249,469 Commits over 3,959 Days - 2.63cph!
Item tooltips for resource entities once again show the remaining stock
Increased Pathfinder step-up height to 60 units (test.) Added sounds for Drone movement and selection. Added support for Resource Generator looping and finish sounds and implemented them for all generator types. Added Drone mining laser looping sound.
Fixed speech bubbles overlapping, movement tweaks
Underwater lab min distance changes
Reduced underwater lab count
rebaked out bollard, new lods, fixed uv seam issue, reset up prefab
merge from SubmarineSeptember
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Rebuild faceposer for the steam version
Merge from main/Underwater_labs_September
Merge from main/underwater_lab_45_degree_corner_fix
AI can now listen for player movement and at varying volumes.
Desert helipad model/prefab
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Merge SubmarineSeptember -> Main
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Assign the sub parent triggers
Merge Main -> SubmarineSeptember
Merge sub_parenting -> SubmarineSeptember
Fix DrawPolyLine crashing when passing in 1 point. Fixes #706
More fixes, more specific error codes for when a call fails
ModelDoc: Fix @ name stripping incorrectly working
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Use resource for lightcookie in fgd rather than string
Fixed speech bubble size on the Switch
Re-implemented speech bubble progress bars
Speech bubble movement tweaks
Added TMP as an embedded package
Replace [action/button/image] tags with xml-style tags
TMP: retire <action> tag
Add TMP test scene
TMP: Added OnGlobalPreRenderText event
TMP: Got <sprite=x> working with our resource system
Rename <image=x> to <sprite=x>
Fixed exception in stages without a GameManager instance
TMP sprites can now use a Texture2DArray atlas
Can now embed button prompts in TMP text
Fixed bleed between sprites in pc-back.png
Fixed some issues with button prompts embedded in TMP text
Replace hint text with TMP_Text
Speech bubbles now use TMP_Text
Some fixes for button prompts embedded in TMP_Text
Support for embedded button prompts in world-space text
First pass at making speech bubbles world space
Replaced a bunch of old button prompts with the new prefab
New speech bubbles are mostly working
Fixed Switch build error
Fixed more warnings related to the new ButtonPromptIcon prefabs
Got rid of some legacy prefabs
Re-implemented speech bubble fading
Fixed button prompt substitutions for 2-axes
Better embedded button prompt scale / position
Fixed case where speech bubbles wouldn't update input type
Fixed speech bubble size on the Switch
Re-implemented speech bubble progress bars
Speech bubble movement tweaks
Make lightcookie preview on hammer work properly
Added default light cookies.
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Movement Confirmation Marker Particle
with colour cp1
Add probable cause to the "Failed to lock vertex buffer" message so users can more easily self diagnose
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Target lock-on tweaks.
Re-lock on faster when target returns to LOS from the same direction.
Re-implemented speech bubble fading
Fixed button prompt substitutions for 2-axes
Better embedded button prompt scale / position
Fixed case where speech bubbles wouldn't update input type
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some initial design changes to stay in combat state longer
replaced a bunch of identical AI designs with the new standard version.
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