192,970 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Reapplying 36501
6 Years Ago
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6 Years Ago
Example prerequisite
6 Years Ago
Rename
6 Years Ago
Changing the system
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Available mission types system
6 Years Ago
Ad PCMissionUser
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6 Years Ago
Adding an EditorConfig to the project with our basic Visual Studio settings. Feel free to edit as desired.
6 Years Ago
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6 Years Ago
Flash the window when an online match is starting or your turn begins
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6 Years Ago
Subtracting 36501 (see #rust)
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6 Years Ago
sponsorship panel text change for when no offers are available
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6 Years Ago
Fixed console errors related to saving of weapon_gauss
6 Years Ago
Added translation for weapon_oldmanharpoon Updated icon for d2_lostcoast.bsp Added icons for NPC only weapons Added icons for some missing HL1 NPCs Updated many spawnmenu NPC icons to be brighter
6 Years Ago
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6 Years Ago
No more first person HL1 shells for third person players
6 Years Ago
Fixed HL1 gargantua making sounds when removed (including when changing relationship) Fixed HL1 snark and turrets as well as HL2 ceiling turret not respecting relationship changes while attacking Fixed HL1 Nihilanth's energy ball attacks not being credited to the NPC Fixed HL1 Bullsquid's projectile kills not being credited to the NPC Added 262144 spawnflag to Nihilant to automatically enable his attacks
6 Years Ago
bundle fix
6 Years Ago
Use 900p resolution on base xbone
6 Years Ago
Added GPU & CPU timings to performance UI
6 Years Ago
Add shader quality option (disabled in editor)
6 Years Ago
[D11][UI][#2321] Fixed been able to split stacks while dropping
6 Years Ago
notes
6 Years Ago
Added Height Blending Alpha shader SF Added height blending control to cliff_shader (default values to cliff_medium_low_a mat) Moved new shaders and SFs from root to Assets/Content/ShadersRevamp
6 Years Ago
[D11] [UI] Cosmetic tweaks to the Pie menu
6 Years Ago
6 Years Ago
Fix for auth routine fuckups!?
6 Years Ago
[D11] [UI] Fixed server define.
6 Years Ago
[D11] [UI] WIP Further implementation of sleeping bag marker.
6 Years Ago
player animator update - Added emotes base state, emote bool, blendtree setup
6 Years Ago
merge
6 Years Ago
[D11][#2092] Ensured prefabs have pickup objects set
6 Years Ago
[D11] [UI] WIP sleeping bag map marker implementation.
6 Years Ago
notes fix
6 Years Ago
A bit more tidy
6 Years Ago
[D11][#2092] Fix for pickup.enabled been set to false during reimport
6 Years Ago
more
6 Years Ago
redone american football platform set some texture compression, platform collision pass
6 Years Ago
[D11][UI][#2317] fix for crash splitting recycler output
6 Years Ago
Fix faces not rendering on intel gpu (smoothstep min and max can't be the same)
6 Years Ago
It's actually patch 4 not patch 3