an InventoryContainer Make sure InventorySystem.ClientDisconnected is called to properly clean up InventoryContainer connections Fixed item stacking when using custom data. Refer to item types by library name or generics. Add test stack code. Use library identifier instead of name. Fixed default stack size. Fixed stack size overflow. Merge pull request #1 from Facepunch/tasks Tasks + Inventory + Health
3 Years Ago
GameTask.RunInThreadAsync (#162) * GameTask.RunInThreadAsync * Whitelist System.ThreadStaticAttribute