249,428 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Discourage players living on a diet of worms and grubs
3 Years Ago
moved 150x200_05_90bend away from wall a little
3 Years Ago
merge from save215
3 Years Ago
Fishing vendor exchange sell order tweaks and NPC S2P Fishing village
3 Years Ago
Continuing to add new sounds to bring the game to life a little
3 Years Ago
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
3 Years Ago
Force sprite atlases to be unloaded when changing stage Switch performance summary
3 Years Ago
Moved about normal crate spawns in crew quarters Adjusted flare on cabinets (removed)
3 Years Ago
Replaced pipe materials on all greeble prefabs
3 Years Ago
Rotating PlatformEntity types Merge branch 'master' of sbox-game
3 Years Ago
Allow instanced drawing in the default vertex format Remove Transform.Pos, Transform.Rot (they've been obsolete for a while) Make panel rendering thread safe Add RootPanel.RenderedManually CustomSceneObject rendering is instanced (breaking change, drawing is now in object space) Update renderingmanager.def Fix FullConnect "handle this address" crash Render.Layer is a property Add PanelSceneObject (wip)
3 Years Ago
ui shader refactor Merge branch 'master' of sbox-game
3 Years Ago
Fixed crew quarters first room blocking the way Fixed some crew cabinets sticking out Cherrypicking this morning's changes from main
3 Years Ago
Change default prop explosion particle to new one
3 Years Ago
Implement door_sounds modeldata to ent_door, so models can specify their own sounds (Hammer KVs take precedence)
3 Years Ago
Fixed surface explosion pinkishness from material not being assigned.
3 Years Ago
Running "Asset Cleanup" on sbox-rts
3 Years Ago
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3 Years Ago
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3 Years Ago
Added metallic greeble texture variants Polished the pipes textures
3 Years Ago
Loot pass on T2 / 3 puzzles
3 Years Ago
Added dynamic expression to bubble material
3 Years Ago
New Explosive Barrel Particle New explosion particle plus scorch decals. (particles/explosion/barrel_explosion/explosion_barrel.vpcf) https://files.facepunch.com/louie/1b0211b1/s%26box%202021-08-02%2016-20-26.mp4 Merge branch 'master' of sbox-game
3 Years Ago
Fix applying decals on world from server side
3 Years Ago
Add sharedassets to .addon so assets are sent to clients Remove [Library] from Game class, not required anymore Remove reference to GenerateProjects in readme, just run the game Merge pull request #6 from handsomematt/master Fix clients not recieving assets, remove obsolete stuff
3 Years Ago
Added Dissolving status stub. Added Plasma Bomb Ability with Dark Energy requirement for the Grenadier.
3 Years Ago
Remove red card spawn from module_1200x1200
3 Years Ago
Vehicles are weak to Blast damage (they have a negative Explosive Resistance)
3 Years Ago
Fixed fishing nre when rapidly equipping/unequipping
3 Years Ago
Shoreline jank
3 Years Ago
Added "OtherDoorsToOpen" option to DoorEntity Renamed "Use" spawnflag to "UseOpens" so its more self explanatory.
3 Years Ago
Fixed two lab module edge cases: - labs modules spawning inside eachother - moonpool obstructed by modules spawning underneath
3 Years Ago
Tweaked train platform colliders to make it easier to jump onto the platforms while standing on the tracks
3 Years Ago
Disallow include()ing non .lua files include errors now have a stack trace and appear in Problems menu
3 Years Ago
Added Sniper/RPG attacks to VMDL & animgraph, + culled IK bones to optimize
3 Years Ago
Attack animations for Sniper & RPG
3 Years Ago
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3 Years Ago
Underwater lab MaxCountIdentifier setup
3 Years Ago
fixed gear clutter decor lod popping too close
3 Years Ago
higher seating pos on toilet
3 Years Ago
merge from main
3 Years Ago
Potential fix for a creash with C_OP_RenderRope particle render operation
3 Years Ago
Attempt at fixing z-flickering in bypass tunnels
3 Years Ago
Reenable steamworks.DownloadUGC's callback File argument with some under the hood changes
3 Years Ago
Making an underwater labs .public and .security door prefab as entities don't seem to keep the value changes made on placed prefabs and default to their saved values when using the same door for both purposes in puzzles. Updated all modules to display the right door accordingly Manifest
3 Years Ago
Fixed fishing villages sometimes spawning inside harbors Fixed fishing villages still sometimes spawning in the arctic biome
3 Years Ago
Added an additional vendor to fishing village
3 Years Ago
Updated menu background videos
3 Years Ago
ship citizen.vmdl
3 Years Ago
Fix crash on shutdown Merge branch 'master' of sbox