249,476 Commits over 3,959 Days - 2.63cph!
Fix dev/vgui/materials/white.vtex leak in lightcookies
construct WIP vmap+prefab map, updated old bench physic
Wiki cleanup
Build faceposer with the rest of the tools
Fix crash in light cookies when running contentbuilder
@samzanemesis @aylaylay Crash was happening when IsTextureRenderTarget is ran - the error textures aren't available at this point. Might be fixable in a better way than I'm doing here - maybe need to init the render/texture interfaces first somewhere?
Kitbash storage models to both subs
Merge Main -> SubmarineSeptember
Adjust scuba tank oxygen activation threshold
Merge SubmarineSeptember -> Main
Merge SubmarineOxygen -> SubmarineSeptember
Increased "deep water" boat decay depth. Decay now starts at 12m deep instead of 4m deep. Will help stop rowboats/subs decaying inside bases that are in fairly deep water, but still let them decay under oil rigs.
Air tank icon animates little bubbles
Give an indication in the HUD when the diving tank is being used
Don't raycast target the icons in the vitals UI
Made a custom air tank icon
Diving tank activation changes. A player in a sub wearing a diving tank can stay underwater for longer by using the diving tank's air after the sub's air runs out.
Added slight glow to resources
Add remaining properties for PrismaticJoint
Add Texture3DBuilder properties
Add PrismaticJointBuilder.WithPositionMotor
Add PrismaticJointBuilder.WithVelocityMotor
Allow joints local anchor and frame to be updated
Fix spelling mistake. What it it -> What it is
Merge pull request #742 from AdamSai/patch-1
Fix spelling mistake. What it it -> What it is
Apply default material group in CModelDocUtils::GetFinalMeshes, fixes #364
physics mesh file uses original mesh to calculate bounds, not the optimized mesh
Pass gravity normal to shader on liquid update, pass bubbles correctly
Reimplement liquid logic in a generic fashion in managed code
TTT: update Spanish translation (#1828)
process Sandbox.Game.dll (partial)
█▅▍▇ ▇▍▇▉ ▅▍▇▊▉ ▉▅▊▄▋▌█ ▋▄▍▍▋▋▊▅▆▉ ▍▌▅ ▌▉█ ▇▉▌▆
Wikibot process sandbox.engine.dll
Update .gitignore
Remove redundant NetVarGroup, unused Padding class
Wiki cleanup
Add some classes and attributes
▇▇▋▄▊▋▋▉ ▇▋▍▍▇█ ▍▍ ▉▄▊ ▅▍▊▍▌▆▌██:
▉▊▋▆▋▊ █▆▇█▋▌▅▊▊█▌▄▌▋▆█▆█▋█▍▋█▌▌▋▆▆▍▋▄▋▆▋▄▋▉▄▆▋
▄▆▍█▄▅: ▍▋▆▅█ ▆█▇▊▊▋█ <▊▄▊▌▋@▍█▅▋▅▊.▉▍▅>
▆▍█▋: ▋▄▌ ▊▋█ ▄ ▌▆:▋▆:▍▄ ▇▍▄█ +▆▅▅▉
▄▍▍▇, ▌▄▋▆ ▆▄▉▍ ▍▍▋ ▊▄▆▅ ▌▍▊▊▌▌▄
▇▉▌▋▍▌ ▆▆▊▄▌▆▌█▇▊▄▋▋▍▅▇▆█▇▄▍▇▉█▆▄▉▌▋▅▇▉▅▊▊▋▇▊▋▋
▇▋█▆▊▍: ▅▍▍▍▇ █▇▍▍▍▊▅ <▋▋▋▄▊@▅▆▉▊▄▇.▇▄▊>
▊▊▊▅: ▌▆▌ ▇▍▊ ▍▋ ▌▍:▅▅:▋▋ ▅▅▌▍ +▄▇▄▇
▄▅▇▄▊▉▍▊▋ ▋▆▋▅ ▇▇█▌▅▅▌ ▇▇▇ █▇▉▆▌▋▊▉
▇▄▉▆▊▍ ▌▍█▌▅▅▇▌▍▊▋▋▇▅▍▆▆▍▋▋▍▋▄▆▄▍▄▅▍▊▉▄▊▉▍▅▋▄▅▅
