249,450 Commits over 3,959 Days - 2.63cph!
Plasma grenade trail particle
Ice and Shock Ground particle effect
Fixed clearing SpriteAtlas
Fixed add SpriteAtlasesInvalidated too many times / not removing
▍▅▄▇ ▊▍▉▊▄▊▆▇ ▌▌██
▇▅▅▇▇ ▉▉▅▆▉▍ '▌▍█▆▌▄' ▋▌ ▋▌▊
Clothing asset type
Merge branch 'master' of sbox-game
Menu assets load after game is compiled
Fixed assets with choice/enums not deserializing well
█▆▍▋▇ ▇▅▅▊▉ ▄▍ ▌▆▇▉ ▅▇▄▅ ▍▌▄▅▄▉▇ ▍▅▍▅▄ ▌▊▋▊ ▇▊▅▋▉▍▄▅
lit bollard - adjusted roughness of stickers on the side
Merge branch 'master' of sbox-game
Fixed cursor switching tanking framerate
Remove toolscene lightrigs that don't exist
Added "Submarine" to EnvironmentType (this does not do anything until added to the environment quality assets
Added sound effects to SAM Sites and increased range of some sound effects
Implementation for Nuke and Missile models. Updated Airstrike Ability code to support sounds. Added support for models to Projectile. Added config to make Projectile face its heading.
Add Rect.ToVector4()
Add LayerStack to PanelRenderer
Scissoring sets ScissorRect instead of using screen space scissoring
Fixed strain not updating correctly if player is reeling in and pulling in a direction while the fish is pulling left/right and back at the same time
Nuke and Missile Temp Models
Fix auto-label in `feature_request.md`
Merge pull request #553 from mozi-h/patch-1
Fix auto-label in `feature_request.md`
Set moonpool_1200x1500_1way collision to World layer
Fixed Issue with SAM Site Look At
#7 Fixed This problem.
▉▆▅▄▊█ ▉▊▉▆▉ ▋▅██▍▍
▋▉▉▊▊▅ ▅▇▊▋██▇
Some minor changes to steamworks.DownloadUGC
Fixed not being able to click stack trace entries to jump to code if addon is not in addon folder
Add IList.RemoveAll
Delete NetList.cs
Create WorldPanel.cs
Set dweller spawngroups to trigger layer.
AIZ fixes for dynamic ai points getting removed.
Restore old incorrect behavior of Entity.SetBodyGroups's first argument
IListExt.RemoveAll is in base now
▇▇▅▍▅▋ ▄▊▇▉▅ ▍▆ ▆█▋▋▉▇▋ ▇▆█▊▇▆▅▆▋▆
▋▄█▋▊▌▊ ▅▅▅█▅▉▋ ▋▄ ▇▍▇▇▆▍▇▇ ▆▉▇ ▊██▌▊▊, ▍▍█▅▉▇ ▌▄▆▄▄
Fixed Render.Color not thread safe
PanelSceneObject constructor takes a RootPanel
RootPanel refactoring for world panels
Added Transform.WithPosition/Rotation/Scale
Added a collider to dweller spawngroups so they reset as expected
Refactored some status data stuff and implemented the Ice Bomb Ability for the Grenadier. Fixed an NRE in BaseGrenadeAbility that errored when starting the ability.
Added BaseUnit.IdleLoopSound and updated Apache and Chinook to use it
Fixed a blocker due to dweller spawn in moonpool 1 way
fixed a hole in some partition wall meshes
Only show sub health info when health is under 75% (match boats).
- Fixed solo sub exterior always showing lights on
- Fixed solo sub not adjusting headlight volumetrics
Added a tooltip for sub climb/descend controls. Removed the default right shift assignment to sprint in keys_default.cfg, so that left shift is the only default sprint key, and it'll show the more likely to be used key in the tooltip (at least with a fresh key config).
Increase ignored collision force in the sub. Should result in less collision gibs flying everywhere
Fix double sonar blips near the 0 point when sub is turning. It's possible to miss a blip instead now, but only for one rotation, and it's rare enough.
Always kill mounted players if submarine is destroyed by explosion (or anti-vehicle)
Added slight randomisation to underwater drag of gibs