249,563 Commits over 3,959 Days - 2.63cph!
Tweak deserialization process to try and work around errors in server admin UI
Better fix for players getting stuck in dance after respawning
Remove last weeks fix, should no longer be needed
- Fix target icons so the hit point exactly matches the clicked point
- Target movement key inputs now work on fullscreen map
- Esc key now works on fullscreen map
Fixed MLRS aiming incorrectly when not placed at a 0-degree Y axis angle
Cleaner base shader setup
updated construct, material, texture
-updated WIP construct, material, texture tweak
-added window prefab
- fixed lit_bolard_top LOD, and physic materials
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Remove automatic connect/disconnect in game loop, move to menu commands
Rename Sandbox.Stream to Sandbox.Streamer
Don't do scrolling logic if not a scroller
I don't think this TaskGroup stuff is useful in reality
Vector3.ToScreen calls into client realm if called from menu
more IEntity properties
Added BBox.Corners
Added Rect.Add( Vector3 )
Disable Entity is too far from world AssertMsg
Merge branch 'master' of sbox
Keep track of all the chat channels we're in
Add StreamUser.Ban, StreamUser.Unban
Add StreamUser.CreatePoll
Add StreamUser.CreateClip
Add StreamUser.CreatePrediction
Add StreamUser.CreatePrediction
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Only proceed with irc login if websocket connected, try a reconnect if it fails to connect
Make Stream.Init awaitable so menu can know if it failed
Lighting prefab updates + a few extras
Check websocket is valid before trying to join/leave channel
Save stream service type to cookies
Add MenuTools.SetStreamService
Init stream service in MenuInterface.Init. Connect/Disconnect stream service in GameLoop
Stream list UI test
Don't join channel if stream service isn't active
Use the world space bounds center of the target entity to determine where path particles end
Reduced size on Movement path particle
Don't create path particles for units that have just spawned (if they're not selected, like normal)
Add StreamGame.Broadcasts
Add command to get list of live broadcasts from game name
Fix attempt for issue #652
Add Stream.GetGame (from game name)
Add Stream.GetBroadcasts (from game_id)
Add StreamUser.Channel and StreamUser.Broadcast
Added Sandbox.TagList struct, interfaces with "tags" FGD type
Fixed a minor issue with "tags" FGD editor
Auto-hide leaderboards when going offline
Fixed possible exception when viewing leaderboard on pause menu
Don't show leaderboard button on pause menu while offline
Fixed some bugs with stage items in the campaign menu while offline
Fixed material dirty callback being added multiple times
Remove stream connected/disconnect events for now, doesn't make much sense currently
Move Sandbox.Stream to sandbox.engine so multiple connections aren't made for menu, client, server
Make default gamemode icon not load from a static web url
Move OnChat shit to here until we handle chat commands better