190,956 Commits over 4,049 Days - 1.97cph!

6 Years Ago
[D11] Disable noclip in final builds
6 Years Ago
[D11] Enable D11_FINAL_BUILD on master build from new Jenkins
6 Years Ago
[D11] Poll time increase
6 Years Ago
[D11] Fix server compile issues
6 Years Ago
[D11] Fixes server compile issues
6 Years Ago
Tweak character counts
6 Years Ago
Merge drug dealer work
6 Years Ago
Drug dealers forget they want to kill you once you leave their sight now, instead of having a vendetta against you forever
6 Years Ago
Increase dealer sales range, change interaction order
6 Years Ago
Fix several dealer issues with multiple clients trying to use them
6 Years Ago
Dealers stay still properly while they've got stuff
6 Years Ago
Increase drug dealer HP and give them health regen.
6 Years Ago
Add drug dealers to cyka blyat
6 Years Ago
Game mode edit
6 Years Ago
Merge drug dealer updates
6 Years Ago
Added gravel prefab to the dump truck Created a second dump truck variant Split off the wheels from the main mesh Vertex blend improvements
6 Years Ago
Menu updates
6 Years Ago
and added the rest... oops
6 Years Ago
added deform models for new road pieces
6 Years Ago
Some progress
6 Years Ago
[D11] [Audio] Fix coin screen audio
6 Years Ago
[D11] [Audio] Fix coin screen audio
6 Years Ago
more shader replacement
6 Years Ago
[D11][Tutorial] Serializing tutorial map now uses active scene name
6 Years Ago
[D11] [Audio] Adds more dirs to the ignore list
6 Years Ago
[D11] [Audio] Adds more dirs to the ignore list
6 Years Ago
[D11] Poll Rate Decreased
6 Years Ago
[D11] [Audio] Adds missing miners hat sfx
6 Years Ago
[D11] [Audio] Adds missing miners hat sfx
6 Years Ago
set road piece grass areas to sit on 0 height, created Deform_straight_single mesh for testing
6 Years Ago
[D11][Tutorial] Tutorial actions now use a cleanup when calling reset
6 Years Ago
Merge from skin_unloading_2
6 Years Ago
...
6 Years Ago
[D11] [Audio] Fixes miners hat on/off sfx to only ever trigger when wearing a miners hat, not sleeping, not dead and only when the user manually turns the light on/off and not when the game sets up the clothing.
6 Years Ago
[D11] [Audio] Fixes miners hat on/off sfx to only ever trigger when wearing a miners hat, not sleeping, not dead and only when the user manually turns the light on/off and not when the game sets up the clothing.
6 Years Ago
Merge from main
6 Years Ago
When unparenting entities in DoServerDestroy, keep their world position so they don't warp to world origin for the rest of the frame
6 Years Ago
added road system meshes to testing folder
6 Years Ago
Jumper attack trajectory
6 Years Ago
[D11] Stop attaching player names to human skulls
6 Years Ago
Don't throw exception in LoadManifest if something is wrong
6 Years Ago
...
6 Years Ago
[d11][Audio] Quieter FE Tab swipe fx tales. Shorter Radial Tab Clicks
6 Years Ago
Disable post processing everywhere when we don't want it on
6 Years Ago
Steamworks update - should read item flags properly on windows
6 Years Ago
wip AI.GetBestDMG changes (slow as shit atm)
6 Years Ago
[D11] Use all the agents now
6 Years Ago
Control room panel model/texture/fbx/collision/prefab
6 Years Ago
[D11] Fixed warning UI when brandishing a weapon in a safe zone, and hostile timers are updated by the server now, instead of the client resetting to 0 when respawning or joining a server