198,630 Commits over 4,140 Days - 2.00cph!
merge from horse_equipment
merge from horse_equipment
Set references to variants
Set references to variants
new pressure pad sounds
attack heli rotors are louder
updated attack heli MG sound
updated bradley coax MG sound
new pressure pad sounds
attack heli rotors are louder
updated attack heli MG sound
updated bradley coax MG sound
Generated female prefab variants
Generated female prefab variants
fixed being able to right click items into oblivion
fixed being able to right click items into oblivion
horses use proper protobufs
horse max speed now reflected in info panel
horses use proper protobufs
horse max speed now reflected in info panel
Remaining components are set up
Remaining components are set up
less physics weirdness when unequipping saddle bags and items are tossed out of the horse
less physics weirdness when unequipping saddle bags and items are tossed out of the horse
[D11] Added vertex shader LODs to 23 assets (compound scene and launch site)
[D11] Added vertex shader LODs to 23 assets (compound scene and launch site)
fixed adding items to horse via right click not working
fixed adding items to horse via right click not working
[D11] + Mining_quarry_b object removal/manifest updated/scene to prefab
[D11] + Mining_quarry_b object removal/manifest updated/scene to prefab
All materials set up in female clothing variants
All materials set up in female clothing variants
fixed invisible slots (again)
fixed invisible slots (again)
COLOR.Unpack COLOR.SetUnpacked and COLOR.ToTable (Community Contribution)
Added Vector.Unpack, Vector.SetUnpacked and Vector.ToTable
Added Angle.Unpack, Angle.SetUnpacked and Angle.ToTable
Added VMatrix.Unpack and VMatrix.SetUnpacked
Added Entity.Get/SetLightingOriginEntity
drumkit ik target updates
drumkit ik target updates
Setting up female mesh replacement alternative
Setting up female mesh replacement alternative
[D11] + Mining_Quarry_A objects removed/scene to prefab/update manifest
[D11] + Mining_Quarry_A objects removed/scene to prefab/update manifest
[D11] [UI] Loading icon prefab changed to pulse rather than spin.
[D11] [UI] Loading icon prefab changed to pulse rather than spin.
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
[D11] Disabled ApexSettings check for news
[D11] Disabled ApexSettings check for news