239,371 Commits over 3,837 Days - 2.60cph!

4 Years Ago
SMG viewmodel Merge branch 'master' of sbox
4 Years Ago
Fixed skin transmission on viewmodel cascade and fixed seamless envmaps on skin transmission/two lobe specular Merge branch 'master' of sbox
4 Years Ago
rust_smg source Fixed all weapons being visible on equip Weapons use bonemerge on parent Added bones to pistol for bonemerge Ignore this warning, it's now wrong smg worldmodel setup smg _rough textures smg worldmodel finish
4 Years Ago
Merge from slots
4 Years Ago
Added TerrainPath.DungeonRoot and TerrainPath.DungeonCells Renamed TerrainPath.Dungeons to TerrainPath.DungeonEntrances Tunnel entrances are now also under "Dungeon" hierarchy
4 Years Ago
Scene backup & new light prefab
4 Years Ago
credits progress func credits music & tweaks tweaked normal medal times
4 Years Ago
Icons, fixed NRE's when using a gesture with nothing equipped
4 Years Ago
Moved the door manipulator on one of the stairwells
4 Years Ago
Increased elevator speed per metre (1.5 -> 2.5)
4 Years Ago
Cherry picked most of the code from the old gesture_menu branch (the merge looked tricky) Moved the gesture configs into a scriptable object Implemented deploying a new viewmodel specifically for gestures and quickly lowering the currently active viewmodel out of view to display the gesture
4 Years Ago
In-train proximity warning system WIP.
4 Years Ago
Glass mat change nudged back a bit
4 Years Ago
Revert unintended craggy change
4 Years Ago
Added an electrical output to the static elevator that outputs power for 10 seconds when the lift arrives at that floor Hooked up hidden door manipulators to each of the elevator doors that are triggered by the above
4 Years Ago
Cherrypicking AmbientLightLOD bugfix
4 Years Ago
Testing tad lower opacity on glass.mat for light/shadowing purposes
4 Years Ago
Lighting/monument things backup
4 Years Ago
WIP but failed experiment. Client would have had to know the track spline details.
4 Years Ago
Framework for a client-side-only hazard detection system
4 Years Ago
Revert some proximity changes to try something else
4 Years Ago
Merge from Workcart
4 Years Ago
Fix collision track assignment
4 Years Ago
Replaced all of the elevator buttons
4 Years Ago
Merge from workcart/button (stomped button placement, will need to reapply)
4 Years Ago
Fixed warnings about duplicate menu entry name for GameObject/UI/Event
4 Years Ago
Proximity warning work, move some code to SERVER only, TrainTrackSplines now keep track of trains on them so that upcoming hazards can be detected for the proximity warning.
4 Years Ago
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4 Years Ago
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4 Years Ago
Remove accidental throw in ServerMgr Invoke the boat flag change and remove the per frame check so the latest flags are always set Don't use a local boolean when adding to queues, just rely on the builtin contains check
4 Years Ago
Tweaks
4 Years Ago
Reduced spamminess of "Couldn't find/load font" warnings Fixed a few minor compile warnings SurfaceInfo.__tostring now contains the ID of the surface
4 Years Ago
Applying shelved junkpile AI design changes
4 Years Ago
Testing changes to range checks used for attack tick and InAttackRange events. They now both use the same function from the IAIAttack interface.
4 Years Ago
animgraph_editor to sbox_game Added Always Evaluate node to state machine animgraph Add System.Convert.ToInt32 to access Update BaseCarriable.cs Update pistol viewmodel anims
4 Years Ago
Added some debug detection code for missing subscriptions when Steam servers are having issues
4 Years Ago
Ammo fixes
4 Years Ago
Fixes for potential crashes with MOVECOLLIDE_FLY_CUSTOM, FLY_BOUNCE, FLY_SLIDE, DEFAULT
4 Years Ago
Minor optimization in Base gamemode's CalcView (Community Contribution)
4 Years Ago
modular grid review before LODs
4 Years Ago
NetRead/NetWrite can try to handle unregistered NetworkClass Create NetList.cs Add IPlayerCamera, allow weapons to modify the camera Fix warning Update pistol animgraph
4 Years Ago
fix for NPCs not roaming underground
4 Years Ago
Tunnel entrance now has DungeonInfo component
4 Years Ago
Art Drop
4 Years Ago
TerrainPath now keeps a list of DungeonInfo, which keeps a list of DungeonLink
4 Years Ago
Reworked ScientistJunkpileSpawner to use new AI setup.
4 Years Ago
Update cl_init.lua (#1770) * Update cl_init.lua - Removed if statement and replaced it with 'and' and 'or' - Entered 'view' table indexes directly upon creation (line 351) * Revert Reverted local team = ent.Team and ent:Team() or TEAM_ANASSIGNED
4 Years Ago
Made the wip corridors and stairwells cull at 100 as a temporary measure until LODs are in
4 Years Ago
more wip junkpile ai