249,477 Commits over 3,959 Days - 2.63cph!
Animgraph: Allow property editor to disable notes so they don't show up in the settings dialog
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ModelDoc: Fix render mesh preview not taking into account its parent bone
always spawn AI around puzzle rooms
Removed blue and red card lab spawns
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Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.
Spread out underwater labs more
Underwaterlab targetcount = 3
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Torpedoes a little slower again, but not as slow as they were before
ChaseState look distance tweak
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Let duo sub passenger look down a little more (for storage access/looking condescending)
Add a small light to the duo sub storage so that it's visible even when the sub is off.
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A bunch of work on queueable commands but I'm not sure I like it or that it's worth it - evaluate later
Added an extra pre cast check to stop fishing if the player is too far away from the edge and reeling the fish in would trigger an obstruction line snap
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Fixed module sub entities not spawning properly
Camper module now updates repositions seats based on conditionals
Added lungs and submarine icons
Added a filter field to the conditionals list
Merge Main -> SubmarineSeptember
Added some example configurations to Playground_vehicles
Fix showing oxygen level when riding horse in water
Torpedoes are a little faster
Merge SubmarineSeptember -> Main
Moved fog updating to RTS / gamemode to avoid nasty thread pool issues
Fix being able to deposit resources in a building that is under construction
Make duo sub interior brighter, so that storage can be seen with the engine off
Accidentally left a spammy log in tick
Improved the fog system with OnVisibilityChanged method on IFogCullable and updated building memory system to use it
Set up submarine item storage. Added "Usable Tertiary" tag.
Added CanBeAttacked method on IDamageable / ISelectable. Blueprints cannot be attacked. Added blueprint tag. Enemy players will ignore your blueprints when interacting.
Merge branch 'master' of sbox-rts
Added Playground_vehicles test map
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