192,967 Commits over 4,049 Days - 1.99cph!
skin approval
LookRotation fix
Fixed HL1 Barnacle, Leech and Cockroach not showing up in kill feed when killed
Fixed Manhacks and Scanners killed by physics objects (props, ar2 altfire) not being credited to the player
Breakable prop gibs also inherit the prop material overridee in singleplayer
[D11][#2287] changed top tier steps to be in line with other steps so that highlight will work
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fix ball laucher trophy control
[D11][UI] Changed canvas scaling mode on hud and inventory
reworked squad editor hologram. removing the UI / above UI render pass and layer
tweaked temple A blend texture
tweak some trophy blobshadow size and rotation
reducing some unit anim to 1 bone influence
fixed blob shadow rendering even when normal shadow are on
[D11][UI] Further adjustments to item condition bar. Fixed for special action using config A's input with hold actions when in config B
use same settings on xb1s as xb1 base
[D11] DTLS unencrypted network API fix for PS4 kit not connecting.
[D11] [Audio] Fix server error
[D11] [Audio] Fix server error
[D11][#2329] fix held item occasionally not deploying when picking up
[d11][Audio] Some volume tweaks for the Radial menu. Paul's silence fix left intact.
[D11] [Audio] Fix server compile error
[D11] [Audio] Fix server compile error
[d11][Audio] Tweaks to server sub tab sounds
[D11] [Audio] Adds in FE ambience
[D11] [Audio] Adds in FE ambience
[D11] [UI] Updated Piemenu cosmetic
updated prefab links in world_revamp scene
specular term value tweak to shader
cliffs LODs and Collider meshes
[D11][UI][#2323] Increased boarder around durability bars
Added a load of tweaks based on suggestions.
Disabled GraphicsRaycaster component on ChippyGame (perf)
[D11] [Audio] Fixes frontend music leaking into game after looping.
[D11] [Audio] Fix frontend music leaking into game after looping.
Make EntityTimedDestroy server only and added some asserts to try and trap these calls to Kill that are happening on the client
Make FrontEndSFX component client only (it was giving me errors trying to preload sounds)
Updated Horse mesh & textures
Added variation material setups
Disabled raycast target on world UI of Chippy arcade and vending machine (performance)
Fixed directives in terrain samplers
disabled "no ideal mount" spam
[D11] Turn linux stripping back on.
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Restored prefab copy in standalone client (breaks various stuff, should not make a huge difference anyhow with unloading? cc rohan)