239,362 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Pass number of envmaps to the shader D_VIEWMODEL_PASS combo was accidentally set on VS rather than PS Seamless cubemap blending Add two lobes and cloth support to smooth cubemap transitions Normalize cubemaps to maintain appropriate specular/diffuse balance Merge branch 'master' of sbox
4 Years Ago
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▋▊▉▇▇▌▌/▊▆▋▆▉▆▉▍▉█▅▌ █▌ ▇▌▌ ▅▉▅▋ ▌▌▄█▍ ▊▆▉▇▇▅▇. ▍▇▊▋▊▉▉▉▉▍ ▉▋▄▌▊█ ▋▊▆ ▌▋▅▋ ▇ ▊▋▊▉▇▇▅▄ ▍███ ▊▅▆▉▍. ▉▆▌▇▆█▄▍.
4 Years Ago
Adjust text boxes in Hammer's Entity properties for recent style changes
4 Years Ago
Texture Browser in Hammer handles horizontal resizing better, moves the buttons that would cover the current texture text
4 Years Ago
Add CMsgQuat Bone following particle offset network properly
4 Years Ago
Applying textures via the "Face Edit Sheet" or "Apply Current Texture" Tools no longer rebuilds visgroups UI for each object, only after all textures are applied, so it should be much faster now
4 Years Ago
Update footer Build
4 Years Ago
merge from main
4 Years Ago
Let's try applying Visual Styles 6.0 for Hammer
4 Years Ago
Further optimize Hammer auto visgroup rebuilding when applying tool textures Fixed major hang when opening Texture Application Tool with many objects selected Fixed alignment/size of Texture Shift/Scale Y axis text boxes to match the other text boxes, now its perfect
4 Years Ago
Particles.SetEntityAttachment PATTACH_BONE, BONEFOLLOW Compile fix Fix balloon rope being predicted out Added Particles.SetEntityBone SetEntityBone has offset Merge branch 'master' of sbox
4 Years Ago
Add viewmodel combos to shaders that would be used in viewmodel Fix met crashing when loading a material with invalid sshader Move light management stuff to C++
4 Years Ago
rocket_launcher ao texture (didn't have one before)
4 Years Ago
Fixed forwarded key bind commands triggering twice
4 Years Ago
Merge from main
4 Years Ago
Tunnel source backup
4 Years Ago
Progress on tunnel LODs and colliders Unified LOD distances across all modules Moved pivot points to the centre of the mesh to help with lodding Added occlusion meshes to help with pixel flickering/light leaking
4 Years Ago
Some tidyup, shader fixes for reflection probe.
4 Years Ago
Fix
4 Years Ago
Bind DemoEyeQuat Added Sound.SetVolume, SetPitch, SetPosition Replace old EmitSound with new Sound object
4 Years Ago
Moving files
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Sounds via SoundOpGameSystem sound op system support host suppression Rename ParticleSystem to Particles
4 Years Ago
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4 Years Ago
merge from SummerCollision
4 Years Ago
Particle system creation uses hostindex, so can be prediction supressed
4 Years Ago
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4 Years Ago
Don't use source's SuppressHost stuff Client can ignore incoming RPCs if they already predicted it Added Global.IsPlayingDemo Fixed Assets not loading when playing demos Don't suppress when playing demos Added JsonConverter for Material Fixed assets not loading in demos proper Debug output
4 Years Ago
converge effect bullet reverted ignorePlayerCollision change, fixed reroll again hit_money powerup fix homing targeting fix turret ownership steal powerup confuse powerup
4 Years Ago
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4 Years Ago
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4 Years Ago
4 Years Ago
Snap repair bench skin picker to left when going from no item to an item
4 Years Ago
Don't change the order of skins when selecting a skin, only when changing item Added client.sortSkinsRecentlyUsed to control sorting functionality, defaults to true
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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