239,433 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Fixed prop_vehicle_crane crashing the game when it is missing its magnet entity
3 Years Ago
Fix some odd device tab crash? Update translations Restore some fields in case they get corrupted somehow Update items Add train tunnel markers + an option to turn them off Translations again
3 Years Ago
Update translations Restore some fields in case they get corrupted somehow Update items Add train tunnel markers + an option to turn them off Translations again
3 Years Ago
Tell cards chat not to show in the server console log
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed chat not disabling correctly on Esc key press when in the poker UI, causing interaction to become unresponsive
3 Years Ago
Baseline
3 Years Ago
NRE fix. Never try to kick idle players who aren't in the game.
3 Years Ago
Fix players who are idle waiting for a poker game to start being counted as if they were idle IN the poker game for that amount of time
3 Years Ago
L96 Skinnable
3 Years Ago
Fixed SubOnPlayerLeaving warning about "GetTruePlayerIndex while no round was in progress"
3 Years Ago
Fixed blinds counting as player input (it stopped players getting kicked for inactivity)
3 Years Ago
trainyard refresh backup
3 Years Ago
Created proper roughness map for ground foliage Adjusted material settings Replaced dry grass in arctic biome with better fitting meshes Various diffuse map adjustments / painted subtle gradients to make some plants less flat when it's overcast / lightened up parts that were too dark Made moss use the same material as other forest plants Removed some old meshes that were used for testing
3 Years Ago
merge from viewmodel_bugs
3 Years Ago
Merge from main
3 Years Ago
Fixed issues with incorrect FX parenting
3 Years Ago
Fixed misuse of FirstPersonEffect and EffectAudioPerspectiveSwitcher on a lot of our FX prefabs.
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed TextShadow not scaling Don't store ShadowTexture on Shadow Rename EFillType, EBorderType Move some stuff into UI2/Input Moving Easing into Sandbox (from Sandbox.UI) Merge branch 'master' of sbox
3 Years Ago
Initial support for bone merging anim scene objects
3 Years Ago
Shadows are immutable again Merge branch 'master' of sbox
3 Years Ago
AnimGraph Editor: Ensure a min width on preview widget so toolbar items don't collapse
3 Years Ago
Push ragdoll based on last damage
3 Years Ago
Applying Matt's small stash fix
3 Years Ago
Fixed env_sun glow overlay not working properly with the poster command
3 Years Ago
Added ModelEntity.GetHitboxBone( int hitbox ) Added ModelEntity.HitboxSet (get and set)
3 Years Ago
added gibs for snowman, scarecrow, tuna wall light, storage monitor, reactive target, solar panels roof and snap trap (bear trap)
3 Years Ago
BackgroundImageSize was using wrong screen size conversion
3 Years Ago
Add warm and cool materials for rust light props Update testing map 2 (attempt to make the lighting more interesting, adding post process, fixing missing models)
3 Years Ago
Sewer branch changes -shortened the road out of the monument -fixed missing pillars in the sewer_bigroom_a collider -chairs are interactive
3 Years Ago
Add lerp mode to devcam
3 Years Ago
LS Bag o Fixes: - fixed missing colliders at sewers grilles - fixed lightpost towers not being climbable everywhere - more accurate colliders for fuel storage tanks - fixed red pipe of death (this is a hacky fix) - improved colliders on dirt mounds - improved warehouse LOD3 imposter texture to be see through on windows - improved road connection to the site - fixed underground red pipes clipping in concrete - potential fix for being able to use doors on the rocket side puzzle - fixed puzzle door clipping through wall when opening, fixed some loot clipping or blocking door opening inside puzzle room - air duct vents inside the offices cannot be seen through anymore by jumping - fixed a gap in the LS warehouse model that gave an peeking advantage - made chairs interactive static chairs
3 Years Ago
Deleted placeholder ScientistNPCAd.
3 Years Ago
updated ScientistNPC to match my placeholder. Updated oilrig test scene
3 Years Ago
Bind model bodygroup funcs. Add SceneObject.MeshGroupMask
3 Years Ago
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3 Years Ago
Fix repeat borders
3 Years Ago
Add width element to border-image, fix stretch borders, new tests
3 Years Ago
Deleted the old placeholder TunnelDwellerAd prefab
3 Years Ago
replaced original tunnel dweller prefab (and updated my tunnel test scene)
3 Years Ago
merge from main
3 Years Ago
tunnel dweller prefab tweak
3 Years Ago
Test map edit only
3 Years Ago
merge from main
3 Years Ago
Merge CardGames->Main
3 Years Ago
phrases & codegen check
3 Years Ago
If all other players are all-in, there's no point in having the one remaining active player go through the motions of checking. In that scenario, skip to the end.