249,612 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Support [Net] nullables Make networking classes a tiny bit more generic
3 Years Ago
Reduced explosionForce on ch47
3 Years Ago
Replication tests
3 Years Ago
Compile fix
3 Years Ago
Hand merge entity.proto
3 Years Ago
Merge from main
3 Years Ago
Merge from vehicles
3 Years Ago
Merge from main
3 Years Ago
Added the picture icon on signs that are being sold via vending machines in the purchase UI Hovering over the picture icon will show a thumbnail of the sign Only one sign can be sold at a time
3 Years Ago
Minor tidy up
3 Years Ago
SAM rocket remove unused script
3 Years Ago
Static SAM sites now target MLRS rockets
3 Years Ago
Show the name of a skull being purchased in the vending machine purchase panel
3 Years Ago
Colour change
3 Years Ago
Fix Render.DrawScene exception returns wrong image format
3 Years Ago
Fixed markers getting confused when switching between dashboard and fullscreen. Make the dashboard map give up its claim when the fullscreen UI opens
3 Years Ago
Don't show sign content in inventory if signs are being censored (still show icon to show it has content and can't be stacked)
3 Years Ago
Faster H rotation
3 Years Ago
Fixed dashboard map rocket markers losing reference if the player switched to the fullscreen map and back
3 Years Ago
Cleanup, compile fixes
3 Years Ago
MLRS ignore hitting itself when calculating projectile paths
3 Years Ago
Merge from main
3 Years Ago
Fix rocket markers showing briefly at 0,0,0
3 Years Ago
Minor fix
3 Years Ago
For dashboard map, keep the true zoom level the same, no matter what the map size is. Fixed outline thickness for different scales too.
3 Years Ago
fixed active mission not being reset on client after a seed change
3 Years Ago
Remove Cooldown Label and Build Time Label. Added IconWithLabel. Added icons for Kills, Damage and Health.
3 Years Ago
add some checks so only host can manipulate the game using their chat
3 Years Ago
rework everything so stream api only accessed client side
3 Years Ago
Removed Spotlight from the game - it's actually pretty annoying
3 Years Ago
Added black blurred shadow behind tooltip titles to make some colored ones more readable
3 Years Ago
Military bases scenes setup and terrain sculpting, splats and toplogies painting
3 Years Ago
Dirt mounds dressing detail pass Improved material visuals
3 Years Ago
Remove bullshit from NetRead
3 Years Ago
Simplifying network data, can have lists in Network classes, and Network classes in Network classes
3 Years Ago
Updated citizen MoBu characterization
3 Years Ago
Added Tags field to all entities in Hammer Restore other Hierarchy properties in FGD autogen and do not duplicate then for every entity, use baseclasses instead Support for basic arrays in asset autofgd
3 Years Ago
Move interfaces to their own files
3 Years Ago
Added Activation Tags feature to all triggers Make sure Name, Hierarchy and Tags properties are always on top
3 Years Ago
Remove websocket copy
3 Years Ago
Missed some asserts
3 Years Ago
Dispersion fix cleanup
3 Years Ago
▊▉▄ ▄▄▋▇▇ ▆▄▉▌▍▅▋ ▇▌▌█▍▇▌█▅/▋▇▄▅▇▄▅
3 Years Ago
Better pause screen header layout on Switch Added tabs for campaign categories to main menu on Switch Fixed possible NRE in Standalone builds Some main menu fixes on Switch
3 Years Ago
Added Cooldown Label and Build Time Label and support in the tooltips to display that information
3 Years Ago
Typo: Transform -> Transport
3 Years Ago
Added Item Label system + UI. Added labels to existing units: Support, Attacks Aircraft, Gatherer, Builder
3 Years Ago
Make tag list editor in Hammer take less space per tag
3 Years Ago
Added a win condition check (no workers / command centres) and game summary screen showing winning team group list