249,451 Commits over 3,959 Days - 2.63cph!
Added improved experimental support for height map generation for flow fields, with automatic cliff / edge detection
Different sound for submarine seat swap + code fix
Fixed not being able to hot swap fishing rod (will only work on fishing rods created after this commit, had to modify the item container settings)
Move swapseats UI to the duo sub code
Let submarine headlights stay on for up to five minutes after the sub was last used, so you can get out and still use them to see nearby. Let lights run with engine off.
Play a sound when user presses the fire button but a torpedo can't be fired
Remove orphaned meta file: salmon_rig_exp 1.FBX.meta
Fix duo sub ammo flag flipping down only as the player mounts
Added chunky primitive colliders to moon pools, to help collisions on incoming vehicles
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Merge SubPerformance->Main
More performance work. Some in SubmarineAudio
Don't show external FX while subs are sleeping
Changing water quality via UI bypasses time cooldown
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Update items and translations
Update items and translations
Can use LMB as well as S to reel in fish
Subs can't fully sleep right away while floating - trying to disable as much as possible anyway. Eventually CheckSleepState in Buoyancy will sleep us though.
Refactored how / when sprites get loaded / unloaded from atlases
Fix the sonar missing blip zero-point crossing issue. Now never missing a blip
Minor light intensity tweak on underwater explosion fx.
Potential fix for eyes being in the wrong position (no repro so can't say for sure)
Temporarily re-enabled height check (slow)
Merge branch 'master' of sbox-rts
Fixed batteries not showing batter specific information in crafting menu
Fixed torpedo storage not linking up UID when server save is loaded (made torpedo ammo inaccessible)
Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time
Line will now snap if player moves too far from their starting position when they threw out the lure
fix for errant environment fish
protocol++
speargun balance
speargun added to tech tree
speargun ammo no longer has collision
shark spawns
shark ragdoll
shark AI
shark obstacle avoidance
spawngroup chance to spawn nothing
protocol++
Lit bollard base & top
Merge branch 'master' of sbox-game
Added warning comment to GetMoveToSlotIndex. Will fix remaining problem entities with a refactor next month.
Fixed colour on the Ice particle
Update WalkN & CrouchWalkN
Fixed recycler items going into the wrong slots when hover looting on servers with high network latency
lit bollard-adjusted pivot point
Merge branch 'master' of sbox-game
Initial compute shader API
Null check when removing brain
Fix incorrect assertion when building action runs out of resources
Bullet seeds
Style cleanup
Create .editorconfig
Start with all weapons for now
Ignores
Add Rand.SetSeed
Rpc Prediction History
Added submarine interior env quality parameters
Same treatment for Solo sub
Fixed some duosub cabin lights being in the wrong group and thus disabled.
Darker indirect lighting inside duosub.
Additional shadow helper rendered while inside the duosub.