239,362 Commits over 3,837 Days - 2.60cph!
Updates / fixes for holosight and simplesight prefabs
Spherical harmonics updates / fixes
Option to skip prepass if needed.
native struct RnCapsule_t is Capsule
Bind CollisionProp.SetupPhysicsFrom*
Added PhysicsGroup.SetSurface( surface )
Added ModelEntity.SetupPhysicsFrom(Model/AABB/OBB/Capsule)
Create sea physics object
Fixed Dropbox deployment difficulty on stone walls
Fixed heavy helmet overlay covering chat UI
merge from Medical_syringe_vm_anim_fix
merge from map_cluster_height
Fixed edge case where the train tunnel entrance stairwell would fail to be placed
Cp,[iled editor tool shit
Added Physics.GetPointContents
Merge branch 'master' of sbox
Disable screen aligned triangles for now and make water wave happen at the center rather than pointing up
merge from anim_fixes (Fix bandage and syringes not playing third person animations when used on other players)
merge from mace_throw_fix
merged from skins_recently_used
Fixed case where tunnel entrance was spawning so close to the underground station that it was unable to connect (stairwells colliding with station when going straight down)
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MeshSystem.CreateWorldModel returns a Model
WaterSea sets the mesh as its model instead of creating a new scene object
Fixed server tag typo
server tag tooltips can now be translated
merge from cycle_bind_fixes
Hammer: Load all addons/config/*.fgd
merge from jackhammer_workshop_mesh
cherrypicking
58538 58547
Balloon rope uses new bone attachement stuff
Try porting over drone
snipe powerup
powerup spawn warning
ultimatum powerup
buy round sfx
some more giver patterns
bg color/cloud progression
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Hapis: Fixed falling through terrain and into the southern tunnel.
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Fix 2 lobe speculars
Add NumEnvMaps to shader part of the constant buffer