192,970 Commits over 4,049 Days - 1.99cph!
Available mission types system
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Adding an EditorConfig to the project with our basic Visual Studio settings. Feel free to edit as desired.
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Flash the window when an online match is starting or your turn begins
Subtracting
36501 (see #rust)
sponsorship panel text change for when no offers are available
Fixed console errors related to saving of weapon_gauss
Added translation for weapon_oldmanharpoon
Updated icon for d2_lostcoast.bsp
Added icons for NPC only weapons
Added icons for some missing HL1 NPCs
Updated many spawnmenu NPC icons to be brighter
No more first person HL1 shells for third person players
Fixed HL1 gargantua making sounds when removed (including when changing relationship)
Fixed HL1 snark and turrets as well as HL2 ceiling turret not respecting relationship changes while attacking
Fixed HL1 Nihilanth's energy ball attacks not being credited to the NPC
Fixed HL1 Bullsquid's projectile kills not being credited to the NPC
Added
262144 spawnflag to Nihilant to automatically enable his attacks
Use 900p resolution on base xbone
Added GPU & CPU timings to performance UI
Add shader quality option (disabled in editor)
[D11][UI][#2321] Fixed been able to split stacks while dropping
Added Height Blending Alpha shader SF
Added height blending control to cliff_shader (default values to cliff_medium_low_a mat)
Moved new shaders and SFs from root to Assets/Content/ShadersRevamp
[D11] [UI] Cosmetic tweaks to the Pie menu
Fix for auth routine fuckups!?
[D11] [UI] Fixed server define.
[D11] [UI] WIP Further implementation of sleeping bag marker.
player animator update - Added emotes base state, emote bool, blendtree setup
[D11][#2092] Ensured prefabs have pickup objects set
[D11] [UI] WIP sleeping bag map marker implementation.
[D11][#2092] Fix for pickup.enabled been set to false during reimport
redone american football platform
set some texture compression, platform collision pass
[D11][UI][#2317] fix for crash splitting recycler output
Fix faces not rendering on intel gpu (smoothstep min and max can't be the same)
It's actually patch 4 not patch 3