249,450 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Plasma grenade trail particle
3 Years Ago
Ice and Shock Ground particle effect
3 Years Ago
Fixed clearing SpriteAtlas Fixed add SpriteAtlasesInvalidated too many times / not removing
3 Years Ago
Dust cloud particle
3 Years Ago
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3 Years Ago
Clothing asset type Merge branch 'master' of sbox-game
3 Years Ago
Menu assets load after game is compiled Fixed assets with choice/enums not deserializing well
3 Years Ago
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3 Years Ago
lit bollard - adjusted roughness of stickers on the side Merge branch 'master' of sbox-game
3 Years Ago
Fixed cursor switching tanking framerate
3 Years Ago
Remove toolscene lightrigs that don't exist
3 Years Ago
Lit bollard model
3 Years Ago
Temp Grenade Models
3 Years Ago
Added "Submarine" to EnvironmentType (this does not do anything until added to the environment quality assets
3 Years Ago
Added sound effects to SAM Sites and increased range of some sound effects
3 Years Ago
Implementation for Nuke and Missile models. Updated Airstrike Ability code to support sounds. Added support for models to Projectile. Added config to make Projectile face its heading.
3 Years Ago
Add Rect.ToVector4() Add LayerStack to PanelRenderer Scissoring sets ScissorRect instead of using screen space scissoring
3 Years Ago
Fixed strain not updating correctly if player is reeling in and pulling in a direction while the fish is pulling left/right and back at the same time
3 Years Ago
WTF
3 Years Ago
Nuke and Missile Temp Models
3 Years Ago
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3 Years Ago
Fix auto-label in `feature_request.md` Merge pull request #553 from mozi-h/patch-1 Fix auto-label in `feature_request.md`
3 Years Ago
Set moonpool_1200x1500_1way collision to World layer
3 Years Ago
Fixed Issue with SAM Site Look At #7 Fixed This problem.
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Some minor changes to steamworks.DownloadUGC
3 Years Ago
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3 Years Ago
initial commit
3 Years Ago
Fixed not being able to click stack trace entries to jump to code if addon is not in addon folder
3 Years Ago
Add IList.RemoveAll Delete NetList.cs Create WorldPanel.cs
3 Years Ago
Set dweller spawngroups to trigger layer. AIZ fixes for dynamic ai points getting removed.
3 Years Ago
Restore old incorrect behavior of Entity.SetBodyGroups's first argument
3 Years Ago
IListExt.RemoveAll is in base now
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed Render.Color not thread safe PanelSceneObject constructor takes a RootPanel RootPanel refactoring for world panels Added Transform.WithPosition/Rotation/Scale
3 Years Ago
Hide the submarine items
3 Years Ago
Added a collider to dweller spawngroups so they reset as expected
3 Years Ago
Refactored some status data stuff and implemented the Ice Bomb Ability for the Grenadier. Fixed an NRE in BaseGrenadeAbility that errored when starting the ability.
3 Years Ago
Added BaseUnit.IdleLoopSound and updated Apache and Chinook to use it
3 Years Ago
Fixed a blocker due to dweller spawn in moonpool 1 way
3 Years Ago
fixed a hole in some partition wall meshes
3 Years Ago
Only show sub health info when health is under 75% (match boats).
3 Years Ago
- Fixed solo sub exterior always showing lights on - Fixed solo sub not adjusting headlight volumetrics
3 Years Ago
Added a tooltip for sub climb/descend controls. Removed the default right shift assignment to sprint in keys_default.cfg, so that left shift is the only default sprint key, and it'll show the more likely to be used key in the tooltip (at least with a fresh key config).
3 Years Ago
Increase ignored collision force in the sub. Should result in less collision gibs flying everywhere
3 Years Ago
Fix double sonar blips near the 0 point when sub is turning. It's possible to miss a blip instead now, but only for one rotation, and it's rare enough.
3 Years Ago
Always kill mounted players if submarine is destroyed by explosion (or anti-vehicle)
3 Years Ago
Added slight randomisation to underwater drag of gibs