249,476 Commits over 3,959 Days - 2.63cph!
Fixed units not being able to construct blueprints sometimes. Added Player.TeamGroup and IsLocalTeamGroup. Updated a lot of instances to use IsLocalTeamGroup to support teams. Fixed more bugs with blueprints. Cannot attack a unit in your team group.
Merge branch 'master' of sbox-rts
File size reduced on textures
Commented out WIP CurrentSequence code
By default, placed structures are blueprints until they have a worker try to build them. Blueprints are only visible to and interactable by the player who owns them. Blueprints can be cancelled by left-clicking on them.
Fix mapbuilder adding incorrect search path after recent change
Obsolete GetSequenceDuration, IsSequenceFinished and Sequence. Add CurrentSequence which contains .Duration, .IsFinished, .Name, .Time and .TimeNormalized
Fixed HUD still showing when a building clone is created
Fixed the transition between the clone and real building
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Remove AnimTime and rename AnimCycle to SequenceCycle
Fade back in and out instead of instantly
Citizen/animgraph: added time checks to prevent "long idle" aim chains from incorrectly being enabled for half a second after a weapon switch
First pass at adding building memory. A local copy of a building will be created if you can no longer see it. This means you can't tell if a building has been destroyed until you look again. Commented out animation data copying for now.
Merge branch 'master' of sbox-rts
Experiment: Count connecting players as bots until they fully join
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Bound AnimTime and AnimCycle
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ModelDoc: Apply import scale to physics the same way as render meshes to keep things consistent
old bench - changed gibs to use phys box rather than from render shape
Merge branch 'master' of sbox-game
Merge branch 'master' of sbox-game
Fixed Entity.StopLoopingSound() not working as expected when multiple sounds are involved
Citizen/animgraph: proper reset signalling on the weapon aim SMs
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Remove non existent achievement from code
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Update TTT language files
Revert AcceptInput changes for Linux only
Fixed a bug where resources that were made visible by default fog view range couldn't be hovered over. Added a faint outline to resource entities when the camera is near them.
Properly convert wchar_t to UTF8 in TextEntry.AllowInput
Added RadarJammerEntity (building_radar_jammer). Added RadarJammerRange render entity. Radar Jammer shows its range when selected.
Merge branch 'master' of sbox-rts
Loop animation (Radar Jammer)
Player crawling health reduced by 75%
Added new CinematicEntity that can disable various roots on itself via server convar CinematicEntity.HideObjects
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Fix contentbuilder copying compiled content to wrong path
Use a different DXT1 compiler - since the default one doesn't seem to be deterministic
Fixed a crash due to out of bounds sequences with IK Rules and AccumulatePose
Vehicle Hud Icons updated
Delete chromium.log if its over 100MB
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Fix resourcecompiler not always resolving mods properly