254,395 Commits over 3,990 Days - 2.66cph!
Properly convert wchar_t to UTF8 in TextEntry.AllowInput
Added RadarJammerEntity (building_radar_jammer). Added RadarJammerRange render entity. Radar Jammer shows its range when selected.
Merge branch 'master' of sbox-rts
Loop animation (Radar Jammer)
Player crawling health reduced by 75%
Added new CinematicEntity that can disable various roots on itself via server convar CinematicEntity.HideObjects
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Fix contentbuilder copying compiled content to wrong path
Use a different DXT1 compiler - since the default one doesn't seem to be deterministic
Fixed a crash due to out of bounds sequences with IK Rules and AccumulatePose
Vehicle Hud Icons updated
Delete chromium.log if its over 100MB
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Fix resourcecompiler not always resolving mods properly
Fix dev/vgui/materials/white.vtex leak in lightcookies
construct WIP vmap+prefab map, updated old bench physic
Wiki cleanup
Build faceposer with the rest of the tools
Fix crash in light cookies when running contentbuilder
@samzanemesis @aylaylay Crash was happening when IsTextureRenderTarget is ran - the error textures aren't available at this point. Might be fixable in a better way than I'm doing here - maybe need to init the render/texture interfaces first somewhere?
Kitbash storage models to both subs
Merge Main -> SubmarineSeptember
Adjust scuba tank oxygen activation threshold
Merge SubmarineSeptember -> Main
Merge SubmarineOxygen -> SubmarineSeptember
Increased "deep water" boat decay depth. Decay now starts at 12m deep instead of 4m deep. Will help stop rowboats/subs decaying inside bases that are in fairly deep water, but still let them decay under oil rigs.
Air tank icon animates little bubbles
Give an indication in the HUD when the diving tank is being used
Don't raycast target the icons in the vitals UI
Made a custom air tank icon
Diving tank activation changes. A player in a sub wearing a diving tank can stay underwater for longer by using the diving tank's air after the sub's air runs out.
Added slight glow to resources
Add remaining properties for PrismaticJoint
Add Texture3DBuilder properties
Add PrismaticJointBuilder.WithPositionMotor
Add PrismaticJointBuilder.WithVelocityMotor
Allow joints local anchor and frame to be updated
Fix spelling mistake. What it it -> What it is
Merge pull request #742 from AdamSai/patch-1
Fix spelling mistake. What it it -> What it is
Apply default material group in CModelDocUtils::GetFinalMeshes, fixes #364
physics mesh file uses original mesh to calculate bounds, not the optimized mesh
Pass gravity normal to shader on liquid update, pass bubbles correctly
Reimplement liquid logic in a generic fashion in managed code
TTT: update Spanish translation (#1828)
process Sandbox.Game.dll (partial)
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Wikibot process sandbox.engine.dll
Update .gitignore