249,612 Commits over 3,959 Days - 2.63cph!
Support [Net] nullables
Make networking classes a tiny bit more generic
Reduced explosionForce on ch47
Added the picture icon on signs that are being sold via vending machines in the purchase UI
Hovering over the picture icon will show a thumbnail of the sign
Only one sign can be sold at a time
SAM rocket remove unused script
Static SAM sites now target MLRS rockets
Show the name of a skull being purchased in the vending machine purchase panel
Fix Render.DrawScene exception returns wrong image format
Fixed markers getting confused when switching between dashboard and fullscreen. Make the dashboard map give up its claim when the fullscreen UI opens
Don't show sign content in inventory if signs are being censored (still show icon to show it has content and can't be stacked)
Fixed dashboard map rocket markers losing reference if the player switched to the fullscreen map and back
MLRS ignore hitting itself when calculating projectile paths
Fix rocket markers showing briefly at 0,0,0
For dashboard map, keep the true zoom level the same, no matter what the map size is. Fixed outline thickness for different scales too.
fixed active mission not being reset on client after a seed change
Remove Cooldown Label and Build Time Label. Added IconWithLabel. Added icons for Kills, Damage and Health.
add some checks so only host can manipulate the game using their chat
rework everything so stream api only accessed client side
Removed Spotlight from the game - it's actually pretty annoying
Added black blurred shadow behind tooltip titles to make some colored ones more readable
Military bases scenes setup and terrain sculpting, splats and toplogies painting
Dirt mounds dressing detail pass
Improved material visuals
Remove bullshit from NetRead
Simplifying network data, can have lists in Network classes, and Network classes in Network classes
Updated citizen MoBu characterization
Added Tags field to all entities in Hammer
Restore other Hierarchy properties in FGD autogen and do not duplicate then for every entity, use baseclasses instead
Support for basic arrays in asset autofgd
Move interfaces to their own files
Added Activation Tags feature to all triggers
Make sure Name, Hierarchy and Tags properties are always on top
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Better pause screen header layout on Switch
Added tabs for campaign categories to main menu on Switch
Fixed possible NRE in Standalone builds
Some main menu fixes on Switch
Added Cooldown Label and Build Time Label and support in the tooltips to display that information
Typo: Transform -> Transport
Added Item Label system + UI. Added labels to existing units: Support, Attacks Aircraft, Gatherer, Builder
Make tag list editor in Hammer take less space per tag
Added a win condition check (no workers / command centres) and game summary screen showing winning team group list