249,818 Commits over 3,959 Days - 2.63cph!
Handle errors a bit better in the workshop editor so invalid skins/junk show a message on screen instead of blank everything
Possible fix for ArgumentOutOfRangeException in SoundManager.RequestSoundInstance
Possible fix for NRE in BaseArcadeMachine.FixedUpdate
Fix useless RGB errors when closing the game due to not having Razer/SteelSeries installed
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seperated mission repeat times for failed/completed, repeat failed missions every 5 minutes, and completed missions every 60 minutes
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Hide main menu header when settings are open on Switch
Disable input page when in co-op
abandon mission feature
remove time limits from all missions
Early version of map (Dune + textures)
Added "Copy" and "Clear" to the console UI
Fix ToDecimal (and ToFloat) not using default value if it can't convert
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Move Hierarchy category above targetname in Hammer
More dynamic way to hide certain keyvalues for SupportsSolids brushes
hide_when_solid = true KV3 metadata key
Merge branch 'master' of sbox
'alpha = true' KV3 metadata tag for color255 fgd type now enables alpha selection
Alpha was always exported by color255, but was never actually editable.
Added 'inline' alpha entry to color255 property editor
Force alpha to 255 if alpha editing is not enabled (color255 fgd type)
Prevents cases where alpha was stored and loaded as non 255 and is unable to be edited/fixed.
Added ability for embedded properties (Hammer) to have KV3 meta data
Merge branch 'master' of sbox
no longer fail missions upon death
Horses now produce dung more often
Dung yeilds more Fertilizer
Fixed exception when validating replays
Animgraph: Give a proper title to sequence picker dialog
Fixed SFX audio clips not being loaded at the right time
Animgraph: Blend 2D: animation picker should be case-insensitive
Fixed possible NRE when testing in the editor
Fixed save file corruption when testing in the editor
Fixed speech bubble movement when fast forwarding replays
ModelDoc: Add orthographic view and camera alignment modes
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Added PhysicsProjectile.Target and PhysicsProjectile.MoveToTarget (homing missile). Decreased turret fire rate and projectile speed
Added RegenDelay property so loadouts can decide how long before health regen starts
Updated strings/default.json
Fixed respawn screen, added HealthRegen property to loadouts and health now regenerates after a delay from being damaged last
Removed default weapon selection and added placeholder simple weapon selection. Fixed bug where jetpack particles continued after death
Merge branch 'main' of sbox-hover into main
Matrix.ToString
Assert only once if we are resolving outside the rect
Add Render.ClipPlanes
Iterate on compute API
DispatchComputeShader on GameGlue for now
User clipplanes on base shader
Support for quad overdraw in developer toolbar
Choose if SceneMonitorObject should render with HDR
Render.Compute.Attributes didnt come with the cherrypick
Defer network writes to a list, fixes network values not being initially set
Dwellings prefabs creation (pathing/cover and potential AI spawn remain still)
Dwelling spawners
Placed spawners inside Military base scenes
Updated test map with energy elevator
Fixed text alignment for some strings in mech
Added hv_jetpack_elevator entity for Hammer
Added support for energy elevator
Should fix @import case sensitivity
Build net vars on table build, before write
Added respawn screen with timer and implemented turret entity trail with plasma particle - fixed death camera