135,977 Commits over 4,444 Days - 1.27cph!
Don't track melee accuracy on weapon hits
Fixed stack overflow in drain calculation
Tiled hose texture for connected hoses
Hose world model hookup and outline
Update hose world model with proper mesh
Powered light for vehicle lift
Make sure block param gets set on EmissionToggle
Adjust EmissionToggle to handle calling SetEmissionEnabled before OnEnable.
Merge from life_stats_fixes
Fixed stats not refreshing correctly between deaths
Behicle lift in use status light now working
More vehicles on the test map
Actually nah, don't add vehicle lift to Craggy
Added a vehicle lift to Craggy
Fixed animal hits not counting as hits for life stats
Add another frame of delay when rebuilding life stats layout
swap gong soundclass/mixer channel to instruments
Simplified decay code for car and minicopter
Adjust car damage protection again
Adjust module and chassis health
Adjust module protection values
Merge from /main/hdrp/merge-fix-3
[D11] + The Dome SLOD distance adjusted
Finished converting to a job
Removed road mesh offset of 0.01m (makes it hover too much)
[D11] Testing generic attack audio prefab for LR300 & AK47
[D11] Restoring original recoil
[D11] + Harbor 2 SLOD distance adjusted + portacabin_300_600 LOD tweaked + Fixed Z fighting issue with harbor_2_grounds
Adjusted roadside monument loot spawns on tier 1 and 2
Rebuilt bear prefab, small tweak on shoulders.
can not use broken weapons in turrets
[D11] SLOD Distance tweaks for Compound and Satellite Dish
Fixed issues with extreme thicknesses.
[D11][UI] Reduced time for looting items and moving them to containers.
[D11] Remove log from PlayerBelt
Removed trail paths from junkyard
S2P Junkyard
fix sedan_a_wrecked was using the painted variant material and not the wrecked one
don't cull patrol helicopter
[D11] + Gas Station SLOD distance adjusted