135,777 Commits over 4,444 Days - 1.27cph!

6 Years Ago
Testing out indirect rendering of foliage...
6 Years Ago
Fixed initially spawned tree entities not disabling their billboards
6 Years Ago
Durability.
6 Years Ago
[D11] Remaining Tree prefabs now have 4 render states and exactly 4 LODs
6 Years Ago
Fixed tree LOD preprocessing, additional logging for trees incompatible with pooling, preprocessor.CanDelete() now ignores refs held by to-be-deleted components
6 Years Ago
[D11][UI] Changes to Find/JoinGames screen
6 Years Ago
[D11] Fixed Renderer States on Tree Prefabs
6 Years Ago
set fruit visual scale curves
6 Years Ago
[D11] Async raycasts
6 Years Ago
[D11] Changed Tree Prefabs to ensure they have exactly 4 LODs
6 Years Ago
Refresh qualities when fertilizer is consumed
6 Years Ago
[D11] [TEMP!] Disabled incremental GC panic mode
6 Years Ago
[D11][UI] fixed TextMeshPro error in loading screen
6 Years Ago
Plant stage duration initial base values
6 Years Ago
save update
6 Years Ago
merge from main
6 Years Ago
Some fixes to trainyard, splat painting adjustments around cliffs
6 Years Ago
Removing missing scripts from prefabs/scenes Scene2Prefab
6 Years Ago
Orbit target entity mode for debug camera
6 Years Ago
Initial commit of internal engine items
6 Years Ago
Add env.oceanlevel replicated convar that lets server admins change the water height
6 Years Ago
Wheel animation fix
6 Years Ago
Better slow-speed exit handbrake system
6 Years Ago
Updated some item descriptions
6 Years Ago
Fixed wrong source item hookup on sprinkler
6 Years Ago
Strip out "demos/" from filename display
6 Years Ago
Stopped teleport2owneditem command printing to log and used replywith instead Fixed OutOfBounds exception when running this command and the player has no owned items
6 Years Ago
Fix VehicleEditingItemIcon refresh
6 Years Ago
[D11] Whoops forgot the actual spritesheet and font tweaks
6 Years Ago
[D11] UI art pass on Option menu, initial version of new menu spritesheet
6 Years Ago
[D11] + Adjusted the size of the bandit_town safe zone
6 Years Ago
[D11] Changed compression mode on icons.
6 Years Ago
[D11] Rocket Mesh Optimized
6 Years Ago
[D11] + Added a LOD system to the wooden_walkway_pillar_lights
6 Years Ago
[D11][Gameplay][#3693] Exterior walls and gates are at the correct distance from the player
6 Years Ago
an even smaller amount
6 Years Ago
Added an option to remove a dying plant from a planterbox and receive plant mulch, which can be composted for a small amount of fertilizer.
6 Years Ago
[D11] Z fighting Fixes + Lowering Polycount on assets
6 Years Ago
Growables ignore condition qualities when dying and always advance to the next stage at full speed.
6 Years Ago
Added TerrainMeta.RandomPointOffshore Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
6 Years Ago
Disabled read/write on some FoliageGrid meshes. Enabled mesh compression.
6 Years Ago
Merge from foliagegrid_benchmark
6 Years Ago
Enabled demo. Tweak to moving benchmark.
6 Years Ago
Merge from main
6 Years Ago
Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
6 Years Ago
Monuments HDRP upgrade (sewer branch, trainyard, water treatment plant, swamps, water wells)
6 Years Ago
Fixed growables attempting to die twice when picked.
6 Years Ago
[D11] + Fix to vending machine turning black close up
6 Years Ago
missed some of the baked hair assets from the last check in
6 Years Ago
Experiments with AnimatorUtility.OptimizeTransformHierarchy