249,778 Commits over 3,959 Days - 2.63cph!
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West coast terrain sculpting around new megacliffs
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temp conversations and loadouts
Fixed modular cars double-calling UpdatePlayerModel on modules
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Aiming module storage WIP
█▋▌▊▌▌▋▄▅▄ ▆▄▅▅ ▍▊▆▇▅▇▍▍ ▇█▉▄▉▉▋▄▇▇▆▅ ▉▄ ▄▉ ▍▍▉▊▊▍▇▅ ▇▇ ▊█▊█ ▇▅▆█▇ ▇▄ ▌▆▆▆▅ ▋▍▋▄▊ ▌▉▊█▅▌ ▇▇█▅█▊▆ (▌▇▇ ▌▍ ▅▍▄ ▋▊▉▄▋)
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▉▊▆▄▄ ▉▋ ▊▍ ▇▊▋▌▌▋▋ ▆▉▅▍▅ ▆▌▆▇ ▄▇▅▊ ▆▆▍▇▆ ▄▄▍▍▅▇▍▉▅▄ █▉▋▆█▉ (▍█▍▇▄▆▌ ▍▊▍▆▊▍ ▋▄▋ █▉▋▋▌▇█ ▌▍ ▊▅ ▋▋▌ ▆▄, ▊▅▇▋?)
Removing usage of legacy per property metadata keys in AutoFGD in favor of KV3 metadata section like entities already use
The old and new systems cannot be used together (like Asset AutoFGD was trying to do), and the new system allows for any random key-value sets to be stored, not only those from a predefined set in the old system.
This commit also loads data from the new system into the internal fields old system was loading into, so there's no functionality loss.
Obsoletes Hammer.FieldMetaDataAttribute.AddMetadata( List<string> ) in favor of AddMetadata( Dictionary<string, string> )
Fixed bots not copying a player's cursor direction and origin
Merge branch 'master' of github.com:Facepunch/sbox
Hide 'World Model' related keyvalues for SupportsSolids brush entities
Removed team system - just use a simple networked enum. Made Loadout system (use Entity Components) for them. Players can return flags to bases (return home, or score point). Various fixes to move controller + additional configuration properties
Don't ignore [Net] variables set before network tables are built
fixed new mission not updating mission hud sometimes
Streamer refactor
Cleaning streamer apis
Merge branch 'master' of sbox
Update game
Stream button (todo: hide if not linked)
Merge branch 'master' of sbox-game
Low wooden fence - made the wood a slightly lighter colour
Icons for single joy con face buttons
Fixed Output<T> not being created properly on entities
Display AutoTags above user defined tags in asset brower/Hammer/etc
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! ▅▇▅ ▇ ▌▊▆▍▄▅██ █▅▌█▉▆▉ ▌█▅▇▊▉ ▋▍ █▌▄▄▍▄█
▊▋▍▉ ▅▋▊▆▌▅▉▄ █▌▇█▄▉▅▊▇ ▄▍▉▋ ▅ ▊▋▄▍▅▉ ▇▄▉▄█▄▄▋ ▆▅ ▇▅▄▉▆ ▅▅█ ▍▉▌█▄ ▊▌█▋▄▄▌ ▆▌▄▄▊█▆▆ ▍▄ ▉▇▇▅▊ ▋█▆
▊▇▇█▅▊ ▄ ▉▇▉ ▆▇▌▇█▆ ▍▄▋▉ ▍▇▌ ▆▅▇▊▆▊▍ ▋▇▆▌▆█▊ (▇▇█▍▉▄/▆█▍▆▄▆)
Bump MAXSTUDIOANIMS to 3k, MAXSTUDIOSEQUENCES to 2k (from 2k, and 1.5k respectively)
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Added model name & position to VRAD's "unexpected strips found" error to help debug which static props cause the issue
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Desert dwellings progress backup
Hammer displays Input/Output parameter types in the Outputs tab
Metal Fences - Adjusted fences to snap to the grid in a nicer way
Replace obsolete NetworkComponent with BaseNetworkable
Merge pull request #29 from handsomematt/obsolete-network
Replace obsolete NetworkComponent with BaseNetworkable
Added Output<T>, provides the correct output type in the FGD
Obsoletes Output.FireWithParam, use Output<T>.Fire
AutoFGD: Ignore 'activator' parameter when deciding what fgdtype to write for an Input
Make use of Output<T>
Update base.fgd
DrawScreenQuad fixes
Post processing render event (test)
Added spherical triggers to flags. Tidy up MoveController and add variables. Respawn flags when returned to a base.
Updated Eclipse
Finished basic layer of art.
Fixed chickens being flagged for both navmesh and A*
Metal Fencing - LOD0 metal fence panel, support and post
Merge branch 'master' of sbox-game
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█▅▋▋▌▅▅▉▆▍ ▄▆▊▉▉▅ █▉▉▋▌▄ ▅ ▉▌▊▄ ▆█▊█▅▄▋█▉▆ ▄█▇▍▆ (▍▋▇▍▉▆▉▇█▆▆/▍▌▇▍ ▅▍▆▅▍)