192,975 Commits over 4,049 Days - 1.99cph!
Nailgun world model material fix.
Test scene backup.
Thompson doesn't eject twice per shot.
[D11][UI] Server wipe hud alert and server method for telling clients
Merge with main d11 branch
[D11] Removing animators and layout elements from the UI dropped/pickup popup prefabs
L96 sound doesn't emit a bolt rifle sound when muzzle braked.
Proper semi rifle ejection timing.
small tidy up to client.profiling output
Fix for texture mip streaming
Added SlicedGranularAudioClip.OnValidate
[D11] Cherry pick from main
33853 - minor optimisation to LightEx Awake to prevent GetComponent call
Added some extra rock prefabs
Disabled texture streaming on particles
Instance more props
Moved instanced mesh resource into a bundle
Use fixed screen height LOD distances
Moved nested prefab collection into prefab preprocessor
Remaining m249.
Scene backup.
Separated dynamic & static instance lists and fixed up texture mip streaming
[D11][TUTORIAL] define fix
Proper m249 cartridge & belt link ejection.
[D11] Fixed wind turbine admin menu location
[d11][particles] Fiddler Information on active particles/renderers/lods/culls
Fixed projectiles being rejected by antihack when shot through oilrig stairs
[D11] DTLS ping-pong request/heartbeat. Server-side disconnection handling.
Semi auto rifle vfx & attachment point improvs.
Update held item use methods
Call HeldItem DoUpdate from both client and server. Set deployedtime differently so we don't need the base DoUpdate method.
Info when you don't have space to take stuff from a dealer
Clear last damager info if they die. Refactored.
tweak lod2 skinning on all the units
Decrease pistol max firing rate slightly
tweak camera zoom
fixed confirm button offset (will probably need some placement tweak)
fixed burner, launcher, booster, grabber LOD2 skinning
Added gradient ramp tinting to shader, uses R channel of packed spec map to source a second albedo
AK47, LR300, M39 vfx.
Cleanup & scene.
horse work
enabled dynamic footsteps for animals
[D11][TUTORIAL] FIX: Numerous issues within the Respawn screen
Tweak worst case physics values
Optimized input by removing unused buttons
Optimized looking up item by short name
Fixed store showing modal
Fixed garbage in DyanamicMouseCursor (you were right Ali sorry for doubting)
Fixed player step detection glitchiness on stairs