191,033 Commits over 4,049 Days - 1.97cph!
Bumped up some texture settings
Add Clatter Blinn-Phong node to ASE so we can do cheaper (non-PBR) lit things
Test for server not getting item definitions
Remaining FX presets.
Various fixes.
Fume improvements.
Undo net message changes for now
Added an icon for empty vial
[D11][UI]Improvements to locker prefab
Adjustments to Tutorial Objective UI setup to set up consistency with regular HUD. Beginning visual adjustments to prevent overlapping UI elements in Tutorial within the HUD. Removed List Group Prefab and adjusted hierarchy within main prefab for Tutorial Objective UI.
[D11] minor script optimisations, but these string hashes are pretty expensive.
wip AIData, AITeamData, AIUnitData and pre calculating AI data once per think
[D11] [Audio] Adds in proper control screen sfx
[D11] [Audio] Adds in proper control screen sfx
[D11][UI] Slowed down max UI navigation speed, Re Enable acceleration on vertical movement. And fixed an issue that would cause the consecutive movements count to not reset
[d11][Audio] New Button Swap Audio.
[d11][Audio] Improved Exterior Reflections, Improved FE Tab Left/Right, Improved Radial Chat Tab swipes, added button swap audio for frontend
skyscraped prefab wip and fixed straight road deformation volume mesh
[D11][UI] Added method for changing item skin via the player to allow for the inventory switch skin menu. Implmented switch skin menu in inventory
DColorButton: Added ability to disable the tooltip (Community)
Fixed Citizens being unable to guide RPG rockets
You can now run over friendly NPCs with vehicles
Added a cocaine mission too
[D11] [Audio] Adds leaderboard sorting sfx
[D11] [Audio] Adds leaderboard sorting sfx
[D11] disable auto-sync-transforms for QA
Tweaked the interaction menu
[D11] Upload Master Server Builds to Rustworks
[D11] Enabled the option to build CLIENT only builds again
[D11] Enabled the option to build CLIENT only builds again
dealers are selling all the drugs
[D11] Extend building range of a number of the bigger objects (stairs, external walls etc)
[D11] [Audio] Adds in missing sfx hooks