249,815 Commits over 3,959 Days - 2.63cph!
Iterate on baseshader, cleanup, make inputs consistent
Added hv_makeallsmall command
Update baseshader
Fix normals on base shader
Added TimedProjectile and PhysicsProjectile. Turrets track targets properly and can even lead targets with some accuracy.
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fix treasure mission picking underwater monuments
Copied plasma muzzle flash particles from RTS and Turrets will aim and fire projectiles (no damage yet)
One more button icon update for Switch
Updated test map with turrets
Left and right punch anims
Remove debug log
Merge branch 'master' of sbox
Fixed Turret using Generator model in Hammer
Added hv_turret Hammer entity
Improved loadout customization and added loadout stubs
TTT: add PT-BR translation for L.tip41 (#1842)
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nre fix for temp missionPoints
Fixed a bug where strafing left in a circular motion while skiing at any velocity would cause your velocity to keep increasing
Merge branch 'main' of sbox-hover into main
Fixed button prompt icon priority
Go back to single player if controller support applet is cancelled
Skip intro stage on first run if SkipIntro button is held
Show "MAIN MENU" on loading screen when loading menu
Desert dwellings progress backup
Tweaked MLRS scenes prefab settings
test map updated with generator
Merge branch 'main' of sbox-hover into main
Generator will start with 2000 health
Added hv_generator Hammer entity to define team generator spawnpoints
Added Flag events for capture and return. Added Award system w/ Buzzkill, CTF, RTF, Kill, Revenge, Buzzkill, etc. Increased up slope friction.
Merge branch 'main' of sbox-hover into main
Temp Generator and Materials
Fixed/Improved Jetpack particles
AutoFGD: 'Render Properties' to 'Rendering'
Fixed getting broadcast via username instead of userid
Update entity properties
Vary broadcast update period
Stream deck viewer number styles
Loadouts determine MaxEnergy, MaxHealth, MoveSpeed and MaxSpeed
Add BaseClothing and Jetpack classes. Moved Jetpack trail logic out of AssaultLoadout and made particles client-side.
Added jetpack trail support
Merge branch 'main' of sbox-hover into main
Tidy up with an internal method to reduce duplication
Create an overload for Particles.Create to tie the particle systems to an entity without specifying an attachment
Add default compile target and make parameter optional
Lookup attachment client-side using model entity as no animating specific methods are used
Fixed particles only being able to follow attachments on AnimEntity types when using SetEntityAttachment (can now follow attachments on any ModelEntity)
Merge branch 'master' of github.com:Facepunch/sbox
Moved campaign nav buttons