239,432 Commits over 3,837 Days - 2.60cph!
Compile fix
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Set the minimum raise if it's under, instead of just bailing out
Make the correct player input if player doesn't have enough for the blinds
Refactored the initial blinds to act like real gameplay inputs (reduce the potential bug surface)
Play a short ding sound when it's the local player's turn
Decrease central poker UI padding
Differentiate true winners from users who just got some scrap back due to all-in rules.
Fix card central UI auto-sizing.
Holding shift changes the bet/raise amount by 25 instead of 5
Iterating on borders
Finished API for border-image, still needs adjustments
Update border-image tests
Improve the initial blinds setup
Add GameManager option to show bullet stats
Added button to save replay in pause menu in editor
Hapis:
Fixed wrong layer on some cliffs and sloped sewer walls.
Removed that one broken road mini-monument that came back from the dead.
Fixed wrong offset on gambling wheel chair triggers.
Adjusted the NoBuild zone for the eastern lighthouse to encapsulate the parking area as well.
Foliage spawner optimization / Reduced density of some plants
Fixed the wrong player going first in two-player games
Fully dismount players that get timeout-kicked
Add IsServer check to avoid listen server trouble. Removed unused code.
Compile fix and idle time increase
split off bunny ears from hat and made bunny_ears_jigglebone parent for game object lod script to work with
Fixed idle kick. Players are once again kicked from the poker game if no input is received for a long time. Reduced time from ten to five minutes.
removed horsegang
heavy armor now prevents mounting of horses due to weight limitations
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Initial progress of border-image
Fix text opacity
sfx
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Re-implemented SingleCameraWholeStage
tightened up recoil response on revolver/sap including animations
Fixed RectLines not being cleaned up on stage reset
Fixed campaign score update loop
Fixed exception if replay folder doesn't exist
Fixed UpdateArchivedReplays ignoring domain
Utils.AddRange now works for extending types
Fixed possible NRE on leaderboard refresh
Fixed leaderboards with cached entries sometimes getting stuck
card game anim source files
Optimized all ground plant models in an attempt to remove unnecessary verts
Scaled down ground plants that were higher than 1m, they should no longer go above player's waist
NetworkAssetLists sends added files
Fixed "step down" debug text
Also convert the m_decalEvent when moving decals
Merge branch 'master' of sbox
Fixed issue with glitch on clapping gesture
Revert make TryReadLength ignore parentheses
Correctly parse things, support multiple elements in SetBackdropFilter, add Saturate parameter to API
Merge branch 'master' of sbox
Updated button map
Fixed some mistakes
Merge branch 'master' of sbox
Don't do transitions between UI tests
Fixed Func Door not returning after wait