249,476 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Fix dev/vgui/materials/white.vtex leak in lightcookies
3 Years Ago
construct WIP vmap+prefab map, updated old bench physic
3 Years Ago
Wiki cleanup Build faceposer with the rest of the tools Fix crash in light cookies when running contentbuilder @samzanemesis @aylaylay Crash was happening when IsTextureRenderTarget is ran - the error textures aren't available at this point. Might be fixable in a better way than I'm doing here - maybe need to init the render/texture interfaces first somewhere?
3 Years Ago
Kitbash storage models to both subs
3 Years Ago
Merge Main -> SubmarineSeptember
3 Years Ago
Adjust scuba tank oxygen activation threshold
3 Years Ago
Merge SubmarineSeptember -> Main
3 Years Ago
Merge SubmarineOxygen -> SubmarineSeptember
3 Years Ago
Increased "deep water" boat decay depth. Decay now starts at 12m deep instead of 4m deep. Will help stop rowboats/subs decaying inside bases that are in fairly deep water, but still let them decay under oil rigs.
3 Years Ago
Air tank icon animates little bubbles
3 Years Ago
Give an indication in the HUD when the diving tank is being used
3 Years Ago
Don't raycast target the icons in the vitals UI
3 Years Ago
Made a custom air tank icon
3 Years Ago
Diving tank activation changes. A player in a sub wearing a diving tank can stay underwater for longer by using the diving tank's air after the sub's air runs out.
3 Years Ago
Added slight glow to resources
3 Years Ago
Add remaining properties for PrismaticJoint
3 Years Ago
Add Texture3DBuilder properties Add PrismaticJointBuilder.WithPositionMotor Add PrismaticJointBuilder.WithVelocityMotor Allow joints local anchor and frame to be updated
3 Years Ago
Fix spelling mistake. What it it -> What it is Merge pull request #742 from AdamSai/patch-1 Fix spelling mistake. What it it -> What it is
3 Years Ago
Removed unused textures
3 Years Ago
Apply default material group in CModelDocUtils::GetFinalMeshes, fixes #364
3 Years Ago
physics mesh file uses original mesh to calculate bounds, not the optimized mesh
3 Years Ago
Pass gravity normal to shader on liquid update, pass bubbles correctly
3 Years Ago
Update liquid on Prop
3 Years Ago
Reimplement liquid logic in a generic fashion in managed code
3 Years Ago
Create api_design.md
3 Years Ago
TTT: update Spanish translation (#1828)
3 Years Ago
process Sandbox.Game.dll (partial)
3 Years Ago
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3 Years Ago
Wikibot process sandbox.engine.dll Update .gitignore
3 Years Ago
Tweaks for wiki
3 Years Ago
Remove redundant NetVarGroup, unused Padding class Wiki cleanup
3 Years Ago
Add some classes and attributes
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Revert textures showing as highest quality in material editor, could be causing issues, needs to be handled properly
3 Years Ago
ModelDoc: Add align origin properties to PhysicsHullFile and PhysicsMeshFile nodes
3 Years Ago
Sculpts around new cliffs
3 Years Ago
Removed compiled files and updated electric bolt sound for the Drone weapon
3 Years Ago
Renamed Anti-Tank to Rocketman. Added Cryomaniac unit (similar to Pyromaniac but deals freezing effect and ice blast.) Added Plasma and Electric weapon upgrade possibilities to the Marksman. Added Plasma weapon upgrade possibilities to the Assault and Heavy units. Made Assault and Rocketman and Grenadier able to attack aircraft. Implemented EMP Bomb, Ice Bomb and Plasma Bomb properly for the Grenadier. Added sounds to the Tesla Coil. Added weapon upgrade possibilities for the Attack Drone (Plasma and Electric). Merge branch 'master' of sbox-rts
3 Years Ago
Radar Jammer has correct icon
3 Years Ago
Invalidate glowproperty on internal entity destruct, fixes #732
3 Years Ago
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3 Years Ago
Added collision to radar jammer Radar Jammer Icon Merge branch 'master' of sbox-rts
3 Years Ago
Distance of Nuke and Airstrike increased by 3x for now
3 Years Ago
Double tap a selection group slot to automatically pan the camera over to the middle point between all of the selected items
3 Years Ago
Refactored UnitGroups to SelectionGroups. Buildings can now be added to selection groups.
3 Years Ago
See a tiny little bit more on unseen areas