249,466 Commits over 3,959 Days - 2.63cph!
Reset the listener on game init and game shutdown
Revert "Use an override method on GameBase instead"
This reverts commit 639584846ab72ceea03b43ea1c239bb6b47bec81.
Use an override method on GameBase instead
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Compound & river area WIP
Initial commit
Initial commit
Added Hand.GetFingerValue, GetFingerCurl, GetFingerSplay
Tweaking the way RPC culling works, slightly
Only flock in a move group if we're not near our target entity
Military tents set greybox models and prefabs
Added Attack Drone and Suicide Drone stubs (not functional). Added Boring and Advanced Boring technologies. Added Metal Drill, Stone Drill, Advanced Metal Drill, Advanced Stone Drill and respective upgrades. Changed technology tree ordering in some places.
Merge branch 'master' of sbox-rts
Probable fix for knuckles joystick press not working
Day night audio starts as soon as the player joins
Fixed Two Sided Ornate Hanging Sign inconsistent crafting time
Fixed T stacking small signs
Added a locker component to the camper
Drone Temp Particles
Drone snapshot particles.
https://files.facepunch.com/louie/1b1211b1/s%26box%202021-08-12%2007-09-44.mp4
Refactored respawn point UI population methods to work better when receiving updates while the respawn screen is already open
Handle loading old saves where the rising torpedo existed:
- Handle saved subs having two valid container items instead of one.
- Handle players having a blueprint for an item that no longer exists. Seems we handled removed items but not blueprints for removed items.
Support UI states for not being able to spawn at camper
Fixed MLRS model orientation issues
Adjusted placeholder MLRS pivot points and mat
Basic placeholder model for M270 Multiple Launch Rocket System
Made workbench name consistent with its spelling elsewhere in the game (as one word, "workbench")
Reduced explosion forces on boats by 75%
More camper module stuff, first pass on respawning
Removed rising torpedoes from the game:
- Removed item/entity/worlditem/icon.
- Removed from accepted item 2 on duo sub.
- Removed from editor given items.
- Removed from vendor sale.
- Removed from tech tree.
- Renamed Direct Torpedo to Torpedo.
Automatically remove units from being gatherers of resources to prevent flocking with non-existent entities
Merge branch 'master' of sbox-rts
Can now embed button prompts in TMP text
Merge Main->SubmarineSeptember
Don't make build map window dockable, more annoying than useful
temp fix to animation on drones
temp fix to animation on drones
Drone animation fix
Merge branch 'master' of sbox-rts
Revert "Merge branch 'master' of sbox-game"
This reverts commit 5117bc0ed2f870e2bb174d08544a10283ca7cd0e, reversing
changes made to 453a72087f3c9d085dc96dff64bf424444142f2e.
Use render color on the drones
Merge branch 'master' of sbox-rts
Added stubs for the Drone Hub, Miner Drone, Bubble Drone and Remote Drones technology. Show all queueable items regardless of whether or not you have dependencies, and then show the dependencies required in the tooltip.
Old bench - now breakable
Merge branch 'master' of sbox-game
fix brick trim transparency texture
Merge branch 'master' of sbox-game
Revert accidental commits. Revert underwater_lab_glass and remove my test map from the EditorBuildSettings.
Street bin - added full of rubbish variant and removed blockout
Implemented all direct unit sequences and UnitAnimator support
Merge branch 'master' of sbox-rts
Drone Hub Temp Model
Drones Temp Models