192,975 Commits over 4,049 Days - 1.99cph!

6 Years Ago
6 Years Ago
Nailgun world model material fix. Test scene backup.
6 Years Ago
Thompson doesn't eject twice per shot.
6 Years Ago
[D11][UI] Server wipe hud alert and server method for telling clients
6 Years Ago
More fixes.
6 Years Ago
Minor xb1 dx12 api fixes
6 Years Ago
Merge with main d11 branch
6 Years Ago
[D11] Removing animators and layout elements from the UI dropped/pickup popup prefabs
6 Years Ago
L96 sound doesn't emit a bolt rifle sound when muzzle braked. Proper semi rifle ejection timing.
6 Years Ago
Added keyboard bindings
6 Years Ago
small tidy up to client.profiling output
6 Years Ago
Fix for texture mip streaming
6 Years Ago
Added SlicedGranularAudioClip.OnValidate
6 Years Ago
Position fixes.
6 Years Ago
[D11] Cherry pick from main 33853 - minor optimisation to LightEx Awake to prevent GetComponent call
6 Years Ago
Added some extra rock prefabs
6 Years Ago
Disabled texture streaming on particles
6 Years Ago
Instance more props Moved instanced mesh resource into a bundle Use fixed screen height LOD distances Moved nested prefab collection into prefab preprocessor
6 Years Ago
Remaining m249. Scene backup.
6 Years Ago
Separated dynamic & static instance lists and fixed up texture mip streaming
6 Years Ago
[D11][TUTORIAL] define fix
6 Years Ago
Proper m249 cartridge & belt link ejection.
6 Years Ago
[D11] Fixed wind turbine admin menu location
6 Years Ago
[d11][particles] Fiddler Information on active particles/renderers/lods/culls
6 Years Ago
Fixed projectiles being rejected by antihack when shot through oilrig stairs
6 Years Ago
[D11] DTLS ping-pong request/heartbeat. Server-side disconnection handling.
6 Years Ago
6 Years Ago
[D11] undo
6 Years Ago
Semi auto rifle vfx & attachment point improvs.
6 Years Ago
Send proxy use event
6 Years Ago
Update held item use methods
6 Years Ago
Rename method
6 Years Ago
Call HeldItem DoUpdate from both client and server. Set deployedtime differently so we don't need the base DoUpdate method.
6 Years Ago
Info when you don't have space to take stuff from a dealer
6 Years Ago
Refactor
6 Years Ago
Clear last damager info if they die. Refactored.
6 Years Ago
tweak lod2 skinning on all the units
6 Years Ago
Decrease pistol max firing rate slightly
6 Years Ago
merge from main
6 Years Ago
tweak camera zoom fixed confirm button offset (will probably need some placement tweak) fixed burner, launcher, booster, grabber LOD2 skinning
6 Years Ago
test files
6 Years Ago
Added gradient ramp tinting to shader, uses R channel of packed spec map to source a second albedo
6 Years Ago
AK47, LR300, M39 vfx. Cleanup & scene.
6 Years Ago
horse work enabled dynamic footsteps for animals
6 Years Ago
[D11][TUTORIAL] FIX: Numerous issues within the Respawn screen
6 Years Ago
Chat font outline tweak
6 Years Ago
Tweak worst case physics values
6 Years Ago
Optimized input by removing unused buttons Optimized looking up item by short name Fixed store showing modal Fixed garbage in DyanamicMouseCursor (you were right Ali sorry for doubting)
6 Years Ago
Fixed player step detection glitchiness on stairs
6 Years Ago
Animation optimization