▄▉▇▍█▄: ▇▉▊▅▌ ▉▉▍▄▄▍▅ <▌▆▅▅▌@▆▄▋▅▌▅.▋█▅>
▌▉▋█: █▅▋ ▍▉█ ▉▌ ▌▄:█▋:▉▍ ▅▉▅▍ +▄▌▊▄
▌▋▍▉█▌ ▊▊ ▋▍▆ ▉▊▌▇▌▋▊▊▄ █▄▆▇
▇▅▊▍▍▍ ▉▌▋▇▆▄▍▍▄▊▆▅▇█▉▍▇▇▆▇▅▇▆▊▊▌█▊▅▆▆▋▊▌█▇▌▆▉▇
▌▋▉▍▋▇: ▋▋▌█▌ ▆▊▊▋▅▊▅ <▋▇▉▇▌@▋█▉██▄.▆▅▄>
▋▌██: ▋▆▌ ▆▅▊ ▋▋ ▇▍:▄▄:▅▆ ▊▊▉▆ +▋█▍▋
▉▆▌▆▋▊ ▇▌▉ ▌▅▆▇ █▇█▆
▌▊▄██▉ ▇▇▋▉█▉▉▅▄▉▄▊▊█▍▍▅█▉█▆▌▌▌▆▇▄▍▌▌▌▇▄▋█▌▍▄▌▆
▍▊▅▋▇▋: ▊▄▇▍▉ ▊▌▄▇▉█▍ <▇▅█▉▇@▅▊▊▊▍▍.▄▄▄>
▊▆█▉: ▊▅█ █▊▄ ▊▍ ▇▆:█▄:█▍ ▇▄▊▊ +▋█▇▄
▄▋▅▋ ▅▇▍█
▄▉▉▋▌▇ █▌▉█▍▇▌█▅▉▉▍▊▄▇▍▉▄▆▊▅▋▇▌▌▇▄▍▅▍█▊▄▄▉▌▅▆█▍
▅▉▉▉▆▅: ▊▌▄▄▄ ▉▉▆▆▊▉▋ <▊▊▇▍▆@▆▄▌▌▊█.▉▌▆>
▉▆█▊: ▅▋▉ ▊▊▅ ▌▅ ▌▌:▅▌:▌▌ ▆█▊▌ +▊▆▆▇
▉█▇▄██ ▆▋▄▆ ▋▉█▋▅▍ ▍▆ ▄▅▇▅▋ ▍▌▉▇
█▉▋▊▆▇ ▌▆▅▇▊▊█▌▄▌▌▅▆▇█▆▋▌█▆▄▍▇▋▇▆▌▅▌▆▆▊█▆▊▉▍▉▇▉
▊▆▆▆▌▌: ▉▅▌▅▌ ▍▅▄▆▍▌█ <▄█▋▆▄@▌▊▅▊▄▋.▍▆▆>
▉▌▉▌: ▊▄▌ █▊▊ ▆▊ ▇▇:▉█:▍▊ ▊▉█▌ +▋▇▆▇
▊▊▅▉ █▍▌▊█▆█
█▆▌▉▉▋ ▅▄▇▉▇▊▅▄▄▆▋▋▊▅▆▉▆▇▅▇▅▆▇▌▋▌▆▄██▌▍▌▄▊▇▌▌▇▄
▍█▇▋▅▌: ▋▅▆▌▍ █▇▆▊▌▊▉ <▋██▅▉@▊█▋▌▉█.▌▋▇>
▄▅▇▊: ▍▊▊ ▍▅▄ ▌▊ █▇:▊▊:█▌ ▊▆▅▍ +▉▋▌▋
▇█▄ ▆▊▇ ▄▉█▆ ▌▄ ▍▄▌ ▌▇▇▇▍▅▄▅ ▆▅
▊▅▉▆▄▉ ▉▋▅▇▆▍▌██▉▍▍▇▋▇▌▊▇▇▊▅█▌▉▆▆▌▅▍▅▉▇▇▊▇▆▋▋▉▍
█▍▍█▆▄: ▋█▋▋▉ ▅▌█▇▅▌▊ <▄▄▄▋█@▆▍▉▉▋█.▅▅▍>
▌█▅▆: ▉█▇ ▅▉▇ ▇▅ ▊█:█▌:▆▅ █▅▊▉ +▌▋▉▊
▉▊▉▄▄▊▊▊▇█ ▇▅ ▊█▆▌█▋ ▇▆▊ █▅▋█ ▆▊▄▆
▆▊█▊▌▌ ▊▊█▇▋▉.▄▅▄▉.▄▉▍
▋▅▄▌▅ ▌▆▄▆█▆▆▋ ▍▆▇▅█▊/▋▌▇▋▉▅ ▆▊ ▌▇ ▌▇▍▇▊▄ ▅▉ ▌▊▇
▆▌▇▊ ▋▍▌▉▅▄ ██▄█▉▊▋▌
!▊▇▊▅▉ ▅▄▉▋▆▄▄ ▄▋▍▊ ▋▅▋▅ █▋▊▅█▆▋▆▅ ▋▄▆▄▉
Revert textures showing as highest quality in material editor, could be causing issues, needs to be handled properly
ModelDoc: Add align origin properties to PhysicsHullFile and PhysicsMeshFile nodes
Sculpts around new cliffs
Removed compiled files and updated electric bolt sound for the Drone weapon
Renamed Anti-Tank to Rocketman. Added Cryomaniac unit (similar to Pyromaniac but deals freezing effect and ice blast.) Added Plasma and Electric weapon upgrade possibilities to the Marksman. Added Plasma weapon upgrade possibilities to the Assault and Heavy units. Made Assault and Rocketman and Grenadier able to attack aircraft. Implemented EMP Bomb, Ice Bomb and Plasma Bomb properly for the Grenadier. Added sounds to the Tesla Coil. Added weapon upgrade possibilities for the Attack Drone (Plasma and Electric).
Merge branch 'master' of sbox-rts
Radar Jammer has correct icon
Invalidate glowproperty on internal entity destruct, fixes #732
▄█▋ ▍▅▍▆.▉▅▄ ▊▅▉ ▆▍▊▇▌▇ ▆▊ ▅▆ █▆█▌▆▌▊
▄▉▋█ ▍▋▄▊▄▆█ ▍▌▇ ▉▆█▉▆▅▄ ▍█▇ ▍▍▆▇▊▊▄▍▊ ▉▄ ▄█▅▇
Added collision to radar jammer
Radar Jammer Icon
Merge branch 'master' of sbox-rts
Distance of Nuke and Airstrike increased by 3x for now
Double tap a selection group slot to automatically pan the camera over to the middle point between all of the selected items
Refactored UnitGroups to SelectionGroups. Buildings can now be added to selection groups.
See a tiny little bit more on unseen areas