249,780 Commits over 3,959 Days - 2.63cph!
▆██▅▄ ▆▄█ ▌▅█▋▅▍█▋ ▉▊▅▋▇█ █▆▅▉█▌ ▄▌▇▅ ▅▇▆▉
▊▅▋▍▊ ▇▊▍▋▌▋▍ ██▋ ▅▅▄▅▇▆▅▆ ▍▄▌▊ ▆▌▄▄▌▋▆▍▉ ▆▄ ▋▉▌ ▊▄▌▇█▄/▋▅▊█▅▆▋▄ ▉▌▋▌▋▋.
█▅▋▋▌▅▅▉▆▍ ▄▆▊▉▉▅ █▉▉▋▌▄ ▅ ▉▌▊▄ ▆█▊█▅▄▋█▉▆ ▄█▇▍▆ (▍▋▇▍▉▆▉▇█▆▆/▍▌▇▍ ▅▍▆▅▍)
merge from modders_junkyard
CraneSpawner Prefab
Shredable(car)Spawner Prefab
Asset.AllByPath is case insensitive
Asset loading file extensions are case insensitive
Fixed the sign preview sometimes going out of bounds on some entities
Fixed paintable wheel not saving paint content on pickup
Fixed photo frames not showing sign content in inventory
▉█▉▊▍ ▄▍▍▍▉▇ ▆▇▇▉█▊▆▄ ▄█▊▆▌
█▄█▉▅ ▅▌▆▇▅ ▌▆▆▍▋▅ ▆▄▉▅▅▅ ▄▊▉▌ ▋█▌▉ ▌▌▅▊▅▌ ▊█▌ ▌▋▄ ▌▅█▇▅▊▉▌, ▌█▅ ▅▊▆▍▋ ▍▇█ ▇█▌▆▍▅▉▋
▌█▌▅▋▇ ▅▆▌▅ ▆▋▄▍ ▍▋█▋▄▄ ▌▍▌██ ▇█▊▄▍
█▅▉▌▋█ ▍▆▇▋▉▍▅▊▊▉▇▇█▄▌▆▄▉▌▍▊▇ ▋▇▍█▆▍▊▄▅
▆▅▉▋▆█▇█▌▌▆ ▌▍▄▄ ▆▍▄▆▄ ▄▍▌ ▋▊▉▍▋▄ ▋▅▍▊ █▅▆▌▇ ▉▌▋▄▍▄▇▉▋▇ ▌▆ ▆▌█ ▍▅▆ ▇▋▄▋█▉█▅▊ ▆▅█▍▌▇▊ █▇▇▍▍▋▇▅ ▋▊▍ ▋█▆█/▊▆▌/▌▄▆
Better model for box storage in camper
Moved storage underneath barbecues
Updated a heap of colliders for the new setup
Merge Main -> MLRS. Stomped ParticlePlayground changes, keeping the version from this branch.
Added MLRS aiming module item
Fixed MLRS map looking wrong until a player first mounted
Deleting unintentional duplicate file
Updated temp_punch
Updated distance LOD to include the rear cam and screen. Removed a couple of unused scripts from the MLRS.
MLRA dashboard rear camera
Camper BBQ lighting improvements
Improved system for destroying MLRS rockets by static SAM. Sam now always auto-destroys them if they get too close.
Other changes:
- SAM sites (deployed or static) now actually do the realmed remove for client/server. Looks like it was forgotten.
- ServerProjectiles now ignore trigger colliders in their GamePhysics.Trace calls. Need to keep an eye on this one.
Brought Terry to an ophthalmologist and got treatment for their lazy eye
Supply drop visibility mods & related files.
And "operator end cap state"
ParticleEditor: Make some common properties not hidden by default "Screen Space Effect" "Operator Fade" "Time Offset" "Timescale Modifiers" and "Strength Modifiers"
Siren spinner animator supports red siren lights too
▊▌▆▉▇ ███▊▉▇█▆█▆ ▉▊▉█▋▌ ▄▄▅▊▌▅▋▍ ▌▋▆ ▋▊▆█▉▄█, ▇▊▋▋▄ ▅█▉ ▇▋▇▉▍▄▊▄▉ ▋▄▍▉▇▋▉ ▋▋▄ ▊▉▆▌
fixed not being able to chain missions in the conversation
Let static SAM rockets actually destroy MLRs rockets
FX scene backup & airdrop related files.
Rubikon: Don't backup body if we're stuck
Hide overlays from Materials tab in Hammer, they appear in Overlays tab already
Added missing icon for 'Unreferenced by Content' tag
Fixed missing tag icon for 'From Other Project' tag
Citizen: updated move_RH/move_LH weightlists
Merge branch 'master' of sbox-game
Ignore _bakeresourcecache.vpk files in asset browser
Automatically hide Hammer entity icons from Hammer's material list
This is so that there's less useless clutter in Hammer's material selection
Recompiled all editor entity icons
Delete hlvr editor materials/textures, we have no use for them
HLA Hammer puzzle textures, HLA Hammer entity icons
▇▋█ ▉▄▆▅█▍█▄ ▉▊▅█▋▋▌▅ ▆▄▉
Asset browser displays and searches though real file extension, not the asset type file extension (which is jpg for all images)
Trying to fix build server randomly segfaulting
Disable AllLevelsUnlocked
Fixed campaign leaderboards not showing / hiding correctly
▊▆▍▉▋▌▍▌▆_▉▇▊▅▉▍▊▊▋▍▇▇▇ ▌▉▋ ▉▋▍▊▉
EOS: Fixed certificate / key file names
▊▊▉_▅▌▅▄▌▄▌▌ -> ▄▌▉▉█▌█▍▉_▄▌▉▌▉▆▄▋▅▍▄▋▇