239,408 Commits over 3,837 Days - 2.60cph!

4 Years Ago
adjust mugshot position
4 Years Ago
updated mount pose on card table seat prefab
4 Years Ago
cardgames - added player sitting pose updated player animator added cardgame sit mountpose enum set .deployable to use pose added player card held model & worldmodel prefab fixed clipping issues on vm anims
4 Years Ago
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4 Years Ago
Load mugshots into UI
4 Years Ago
bugfix
4 Years Ago
mugshot work
4 Years Ago
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4 Years Ago
Update baseaccess.txt Make Rect.IsInside public Make Panel.ConstrainScrolling a protected virtual Virtual scroller tests Merge branch 'master' of sbox
4 Years Ago
Fixed possible invalid cast exception when checking for cached func Fixed case where the wrong converter will be looked up
4 Years Ago
Updated Facepunch.ExpressionStrings
4 Years Ago
Fixed both players being controlled by keyboard after rebinding Fixed broken campaign menu scaling on PC standalone Fixed campaign medals being hidden incorrectly
4 Years Ago
Fix on Button Test Fixed Rotating button origins
4 Years Ago
Updated Button Map Updated visuals on button test map Merge branch 'master' of sbox
4 Years Ago
4 Years Ago
4 Years Ago
contacts UI
4 Years Ago
merge from main
4 Years Ago
Some pause menu TMP replacements
4 Years Ago
wooden sign icons
4 Years Ago
initial setup/prefab/files
4 Years Ago
move the IAIAttack and IAISenses implementations from Scientist to Human
4 Years Ago
UI Mouse capture test
4 Years Ago
Enabled AddToHeightMap.DestroyGameObject on the cliff heightmap proxy colliders
4 Years Ago
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4 Years Ago
Scene2Prefab
4 Years Ago
FoliagePlacement cleanup
4 Years Ago
Compile fix
4 Years Ago
Cleaned up fake Steam ID toggle menu item
4 Years Ago
Added "Debug/Sticky Gizmos" toggle to globally toggle sticky gizmos
4 Years Ago
art drop
4 Years Ago
Bunch of fixes for Harbor_2, LS, Powerplant, Satellite Dish, Sewer Branch, Trainyard Some missing files
4 Years Ago
Art drop
4 Years Ago
Added DestroyGameObject checkbox to AddToHeightMap (to remove proxy meshes after placement)
4 Years Ago
Fixed cliffs not spawning on steep terrain next to rivers / roads
4 Years Ago
Refactor to allow dll unloading Fix console columns in smaller resolutions
4 Years Ago
Removed GenerateCliffSplat since it overwrites the artist-managed cliff splat adjustments
4 Years Ago
Better terrain normal map around cliffs, part 2
4 Years Ago
Added gamemode categories to Sandbox and TTT
4 Years Ago
Added gamemode categories. These are defined per gamemode in the gamemode's .txt file, with the ability to filter the gamemode list in the server browser by these categories
4 Years Ago
If entity has physics, take the Velocity from that
4 Years Ago
Better terrain normal map around cliffs (probably)
4 Years Ago
Create FuncButtonRotating.cs
4 Years Ago
Better GenerateCliffTopology
4 Years Ago
Updated "World Setup" prefab to better handle cliff topology & splat
4 Years Ago
Added missing flag icon Added an outline/border to text fields in server browser so they are visible better on bright backgrounds
4 Years Ago
Merge from hideblood
4 Years Ago
Fix server compile
4 Years Ago
Merge from main
4 Years Ago
Fix setter