192,970 Commits over 4,049 Days - 1.99cph!
Added missing TERRAIN_NORMALS define to Terrain Sampler SF
frozen flag prevents movement modifiers
[D11] [Audio] Checking in WIP
Added DM6 map and default squad
removed cliff test files
first definitive batch of coastal and inland cliffs
cliff shader improvements to the bias between macro and micro normal maps
[D11] [UI] Linked map marker prefab reference on sleeping bag entity.
[D11] DTLS unencrypted API socket error spam fixes on peer disconnection, and some optimisations.
Increased icer attack range 4->5
Added DM5 map and default squad
[D11] [Audio] Fix nullptr error
[D11] [Audio] Adds debug functionality to count frames captured/rendered to help identify if/when either the capture/renderer thread has locked up and stopped responding.
Added a scrap opportunity and scrap modifier opportunity outcome type.
[D11] [#2302] Moved out of ammo auto reload to avoid issue where other players wouln't see reload animation
[D11] [Audio] Fixes null pointer crash when pulling/inserting headset.
[D11] [UI] Fixed server define error.
[D11] [UI] WIP progress on the sleeping bag map markers
Testing game mode edit only
Remove old DEBUG_STACK_LEAK compilation define in project settings
Give cops and dealers the higher tier weapons + fix another pistol name bug
Stop bots from hitting themselves + simplify IsPartOfShooter now that we don't use motor colliders anymore
Fix coroutine error when bot players die during a server tick where they also shoot
Reduced drug dealer HP from 1500 to 1000.
Added limit to payphone number length
Fixes proxy player recoil/shake, which weren't being applied to eye direction. CharacterEys script is now also on proxy players. Unfortunately this fix is pretty much useless for now since characters currently don't animate up/down aim while shooting.
Extra script for dealer AI. Didn't end up using it.
updated career sponso prefab
some career logo cleanup, removing unused stuff, layer sorting
Give drugs as an editor bonus item by default, and more cash
Flipped the door hinges on row house 2, so that players will naturally tend to exit out the front, instead of out the back
Don't show mod mark numbers as they're all 1 now
Renamed DamageMin/Max tag names to Min/MaxDamage so the string conversions read nicer
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
fixed career logo generator that had a weird text background deformation in lwrp
Add tooltips to mod inventory types
Added a scrap collection sponsorship objective and related triggers, events etc.
Show scrap collected on career mode game outcome screen
Added util.GetModelMeshes( strModel, lod = 0, bodygroupMask = 0 ) (Community Contribution)