192,970 Commits over 4,049 Days - 1.99cph!

6 Years Ago
merge
6 Years Ago
[D11] [UI] Define fix
6 Years Ago
[D11] [UI] Spawn sleeping bag map marker on client not server.
6 Years Ago
[D11][#1021] Fixed an issue with the flamethrower been active when holstered by another player
6 Years Ago
[D11] [UI] Slight alteration of translation to better describe error.
6 Years Ago
[D11] [UI] Added translations for item move errors.
6 Years Ago
[D11] Wait for save game to complete on leaving server
6 Years Ago
minicopter texture fixes
6 Years Ago
[D11] [UI] WIP implementation of specific error messaging to player when moving items in containers fails.
6 Years Ago
[D11] User sign-in flow modifications to attempt to detect sign out during connecting to title screen
6 Years Ago
[d11][offscreenparticles] Disabled because of rubbish culling ( checked in enabled by accident )
6 Years Ago
[D11] Removed Camera tool from debug menu
6 Years Ago
[D11][UI][#2329] Fixed for issues auto deploying picked up items
6 Years Ago
[D11] Fix for breaking console on bootup
6 Years Ago
more WIP ui rework
6 Years Ago
more
6 Years Ago
more wip ui rework
6 Years Ago
merge new func_breakable angle behaviour don't treat certain brushes as planes in newer version maps
6 Years Ago
Fixed misclicking accept would reject the team invite.
6 Years Ago
Added beam_spotlight entity Networking for colored gibs enabled Prop_dynamic additions from CS:GO - new HoldAnimation & AnimateEveryFrame keyvalues, new SetAnimationNoReset, BecomeRagdoll and FadeAndKill inputs prop_door_rotating supports breakable models like L4D/CS:GO do prop_door_rotating will automatically block nav areas when its locked prop_door_rotating new input: MoveToRotationDistance, new output: OnRotationDone, new spawnflag: 524288 - Start breakable (unset by default)
6 Years Ago
more UI rework
6 Years Ago
▅▅▄▆▅_█▊▉▋▌/▇▍▆▋▇_▄▇▋▊▆▊▉▆ ▋▋▌▇▅ ▍▄ ▋▋▊▅▄ ▋█-▍▅█ ▋█▄▊▅▋
6 Years Ago
▊▌▇▄▊▉▆ ▄▊█▊▅▉▆▊█▍▅ ▊▍▉▆▄▇ ▊▆█▉▊▆▇▉ ▆▄▋▊▊ ▆▍▌▍▅█▉
6 Years Ago
fix text clipping...for real this time? adding vcolor to the tile shader for the lighting
6 Years Ago
more UI WIP rework, replacing fade animation with leantween alpha
6 Years Ago
Fixes & profile improvs.
6 Years Ago
skin stuff
6 Years Ago
merge from main
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
fixes
6 Years Ago
heli IK + networking
6 Years Ago
working fuel gauge and hand IK
6 Years Ago
Added horse mesh to collision in testridable and wild horse
6 Years Ago
Added new horse to testridablehorse prefab
6 Years Ago
Horse prefab fixes
6 Years Ago
Setup horse prefab
6 Years Ago
[d11][Audio] Improved some of the map audio assets. Improved UI mix. Made the exterior reverb slightly drier.
6 Years Ago
Merge from main
6 Years Ago
Fixed water purifier disappearing after going out of network range
6 Years Ago
[d11][Audio] Removed a click from the radial open wav file. Improved the Overall Mix of the UI sounds post- normalisation. Improved Mix of crafting sounds/radial menu
6 Years Ago
merge from main
6 Years Ago
horse footstep max voices horse LODs + RendererLOD
6 Years Ago
minicopter fuel gauge setup
6 Years Ago
Merge from main
6 Years Ago
[d11][Audio] Normalised all UI assets. Mix Pass via Sound Defs to compensate.
6 Years Ago
Cleanup
6 Years Ago
[D11] move the MeshOccludee setup (renderer extraction, obb calculation) offline, so t doesn't happen at load time (or run time, e.g. slods ask MeshOccludee to register and unregister from the occlusion system on the fly)
6 Years Ago
[D11] Fixed another instance where the main menu could get stuck in an unresponsive state, and fixed the blur potentially being stuck on screen when getting forced back to the title screen
6 Years Ago
Skinned LODs