239,422 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Added PickupTrigger entity
3 Years Ago
Added Door Map (art) Door test map with art Clean up old files Merge branch 'master' of sbox
3 Years Ago
More even radiation inside MT, some areas were left without any
3 Years Ago
Scene2Prefab all
3 Years Ago
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3 Years Ago
Keep vehicle_aim_yaw on zero for Sit_Cardgame
3 Years Ago
Re-enable head look.
3 Years Ago
Disable poker table player head movement, as it was messing with the main body animation. Re-enable this if we come up with a fix.
3 Years Ago
Anim scene objects can be animated with the anim graph
3 Years Ago
Update manifest
3 Years Ago
RenderScene test can be rotated Merge branch 'master' of sbox
3 Years Ago
helper colliders at sphere tank set to prevent movement layer
3 Years Ago
sphere tank stairs colliders review tugboat and harbor crane stairs colliders review excavator, attempt at fixing stairs bullet fail to register
3 Years Ago
Change blur tests to comply with CSS spec
3 Years Ago
Initial tests for filter-blur property
3 Years Ago
Disable the idle kick temporarily for a bugfix
3 Years Ago
- Kick poker players who have given no inputs for ten minutes - Poker quit dialog now says "Hold to leave" instead of "Hold to dismount" - Replaced the poker chip storage open-close sounds
3 Years Ago
harvestable roadsigns, sewer branch
3 Years Ago
reviewed cave_large_sewers lightposts fixed regression reviewed bunker room dressing scene
3 Years Ago
rebuild all_shaders.txt Merge branch 'master' of sbox
3 Years Ago
Fixed some floating ceiling lights caused by a small dimension mismatch between LOD meshes
3 Years Ago
Added health vitals to the card table UI so that the player can see how they're doing. Everything scaled to 1.5 so that it matches how it looks in the HUD, since the normal HUD is scaled for 1280x720 and the poker UI is scaled for 1920x1080. Unfortunately this meant scaling every element since just scaling the entire canvas created a blurry mess.
3 Years Ago
Give poker players 2 food and water after each round
3 Years Ago
Merge CardGames->Main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Updated localization files
3 Years Ago
3 Years Ago
Minor optimization with the PlayerWeaponColor matproxy Fixed an issue with resizing drag'n'dropped spawnicons It was trying to relayout the container the icon was initially created on, no the container the icon is currently in Update vgui_showlayout.lua
3 Years Ago
Minor optimization with the PlayerColor matproxy (Community Contribution) Minor optimization with the PlayerWeaponColor matproxy
3 Years Ago
Clear poker table in the poker tester if the player dismounts
3 Years Ago
Minor optimization with the PlayerColor material proxy * Update player_color.lua Co-authored-by: Rubat <robotboy655@gmail.com>
3 Years Ago
Fixed spawnicons trying to interact with the container they were created in, instead of the container they are drag'n'dropped onto. Fixes an issue where dragging icons from Browse => addons/games and resizing them would not properly move all other icons
3 Years Ago
ModelDoc: Add HUD Display setting "Modifier Warning" to disable annoying "Document contains modifiers which may impede viewport editing" message
3 Years Ago
fixe dredge metal structure gap from fbx
3 Years Ago
Fixed "broken" spawnicons icons being rebuilt every frame Updated the "broken" spawnicon texture to be 512x512
3 Years Ago
fixed dredge zfight and some gaps
3 Years Ago
Fix for player order. Lock the CardPlayerData array to the mount index
3 Years Ago
Fixed light position offset in Bandit Town + s2p
3 Years Ago
Reorder all card table seats/storage/mount points so that gameplay always follows the correct clockwise order
3 Years Ago
Merge from main + backups
3 Years Ago
- Fixed betting rounds not ending until the end of going around the table. Now moves on immediatey if everyone has had a turn and the bets are equal. - Fixed the next betting round not always starting on the right player.
3 Years Ago
Merge Main->CardGames
3 Years Ago
world model for bunny hat, better eye jitter stuff
3 Years Ago
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3 Years Ago
AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)
3 Years Ago
Improved oak trunk textures Brightened up oak and beech tree billboard materials Darkened tundra grass
3 Years Ago
Assign the correct Sit_Workcart pose to the work cart seat. Enable headlook for the workcart. Fix headlook on/off check bug.
3 Years Ago
merge from vehicle_vendor_fixes
3 Years Ago
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