239,363 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Ditch the track spline unique ID system and go back to matching on content. This means if multiple splines point to the same data and one changes and updates its content, the others will be out of sync. Will improve that next.
4 Years Ago
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4 Years Ago
Manifest rebuild
4 Years Ago
Marge Main -> WorkCart
4 Years Ago
Merge from main
4 Years Ago
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▊▌▊'▊ ▅▄█▋ ▍█▊▋▇▇'▅ ▆▊█▅▋ ▆██▍▉▌▄ ▄▊▅▋ ▅▉▌▆'▇▉ ▍▍▆▄▆▌. █▄▆▌▌▍ ▇█▉▉ █▌▆█▋▅▇ ▍▇▅▋▊█ ▅▉▄▌ ▊ ▊▉ ▍ ▊▍▉▍▍▆▍. ▅▅▆▊▆ ▊▅▍▄▌▌'▌ ▉▆▊▄▄ ▋▉▄▆ ▋▅▊▌ ▄▉▋▍.
4 Years Ago
Added new static variant of elevator for use in monuments - elevator.static.prefab Requires floor information to be manually input on the prefab (IsStatic, StaticTop and StaticFloor fields) Doesn't spawn the sub IO entity so doesn't require power, all of the elevator blocks are still IO entities so they can be hooked up to static buttons
4 Years Ago
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4 Years Ago
Firecracker default BP + Craftable
4 Years Ago
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4 Years Ago
Hammer: Added extra width to the right side toolbar so Auto visgroups can fit without a scrollbar
4 Years Ago
Removed manually written BulletSystems Added BulletSystem support for per-update circle radius Support for volleyNum and patternNum in BulletSystem codegen Started work on generating BulletSystem event handlers Finished off BulletSystem callback codegen, added OnHitPlayer support
4 Years Ago
Adjusted the Texture Application Tool UI to fit longer texture names
4 Years Ago
Merge item icon colour bugfix (introduced in #5156)
4 Years Ago
Subtracting hacks / workarounds from 58587 & 58591 since they broke a bunch of stuff, will need to try again a different way
4 Years Ago
DTextEntry removes its autocomplete menu when the text entry itself is removed.
4 Years Ago
Make the message "CTextureAllocator::GetTextureRect has invalid texture handle! Expect crashes!" not as spammy Better handle invalid textures handles when shadow rendering Add a potential infinite loop prevention due to shadow rendering
4 Years Ago
Fixed start and end priority not always working correctly
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Prefab updates
4 Years Ago
Support for second stairwell type Support for distinct start priorities of corridor pieces (can be different from mid / end priorities to prefer a certain piece at the start)
4 Years Ago
Tunnel corner model fixes
4 Years Ago
Water cleanup
4 Years Ago
Add Lunar New Year menu logo 2021 Update menu videos
4 Years Ago
Hammer: Fixed multiple crashes due to .fgd BaseClasses being redefined with fewer variables than they had before
4 Years Ago
art drop
4 Years Ago
Fix tabs on Rust site BUILD
4 Years Ago
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4 Years Ago
updated corridor_stop_transition prefabs to reflect changes added stairwell_bottom_90 to help with the corridors placement overall progress on meshes
4 Years Ago
Merge from main
4 Years Ago
Prefab updates
4 Years Ago
Prefab updates
4 Years Ago
LODs/COL/Prefab setup for tunnel corner modules
4 Years Ago
Prefab updates
4 Years Ago
Pick the best possivle station prefab, instead of picking the first one that fits Added DungeonLinkBlockVolume to discard station prefabs that would intersect with the above ground station stairwell
4 Years Ago
Shitty water physics