192,970 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Nope
6 Years Ago
Update graphics apis
6 Years Ago
[D11] [UI] Local chat support for Quick Chat Wheel.
6 Years Ago
tweaks, etc.
6 Years Ago
[D11][OFFSCREENPARTICLE] Switchable via convar offscreenParticlesEnable
6 Years Ago
Stars
6 Years Ago
[D11] Prevent duplicate stat entries on player inspect screens, and always attempt to show 4 entries (unless a player literally doesn't have 4 in a given category yet)
6 Years Ago
[D11] [UI] Fixed pie menus being susceptible to crashing when opened while pushing the "move" thumbstick in a direction.
6 Years Ago
Improved skinning on mane
6 Years Ago
SendNetworkUpdate_Position profiling
6 Years Ago
Disable league promotion checks in MMF games
6 Years Ago
More fixes. Scene.
6 Years Ago
Lantern fix.
6 Years Ago
Fixed performance issues caused by DateTime.Now
6 Years Ago
More various stuff. All new light fixtures into the asset farm.
6 Years Ago
[D11] [Audio] Changes the way the ADT sample code brings up and tears down threads... This at least makes sure that the Capture thread does actually stop... the Render thread somehow already managed to stop but I've changed that around. Despite these changes I'm still seeing edge case crashes in a M$ .dll with no symbols... not exactly sure what this is.. it looks like its some .NET reference to an object that's been destroyed maybe as its happening when we pull the headset when its rendering.
6 Years Ago
Stuff spawned with entity.spawn always faces the camera
6 Years Ago
[D11] Fix for network byte data telemetry overflow for max signed int (just over 2Gb).
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] Fixed some instances where it was possible to get stuck between the TitleScreen and MainMenu
6 Years Ago
Trees are pooled Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity) Added tree.global_broadcast server startup parameter
6 Years Ago
More conversions. Some cleanup.
6 Years Ago
Tweaks to try to fix KSampleCopy4_1_x_8 error
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Change net.BytesLeft and netBytesWritten to just return 2 values instead of optional arguments
6 Years Ago
BaseNPC.SetHealth input will pass the activator as attacker to try to improve kill feed messages
6 Years Ago
When you forget to switch branch, merge from prerelease/ into main/
6 Years Ago
When you forget to switch branch, merge from prerelease/ into main/
6 Years Ago
▉▄▋ ▌▊▉▇█▌▆ ▇▋▋▆▍▅
6 Years Ago
Added mane/tail meshes Added horse hair materials Skinned horse & mane/tail
6 Years Ago
WIP UI rework
6 Years Ago
Testing silly buoyancy optimization
6 Years Ago
[d11][Audio] Replaced Crafting complete Sound.
6 Years Ago
[D11] [Audio] Fixed the threadlock bug that was stopping shutdown/re-init of the library but now pulling a headset crashes in no mans land .dll with no call stack.
6 Years Ago
Fixed IndexOutOfRangeException on reconnect
6 Years Ago
Cherry picking 36759 and 36784
6 Years Ago
Packet handling profiling
6 Years Ago
minicopter culling and better LODs
6 Years Ago
[D11] [Audio] Checking in WIP Still not working for plugging/unplugging headsets but im at least getting error state numbers out of this now.
6 Years Ago
Another demo fix for cinematic_play and cinematic_stop Added server.cinematic convar to enable the cinematic convars for all players
6 Years Ago
Simple clouds
6 Years Ago
Try moving pipeline into resources
6 Years Ago
[D11] Can now call important popups immediately to overwrite existing ones (ie for system messages). The 'trying to connect' popup is protected from being overridden in this way.
6 Years Ago
[D11] User management xb1 update WIP
6 Years Ago
Removed some initial global tree snapshot overhead
6 Years Ago
Scene backup
6 Years Ago
Fixed initial global tree snapshot not working