239,392 Commits over 3,837 Days - 2.60cph!
Attempt at fixing flickering cables in overpass modules
Reworked Workcart lighting
Fix crash in CQColorImage::mouseReleaseEvent
Fix some rust assets
Merge branch 'master' of sbox
Update to workcart model:
removed decals from bottom so Petur can place lights without it being awkward.
offset other decals that were previously flickering.
Had a look at the missing LOD0 headlights but everything seems okay?
Fixed
59114 (Increased train tunnel nobuild volumes slightly)
Increased entrance culling distance - was lumped into the corridor tweaks earlier by mistake
Hack / workaround to fix water always rendering in debug camera (breaks underground lighting)
Make sure features are enabled properly when creating material from image
Moved track splines on the four-way junction to the root level, fixing trains not being able to ent spawn there
Support metalness texture when creating material from image
AIInformationZone and AIThinkManager are IServerComponent
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Fix drone model path. Fix modular vehicle material.
Train tunnel topology map tweaks
Increased train tunnel nobuild volumes slightly
Fix selected asset types getting fucked on initial filter update
Support partial type names in asset browser filter string
Add FindAllAssetTypesByPartialFriendlyName
Improved gib positioning for conditional models on building blocks (particularly stone foundation)
hard invasion ship1
Merge branch 'master' of SpaceUsurperUnity
hard invasion minion cores
reverted some changes
ball pit menu core
intro strings variety
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
octopus string variety
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AssetBrowser: Support "t:material" in search to filter by type
Added placeholder explosion effect to work cart destruction
Fixed location of npc blocking slot machine
Add rottingflies.hide admin convar to disable flies pfx
Add hurt trigger speed-based damage multiplier to the work cart
Increased proximity warning max dist from 250m to 325m
Update the dashboard monitor when the trains comes back alive from repair
Work cart is now repairable (even from destroyed state)
Fixed duplicate gibs on workbench tier 1 and 2
Static elevators now default to the go to top/bottom option (can still go floor by floor by opening the full interact menu)
Fixed go to top/bottom using the same description phrases as the single floor option
Fixed NRE in AnimatedSpriteController
Delayed when AnimatedSpriteController creates a renderer
Fixed error on non-redux stages
Hide comments when showing leaderboards in pause menu
Support an optional icon on monument map markers + add train icon on train tunnels
Cleanup create material from image
Fix assert when closing saved material from image
Subtract icon change commits, return all item icons to their previous appearance.
Fix incorrect gib offset calculation on entities with multiple gibbable components on child objects that are moved/rotated