239,422 Commits over 3,837 Days - 2.60cph!
Added PickupTrigger entity
Added Door Map (art)
Door test map with art
Clean up old files
Merge branch 'master' of sbox
More even radiation inside MT, some areas were left without any
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Keep vehicle_aim_yaw on zero for Sit_Cardgame
Disable poker table player head movement, as it was messing with the main body animation. Re-enable this if we come up with a fix.
Anim scene objects can be animated with the anim graph
RenderScene test can be rotated
Merge branch 'master' of sbox
helper colliders at sphere tank set to prevent movement layer
sphere tank stairs colliders review
tugboat and harbor crane stairs colliders review
excavator, attempt at fixing stairs bullet fail to register
Change blur tests to comply with CSS spec
Initial tests for filter-blur property
Disable the idle kick temporarily for a bugfix
- Kick poker players who have given no inputs for ten minutes
- Poker quit dialog now says "Hold to leave" instead of "Hold to dismount"
- Replaced the poker chip storage open-close sounds
harvestable roadsigns, sewer branch
reviewed cave_large_sewers
lightposts fixed regression
reviewed bunker room dressing scene
rebuild all_shaders.txt
Merge branch 'master' of sbox
Fixed some floating ceiling lights caused by a small dimension mismatch between LOD meshes
Added health vitals to the card table UI so that the player can see how they're doing. Everything scaled to 1.5 so that it matches how it looks in the HUD, since the normal HUD is scaled for 1280x720 and the poker UI is scaled for 1920x1080. Unfortunately this meant scaling every element since just scaling the entire canvas created a blurry mess.
Give poker players 2 food and water after each round
Updated localization files
Minor optimization with the PlayerWeaponColor matproxy
Fixed an issue with resizing drag'n'dropped spawnicons
It was trying to relayout the container the icon was initially created on, no the container the icon is currently in
Update vgui_showlayout.lua
Minor optimization with the PlayerColor matproxy (Community Contribution)
Minor optimization with the PlayerWeaponColor matproxy
Clear poker table in the poker tester if the player dismounts
Minor optimization with the PlayerColor material proxy
* Update player_color.lua
Co-authored-by: Rubat <robotboy655@gmail.com>
Fixed spawnicons trying to interact with the container they were created in, instead of the container they are drag'n'dropped onto. Fixes an issue where dragging icons from Browse => addons/games and resizing them would not properly move all other icons
ModelDoc: Add HUD Display setting "Modifier Warning" to disable annoying "Document contains modifiers which may impede viewport editing" message
fixe dredge metal structure gap from fbx
Fixed "broken" spawnicons icons being rebuilt every frame
Updated the "broken" spawnicon texture to be 512x512
fixed dredge zfight and some gaps
Fix for player order. Lock the CardPlayerData array to the mount index
Fixed light position offset in Bandit Town + s2p
Reorder all card table seats/storage/mount points so that gameplay always follows the correct clockwise order
Merge from main + backups
- Fixed betting rounds not ending until the end of going around the table. Now moves on immediatey if everyone has had a turn and the bets are equal.
- Fixed the next betting round not always starting on the right player.
world model for bunny hat, better eye jitter stuff
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AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)
Improved oak trunk textures
Brightened up oak and beech tree billboard materials
Darkened tundra grass
Assign the correct Sit_Workcart pose to the work cart seat. Enable headlook for the workcart. Fix headlook on/off check bug.
merge from vehicle_vendor_fixes
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