249,815 Commits over 3,959 Days - 2.63cph!
Add tier0 definitions to steam_api.h
Merge branch 'master' of sbox
Refactor so VR stuff in Input is up to date ever FrameSimulate
Merge branch 'master' of sbox
Temp trail particles for turret
Prevent small sign t-stacking - attempt 2
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If CSteamAPIContext::Init fails, log which interface failed
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Disabke reading embedded shaders for a second to fix ci
Comment out shaderproc from CI for a bit
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Lowered smoothing value for look Ik look direction (10 -> 2.5), it was really high and snapping to new values in a single frame
Extended lot panel changes to other classes that use them (e.g. ContainerIOEntity). Converted more entities.
Citizen/animgraph: more work on melee_fists
Added camper configurations to the random modular car spawn list (one config for 3 slots and 3 configs for 4 slots)
Possible NRE fix on repair bench skin picker
Removed the following loot panels entirely, replacing them on all the items that use them with the new generic_resizable panel:
largebox
smallbox
crate
fuel
stash
genericlarge
planter
composter
modularcar.storage
supplydrop
singleslotammo
Citizen/animgraph: progress on melee_punch + holdtype_attack parameter now starts at 0 instead of 1 (this is how you know I'm not a programmer)
Finished sculpting west coast megacliff area. Woop woop.
Simplified UI to placeholder style and got energy working and time left display. Removed all old unused assets
merge from save217 (Staging wipe)
merge from missions (again, hi alex)
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Intial work on ShaderProc to pack shader headers
CppPacker in ShaderProc
Add ShaderProc to sandbox tools sln
Empty interop.shaders header file for building in dev
Support reading shaders from interop shaders header
Definition file for ShaderProc
Put interop.shaders on vpc
ShaderProc publish profile and bind it to the build pipeline
Refactor ShaderProc
Speedup querying on packed shaders
Start minifying shaders, refactor ShaderProc
update interop shader headers
update gitignore
Set default shader modes if none were found in shader
Allow for usage of PixelInput, VertexInput etc instead of PS_INPUT, VS_Input
Add default compile target and make parameter optional
Common base shader stuff
Update baseshader
Fix normals on base shader
Pack helper shaders too
Merge pull request #30 from Facepunch/shaderproc
Integrate ShaderProc to pack shaders cleaningly to user compilation
Base shader
Iterate on baseshader, cleanup, make inputs consistent
some typo fixes
Merge pull request #1 from Facepunch/shaders
Add base shaders to game
fixed save/load issues and missions resetting upon death
removed some debug.logs
Fixed ZNear and add better support for scaling of movement speed with player scale