249,613 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Added a win condition check (no workers / command centres) and game summary screen showing winning team group list
3 Years Ago
Move StreamChatMessage to Sandbox.Engine, fixes issue with events
3 Years Ago
Group similar resources that are clustered together into a single minimap icon
3 Years Ago
Renamed Name properties to something else on entities. Explicit interface implementation for Tags on ISelectable types.
3 Years Ago
Sandbox.Streamer front to Sandbox.Engine.Streamer to ensure API can only run on menu or client
3 Years Ago
parking bollard - updated normal map
3 Years Ago
Added Components.Get, TryGet Add Components.GetAll<T> Add Components.GetOrCreate<T>() Make Event system more resilient to registering/unregistering events during an event Added Component.Enabled Components.Get<T> - T doesn't have to be a component (makes interfaces work)
3 Years Ago
Move coordinate system rotation from CSS to C# and add resource icon entity support
3 Years Ago
Updated stone_01a material
3 Years Ago
Parking bollard - lodded Merge branch 'master' of sbox-game Ticket machine - updated thumbnails to reflect new textures
3 Years Ago
Improved stone 1 hotspot
3 Years Ago
ModelDoc: Warn if model has too many bodygroups
3 Years Ago
Component Add/Remove
3 Years Ago
Cleaned Entity constructor, readonly accessors Call frame event after RenderGameSystem so we can override SceneObject params on ModelEntity etc
3 Years Ago
Merge from main
3 Years Ago
Added small (50) MinDistanceDifferentType to roadside monuments - fixes roadside monuments spawning too close to others monuments causing terrain issues
3 Years Ago
Missing vtex_c
3 Years Ago
Updated Eclipse map + tilemaps Started work on art pass. Eclipse temp minimap image
3 Years Ago
Stone Hotspot material Vtex clean up New Grass blend Updated Stone Material Tweaked Particles + compiled files
3 Years Ago
AssertMenu in SetStreamService Don't run events in server context Remove debug logs
3 Years Ago
Rocket markers WIP
3 Years Ago
Masking + dispersion fixes
3 Years Ago
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3 Years Ago
Fix internal IsVrUser not working
3 Years Ago
Change EntityName to Name
3 Years Ago
Entity.EntityName becomes Entity.Name, is networked properly, has default value
3 Years Ago
3 Years Ago
▇▌▄'▄ ▅▌▉▌▅▌ ▆▅▆▍▊ ▋▍▇▉▆▍ ▋▌▊▉▅ ▋▋ ▆▉ ▍▇▋█▋█ (▊▆█▇▅ █▅▇▅▇▇▉ ▋▋▋▄▊▋▇▊▍ ▇▉▄▅▌▉▊▍▌, ▇▌▆▅▄ ▋▍ ▅▄▉▉ █▉▅▋ ▅▍▉▋▌ ▋▄▄▄)
3 Years Ago
Fix rocket icon resizing when it refreshes
3 Years Ago
Map marker WIP
3 Years Ago
Added translated names for power substations so they show up in the error message when attempting to build nearby
3 Years Ago
▆▊▆ ▅▇█▋▌.▊█▆▄▉▍▌▆▆▌█▊ █▋ ▅▆▅▉▆▆/▅▆█▆▅▇▇ ▇▇ █▋▅▄ ▇▌▍▄▌ (▄▉▇▅▇ ▆▋▌▉▉█ ▍▄ ▌▅▉▊▇▍/▍▌▅▉▉▌▋/▅▇▉▄▌▆▆▆▉▋▌.▍▍▅▉▆▋) ▌▌██▍.▍▉▋▉▍▄▍▌▍▌▇▉ ▅▇▇ █▊▆▋▋▇▇ ▊▊▇ ▋▇▉█▋▋ █▇▅▇▄▇▇ ▆▅▇▊▌ ▄▊ ▇▄▅▍ ▆▅ ▊▊▋▉▊▍
3 Years Ago
Icon ownership fix
3 Years Ago
▆▄▌▋ █▊▌ ▋▇▊▋█ ▅▌█▍ █▊▇▌ ▅▆▌▉▍▆ ▉▄▊▊▋▋▇▆▊▆ ▋▅ █▍▉▌▋▋▍ ▄▇ █▅▍ ▄▇▆█ ▅▍ ▆▆▌▆▄ ▌▅▋▍ ▄▄▌▆ ▆▆ ▆▆▇▇▇▉ ▅▉ ▌▍▄▌▊ ▉▇▉▌▅▊▍█▇ ▅▌▊▊▄▋▍▍█ - ▆▍▊▌ ▅▌ ▅▋█ ▄▋▍▇ ▄▄ █▅▉▉▆.▋▉.▆▋▍▄ ▉▊▋ ▉█'▊▌ █▌ ▍▄▋ ▅▊▋▇ ▆▍▋ ▇▌▌
3 Years Ago
Show MLRS rocket icons on the map for the player that fired them
3 Years Ago
Got rid of double map show invoke
3 Years Ago
Another scaling fix
3 Years Ago
Updated backdrop prefab materials with new unlit shader (excluding grey variant)
3 Years Ago
Fix use of radius instead of diameter
3 Years Ago
UP update
3 Years Ago
▉▄▍▆▇▉▋ ▆▉ ▄▊▍▇▆▉▉█▆ (▅▅▆ ▉▊▄▆, ▋▉ ▊▊▄▅▍) ▉▅▅▍▍ ▇▆▍▅▌.▋▍▆▍▍▇█▍▆▆▅▄ ▋▄▇▌ ▄▉▍▄▊█ ▍▋█ ▆▄▊▊▅▄▅▄▇▌▋ ▌▇ ▋▅▅▊▋▍▋ █▇▅ ▉▄▇▊▄▅▆▆/▍▉█▋▇▌▇▅ ▅▍ ▄ ▇▅▉▄▊▋▌ ▌▍ ▋▄▍▍▌▌ ▅▉▋█▅▌▅ ▉▌ ▆▌▄ ▌▇ ▇▉▋▋█▍▍▍▄ ▊▌▅▆ ▇▉▍▉▉▌ (-█ = ▋▋█▋▌▅▆, ▊ = ▋▋▋, ▋ = ▄▉▉▅▆▅▉▍▍▅ ▉, ▄ = ▉▄▊▋▄▌▊▇▆▇ ▊, ▊▅▄)
3 Years Ago
Map UI now reflects actual target area size
3 Years Ago
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3 Years Ago
Show a bigger text box for long convars like the radio list and server description
3 Years Ago
Admin UI improvements: Player search filter now works with steam ids (will match against actual steam ID or owner steam ID) Added a button next to the id fields to copy the ID
3 Years Ago
Added a simplified UI circle class
3 Years Ago
Launch iteration
3 Years Ago
MLRS now has a hit area of specified radius for the rockets. Doesn't increase with target distance - it's calculated, not an actual aim inaccuracy
3 Years Ago
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3 Years Ago
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