239,375 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Player bullets now fully supported by ECS code gen
4 Years Ago
Don't accept drag action if there's no valid files
4 Years Ago
ModelDoc: Add support for fbx file drag and drop
4 Years Ago
remove debug ddraw
4 Years Ago
barricade setup
4 Years Ago
workcart sounds first pass
4 Years Ago
Basic MethodCallGenerator framework Support for calling subroutines from BulletSystems
4 Years Ago
ModelDoc: New bone "Do Not Discard" true by default AssetBrowser: Refresh Thumbnails/Dump thumbnail are context aware (only allow it for assets that have thumbnails)
4 Years Ago
lets try to recover from internal compiler error yayyy
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
merge from main
4 Years Ago
Fixed single frame buoyancy issue when a corpse spawns in a WaterVisibilityTrigger NPCDwellings now filter out and add their own dynamic cover/move points if validated Improved HumanNPC aiming behavior HumanNPCs no longer bunch together at the same cover points Fixed lack of impact effects in WaterVisibilityTriggers Profiling
4 Years Ago
Art Drop
4 Years Ago
Browse > Games now also refreshes when a game is mounted or unmounted You can now open the workshop addon directly from Spawnmenu > Browse > Addons You can now right click on any folder in Spawnmenu > Browse > Games to quickly generate a recursive spawnlist for that folder Added DTree_Node.GetExpanded Added DTree_Node.OnNodeAdded( newNode ) Fixed an issue with DTree file folders where adding folders to an open node would not populate the added node unless the parent node was collapsed and then expanded again
4 Years Ago
Added side tracks to stop transition pieces
4 Years Ago
merge from noise branch and some improvements
4 Years Ago
Reduce shotgun reload time Gamemode title
4 Years Ago
Use ClassInfo.Title for gamemode title in rich presence Also provide gamename Move DebugOverlay to Utility/ Don't add yourself to the friends list DebugInfo on friends list Remove debug Fixed NRE when sending replicated vars with NULL values Network the server's lobby Merge branch 'master' of sbox
4 Years Ago
Fixed AddonInformation.File not being set for ISteamUGC addons
4 Years Ago
Create models for each modular vehicle part
4 Years Ago
removed window from workcart door so the door can be interactable.
4 Years Ago
oilrig/junkpile design updates
4 Years Ago
wip listen senses and noise sources.
4 Years Ago
Reapplying 58855 since it was probably not causing any problems after all
4 Years Ago
Fixed OnReloadFinish not being called on predicted player Shotgun partial reload animations Hide HUD if devcamera is active Take Ammo from SMG on fire test ammo
4 Years Ago
pump shotgun Network TimeSincePrimaryAttack,TimeSinceSecondaryAttack
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Allow train tunnel entrances to spawn next to desire trails as well as side roads (just not the main ring road)
4 Years Ago
Spawn up to 20 tunnel entrances
4 Years Ago
Fixed bug in PlaceMonumentsRoadside and PlaceMonuments scoring mechanism that would significantly break min / max distance modes Added additional road type modes to PlaceMonumentsRoadside
4 Years Ago
v_rust_shotgun
4 Years Ago
Better tunnel entrance road nodes for slightly more distance to the road itself
4 Years Ago
Slightly better tunnel entrance splat map (still programmer art)
4 Years Ago
Skin shader compiled objects
4 Years Ago
nightmare medal times hard intro cores hard octopus cores Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Move drone/modular vehicle into entities/, lowercase filenames
4 Years Ago
Added Camera.Deactivated DevCamera adds devcamera class to HUD when activated Hide HUD if devcamera class Remember devcamera overlay status (per session) Merge branch 'master' of sbox
4 Years Ago
Better tunnel entrance terrain anchors
4 Years Ago
Better grid snapping for dungeon entrance
4 Years Ago
Fixed GenerateDungeon edge case where it would introduce an incorrect offset shortly before the end
4 Years Ago
Two new red keycard locations. Inner Site C keycarded.
4 Years Ago
Setup assets for more existing gestures Holster the current weapon when starting a gesture and deploy that weapon at the end of the gesture Added support for specifying the layer of a gesture Fixed up some misconfigured animations on the player animator
4 Years Ago
Comment out the hazard code for now until I fix a next/prev track stack overflow bug Adjust work car speeds again
4 Years Ago
Slow down the work cart top speed
4 Years Ago
Fix badly aligned Workcart cabin colliders
4 Years Ago
Work cart driver takes 50% reduced damage of all types