192,957 Commits over 4,049 Days - 1.99cph!
[D11] Fix to prevent a dead playing from trying to inspect their own corpse
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[D11] Fixed the inspection UI of viewing a sleeping player to display the correct title, player name, and re-aligned the player name display.
Viewing a dead player now also now uses a translated text for the title.
ExplosionDebris doesn't break if there's no debris children
Fixed scrap man opportunity, remade SO files. (case mismatch between filename and class name)
Scrap man sponsorship text fix
[D11] Fix for protection values not being set properly when being shot by NPCs
Unit detail cards now show correct scrap icon for repair button.
Hooked up the unit detail card button to actually work.
Unit detail card durability refreshes win using its repair button.
remade halloween bat FX, rerender icons
cleaning some fx prefab, removing unused stuff
Use BestHTTP everywhere but editor+standalone
removing UI blur
fixing the customization editor not fetching the proper material color on some item
Block only gamemenucommand quitnoconfirm
Unblock gamemenucommand as it breaks custom server pause menus until we find a better solution for those.
rework basketball platform
resetup all the platform event without the animation controller/animation
[D11] [Audio] Fixes frontend ambience
[D11] [Audio] Fixes frontend ambience
Fix server NRE
Add missing columns
Hitch & Trough: Lods/Col/prefab setup/materials & textures
[D11] [Audio] Stop hitNotify for flamethrower
[d11][Audio] Slight tweak to scuba gear.
[D11] [Audio] Stop hitNotify for flamethrower
recenter sponsor objective icon
Added streamer mode to options menu
fix sponsor on the outcome panel?
disabled the logo generator by default in the scene
Load steam inventory and do achievements in debug build if the player has a valid steam id
Ignore tab to switch camera views if the chat input is open (tab toggles local/global chat)
[D11] [Audio] Fix quick crafting pie menu audio
[D11] [Audio] Fix quick crafting pie menu audio
added wall_door_window_left brick01 test bake prefab with lod0, lod1 and lod2 individually baked to 1 mesh and 1 material per lod
Allow buying items etc when steam id validation is off (for debugging)
[D11][#2302] Skip attack animation if receiving reload animation