239,392 Commits over 3,837 Days - 2.60cph!

4 Years Ago
reapply workcart.entity sound changes
4 Years Ago
Merge from drone/shop (delivery fee tweaks, bug fixes)
4 Years Ago
missing file
4 Years Ago
▋▅▉█▋▆▍▆▉▄▆▊▍█▍▉█▋ ▇▌▄ ▋█▆▅▌/▊▍▉ ▅▋▉▄▆█▄ ▅▆ ▍▌▇▊▇▊▇ ▉▄▌▆▉▇█▆▉ ▌▍▊▇▇ ▍▊▄▋▇▆▊ ▊▋▄▌█▅▋▉▉█ █▌▌▊▌▌▊▄▋▇
4 Years Ago
skin approval
4 Years Ago
more workcart sounds + sound polish NRE fix
4 Years Ago
Get mixed shadows working Subsurface scattering for baked lights Further cleanup lightcomponent Merge branch 'master' of sbox
4 Years Ago
Merge from Workcart
4 Years Ago
Comment out DDraw in TrainEngine.Server Server/Editor only OnDrawGizmosSelected in AIMovePoint
4 Years Ago
Elevators will no longer move if you go up or down a floor and you're at the top or bottom of the shaft Fixes screen shake bounce happening when the elevator hasn't moved
4 Years Ago
merge from Workcart
4 Years Ago
Art backup
4 Years Ago
better respawn times for tunnel dwellers/npc dwellings
4 Years Ago
Train cabin warning system now also detects barricades. Barricades register with the track they're sitting on.
4 Years Ago
T-junction and junction prop dressing to make them feel less empty Added some signs to train_tunnel_dobule_str_a
4 Years Ago
adjusted spawn rates for workcarts
4 Years Ago
smooth workcart handle movement workcarts decay and respawn properly
4 Years Ago
Terrible and / or genius fix for "Misaligned corridor after entranceway elevator"
4 Years Ago
Art Drop
4 Years Ago
Fixed vent jumping issue in entrance mesh Fixed collider details missing from roof on entrance collider Improved collider accuracy on bottom of stairwell lift shaft Fixed grass spawning inside entrance
4 Years Ago
Updated warning signs in train tunnel stops Tweaked backlit sign materials to blend in better
4 Years Ago
Fix crazy errors on missing entity type
4 Years Ago
Signs generic texture/material update
4 Years Ago
fixed one dwelling spawn too many in 72m segment
4 Years Ago
Update train tunnel entrance marker so it's smaller and more visible
4 Years Ago
Reworking 72m corridor prefab to load art prefabs as a base rather than the smaller AI loaded segments, AI objects and dweller spawns in 72m segment custom fit
4 Years Ago
Updated heavy barricade stone barricade prefab links
4 Years Ago
Adding a barricade static model in props folder that has better looking LODs (to be used for world environment, i.e. the new train barricades)
4 Years Ago
train barricades can now be destroyed with melee
4 Years Ago
Additional sign meshes and prefabs
4 Years Ago
much improved train barricades + read/write m92 slightly increased AI range
4 Years Ago
Some BulletSystem codegen tweaks Added VibrateOnTouch feature To avoid some onUpate usages Merged PlayerCollisionSystem jobs, VibrateOnTouch support
4 Years Ago
Added warning signs to train_double_stop_a
4 Years Ago
TunnelDweller - reduced overall spawns, reduced loot
4 Years Ago
Improvements to main menu's bottom navbar for tiny screen resolutions Added "Games" label to the mountable games button to hopefully better direct players to it, and added "Not Owned" / "Not installed" labels so there's no questions about which icon means what
4 Years Ago
Screenshake on shoot
4 Years Ago
Added CameraModifier Expose Easing functions Added Noise.Perlin Added Perlin and Random screenshakes
4 Years Ago
puzzlereset for tunnel NPCs/loot
4 Years Ago
Awful fix for "Tunnel clipping into the stairwell"
4 Years Ago
workcart color variant
4 Years Ago
Generic signs meshes/prefabs
4 Years Ago
fix sandbox gun Missing entity type is a warning, not an exception dm_yard latest Rust asset fixes Stripping a bunch of alyx stuff from the fgd
4 Years Ago
Added a simplified collider to the stairs in train_stop_b
4 Years Ago
fixed cover points not being removed properly
4 Years Ago
▆▅▌▋▆ █▊▊█▍▄▊▋ ▅▆▍▅ ▆▆▍▉▊▉ ▍▅██▉▆▅ ▊▋▉▅▅▆▅▇
4 Years Ago
ai fixes
4 Years Ago
Art Drop
4 Years Ago
Capping holes in corridor_straight_18m
4 Years Ago
corridors set dressing and cover pass - kept empty spaces around NPCDwelling spawns
4 Years Ago
Tweaked overpass cables a little bit more