192,968 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Starting scrap values moved to career defines. FixturesGenerator now randomises the career map order per career save.
6 Years Ago
Added cinematic_play and cinematic_stop to demos Added target player as optional second argument to cinematic_play and cinematic_stop Added cinematic_list to print list of available cinematic animations
6 Years Ago
HL2 Grenade is stripped with no ammo as expected, on holster or after throw
6 Years Ago
You can switch to Satchel Charge even if it has no ammo left
6 Years Ago
▇▆▇▊▋▊▍▋ ▅▋▄▄▇▇▊▊▆▇▋ ▌▍▊▊▄▉▋▅▅ ▍▍ ▅▍▊█▉▌▍▊ ▄▉▆▋▇▋_▄▉▄▆ ▆█▄▉▉ █▆▋▉▇▄▍ ▉▌▋▆▉ ▄ ▇▍ ▌ ▋▊▊▆
6 Years Ago
Changed how bAutoSwitchFrom is forced to false, so throwable weapons can use SwitchToNextBestWeapon
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
Missing file.
6 Years Ago
Various light related. Better exterior exposure. Generic yellow SSS profile.
6 Years Ago
db shotgun worldmodel prefab lod fix
6 Years Ago
[D11] Prevent toggling weapons/items etc when viewing the stats screen of a dead/sleeping player. Quick layout fix when showing the killer weapon of a dead player.
6 Years Ago
[D11][UI] Reenable f1 in editor
6 Years Ago
Merge from global_trees
6 Years Ago
Network++
6 Years Ago
Merge from main
6 Years Ago
Added fixed hl1 weapon chrome materials while we can't restore the shader
6 Years Ago
Restored impulse 50 ( tell player squad to move to where the player is looking)
6 Years Ago
Updated language files
6 Years Ago
Actuall use the new Nihilanth flag
6 Years Ago
Fixed the weapon constraint not breaking when it should if the weapon has SF_WEAPON_START_CONSTRAINED spawnflag set
6 Years Ago
Static props get their proper color if the map supplies the information
6 Years Ago
[D11] Update xb1 unity plugins to latest XDK
6 Years Ago
Organized the light fixtures folder. Moved obsolete ones into /deprecated/ for phasing out. Scene backup
6 Years Ago
fixed crate marker sending too many network updates
6 Years Ago
minicopter sleep fixes
6 Years Ago
potential NRE fix
6 Years Ago
minicopter optimizations
6 Years Ago
[d11][offscreenparticles] Disabled because of bad culling CPU
6 Years Ago
[D11] Reverting a couple of font material changes that seemed to be causing the faint white box image behind text
6 Years Ago
No SLODs on server
6 Years Ago
Removed debug code
6 Years Ago
[D11] Fix for Frontend priority and focus messing up when forcing the menu back to Title Screen from ingame (usually caused by a profile sign out)
6 Years Ago
Fixed some shader warnings
6 Years Ago
Split Launch Site SLOD into 4x4
6 Years Ago
[D11] [UI] Changed Star texture colour to white so we can tint it manually. Changed Server Row favourite and lock icons to off-colour white for now to avoid colour clash with selection.
6 Years Ago
▄▆▌-▆▉▍▄▊ ▄▇▆▋█▆▄▇▌ ▇▅▇ ▆█▌, ▋▌█▆▅▍▆ ▋▊▇▍, ▇▇▍▄▅▊▊▊▅▅██▆▇▉▋▇██▉ ▊▊▇▄▇ ▄▊▌ ▊▋▉▉██ ▍▊█▌▆▉▊
6 Years Ago
[D11] [UI] Fixed UI translation "PVE (Player vs. Environment)" not having ending bracket. Removed Team Chat proximity option from Quick Chat Wheel. Reduced fumes texture size.
6 Years Ago
merge
6 Years Ago
[D11] [UI] art changes to piemenu
6 Years Ago
Paperdoll background clear fix/hack
6 Years Ago
Corporation bank accounts get merged as well now.
6 Years Ago
Added eye_blinking and eye_movement convars
6 Years Ago
Fixed remaining issues. All seems sound.
6 Years Ago
[D11] try to pull more stuff into the occlusion system - convert MeshCull into a LODGroup(2 state) + MeshOccludee setup (LOD grid is potentially redundant now), and where there is nothing but a "Model"+"MeshRenderer" (common to network objects), just added a MeshOccludee. Add debug option to OcclusionCulling "showAllInvisible" which helps identify exactly what is in the occlusion system by making them all vanish, though it doesn't work for instanced rendering which also uses the hiz chain.
6 Years Ago
Don't need to reimport shaders on build now (plus it didn't work anyway)
6 Years Ago
Background blur
6 Years Ago
Underwater, Low Health, Hot, Cold
6 Years Ago
Added ScreenEffects Hooked up radiation screen effect