239,418 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Source file update
3 Years Ago
Fix for hitboxes failing on certain types of hit.
3 Years Ago
Tweaked the materials of temperate trees and bushes Brightened them up slightly to make them look closer to grass at noon
3 Years Ago
Fixed stylesheet parser thinking the // in http:// was a comment Texture.Load supports https:// Update baseaccess.txt Game list API test Panel.OnDeleted DevUI Remove Logger on delete Create art_test.vmap Map testing art assets Merge branch 'master' of sbox Restore testmap (was a broken LFS pointer) fix materials world size Rename IMenuSystem to IMenuAddon Cached files from server go to downloads/.sv/ Create RootFileSystem class, clean up EngineFileSystem init Github addon downloader RunAnalyzersDuringBuild = false Merge branch 'master' of sbox Art Test Map 2 Map 2 testing art assets Merge branch 'master' of sbox Refactor addon loading so it's not dependant on folder name (cc @layla you need to add name to your .addon) Warn if trying to add addon without an .addon Merge branch 'master' of sbox Fixed sub-filesystem dispose parent on dispose Dispose transient addons on game shutdown Rename AddonManager to ServerAddons (clearer) Mount downloaded addon when creating gamemode Move IMenuAddon into engine (so it can be accessed everywhere) Loading screen refactor lighting test / asset cleanup Merge branch 'master' of sbox Integrate cs_mdl_import into modeldoc_utils so it can be used by both modeldoc and cmd line Add Invert option to RenderPrimitiveBox Add ModelDoc RenderPrimitivePlane Update groups.vgc Iterating on borders, change how borders are calculated to something simpler and better Finish the equation for cssbox borders that works universally Fix border alpha Remove a few pointless border tests Add another UI border test. Fix border-top-left-radius and border-bottom-right-radius wrong way around Add UI test for scene renders Fix border offsetting More useful LoopModeLevelLoad hooks Bind GetConvarValue for engine Move addon provision, gameinfo to sandbox.engine Look for gamemode info from the LastApiResponse Merge branch 'master' of sbox Added Art Test Map (Doors) Map for art testing Merge branch 'master' of sbox Close the loading screen at the right point Update art_test.vmap Some clean up Fixed AddViewsToSceneSystem returning SCENE_VIEW_RENDER_TRGET_INVALID for the last few frames of loading, causing hall of mirrors (I don't think any AddViewsToSceneSystem should be returning invalid but if they do we just skip over them) Tweak loading screen transition out now it's smooth Merge branch 'master' of sbox Cleaned up AutoSkipUpgrader Merge remote-tracking branch 'origin/master' into hotload-autoskip
3 Years Ago
Tweaked temperate grass materials and textures Darkened grass color slightly to prevent it from getting too bright at noon Lowered shadow bias to get rid of harsh shadows at noon, while keeping shadows at other times of day intact Brightened temperate forest grass
3 Years Ago
Updated AO settings. Lowered thickness and increased radius of distance AO to better interact with the new foliage
3 Years Ago
delete commented code section
3 Years Ago
merge from tunneldweller
3 Years Ago
merge from main
3 Years Ago
Updated CraggyIsland "Alistairs Rock" with a custom collision mesh that has mesh metrics of 1 (test to see if that fixes the collision issues)
3 Years Ago
Close the loading screen at the right point Fixed AddViewsToSceneSystem returning SCENE_VIEW_RENDER_TRGET_INVALID for the last few frames of loading, causing hall of mirrors (I don't think any AddViewsToSceneSystem should be returning invalid but if they do we just skip over them) Tweak loading screen transition out now it's smooth Merge branch 'master' of sbox
3 Years Ago
Update art_test.vmap Some clean up
3 Years Ago
Tweaked Easter event timings
3 Years Ago
Added Art Test Map (Doors) Map for art testing Merge branch 'master' of sbox
3 Years Ago
More useful LoopModeLevelLoad hooks Bind GetConvarValue for engine Move addon provision, gameinfo to sandbox.engine Look for gamemode info from the LastApiResponse Merge branch 'master' of sbox
3 Years Ago
Procedural and community maps are now allowed to use 4k heightmaps
3 Years Ago
TerrainHeightMap.GetHeight01 is more accurate on meshes that were added to the height map via AddToHeightMap (but unfortunately slightly less accurate for the actual terrain mesh)
3 Years Ago
Enabled event
3 Years Ago
Fixed chainlink fences at sewer branch and sat dish overriding prefab LOD distances for lower values Fixed issues with timber mine entrance in MT
3 Years Ago
Egg_e prefab setup - missing animation
3 Years Ago
Fix border offsetting
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
re-exported cliffs after a complete scene/objects geometry+transforms reset
3 Years Ago
Latest cliff rock source
3 Years Ago
Art drop
3 Years Ago
Add UI test for scene renders
3 Years Ago
Add another UI border test. Fix border-top-left-radius and border-bottom-right-radius wrong way around
3 Years Ago
Add pointer events to chat entry
3 Years Ago
Add new chatbox so I can make it work how I want
3 Years Ago
nightmare trench balance, etc
3 Years Ago
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3 Years Ago
Scene backups
3 Years Ago
Merge from main
3 Years Ago
merge from main
3 Years Ago
Added the ability to filter by country flag to the Server Browser
3 Years Ago
more invasion patterns shot from top part Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity nightmare curses not destroyed by boss implosion some shoot sfx reduced boss twist strength
3 Years Ago
Refactor MonumentInfo and DungeonInfo to derive from a new LandmarkInfo class LandmarkInfo is now the source for monument/train tunnel map markers
3 Years Ago
Tint models on hover
3 Years Ago
Hopefully improved the performance of the "first click" on the "Start New Game" menu.
3 Years Ago
Better mouse cursor selecting
3 Years Ago
First draft of AutoSkipUpgrader Enable AutoSkipUpgrader in HotloadManager
3 Years Ago
Iterating on borders, change how borders are calculated to something simpler and better Finish the equation for cssbox borders that works universally Fix border alpha Remove a few pointless border tests
3 Years Ago
merge from card games (light fixtures & related files)
3 Years Ago
Bandit town gambling lighting update + s2p
3 Years Ago
Gambling light cord mesh is standalone, for variable length scaling.
3 Years Ago
Gambling light prefab setup, effects & color variant.
3 Years Ago
Merge CardGames -> Main. Includes the new dismount on server load system.
3 Years Ago
For the dismounting on load, work around the issue of seats not being saved and therefore ending up with different UIDs on load
3 Years Ago
BilBTestMap edit