248,584 Commits over 3,928 Days - 2.64cph!
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Fix "new word" in console
Fixed RootPanel not enrolling into event system
[Event] works on static methods
Fixed a regression with hlmv.exe's texture list
Animal roam speed reduced.
Animal AI design updated.
Animal flee state changes.
Increased target-lost range of animals.
Fix stalling when download zip file
Merge branch 'master' of sbox
Added some menu options, move folders around
Greybox pieces for experimental 180+ degree stairwell
Improved blend grass
Removed tint from layer 2
Added blend mask
Added tint mask to layer 1
Merge branch 'master' of sbox
Fixed some blending issues in BackgroundLayer shader
Intro stage star flicker fixes
"Select All" button now selects all addons within current search/filter, not all subscriptions
Added addon count and selected count to the addon menu (in the popup menu with filters/etc)
Removed selection checkboxes for floating .gma addons
Made the background of a disabled addon darker so its more obvious when an addon is disabled
Be doubly sure we're doing GameLoop.Shutdown, especially when we disconnect after only being half connected
More rocket factory scaffolding fixes
Updated citizen model with some added loops around elbows/knees. Made mouth a separate material so it doesn't get tinted. Added a fake AO under eyelids
Citizen model updates:
Added extra loops to elbows/knees
Added Eye fakeAO
made hose mat greyscale added colourmask, set up colour tint in material
delete roundinfo redundant styles
RoundInfo hiding and styling
Merge branch 'main' of sbox-pool into main
Toast Styling
Added Render.DrawScene (this is a stub, I need someone who knows what they're doing to fill it in)
Reverted water catcher large and small to original models, added hose input to both, cleaned up folders, set col and gibs to correct file setup
added hose input to water catchers
PlayerDisplay countdown and timer
Don't use NextPhysicsFrame in a Task if you want to stay sane
Removed colour from skin to allow for better tinting
Added Toasts (first pass) ready for skinning
Fix hard crash when creating AnimSceneObject with invalid model
Also update TimeLeftSeconds in PlayRound
Added TimeLeftSeconds for Lewis
Make Event.Unregister public
Added Parsers so Rotation, Vector4, vector2 can be sent via console command
Add error if servercmd used on non static method
Let mat_envmaptgasize override the default cubemap size if it is set to a value higher than the map's cubemap size
Disable BCollisionFacesAreAllValid check for displacements as it has false positives
Update images and styling on PlayerDisplay
Fix padding with 4 lengths being in the wrong order
Fix Global.MapName not being set on the server
Whitelist System.Private.CoreLib/System.Tuple
Whitelist System.Collections.Generic.Stack
Whitelist System.Random
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Fix accesscontrol missing generic arguments
Merge branch 'master' of sbox
cl_downloadfilter "mapsonly" also works with workshop addons now (checks the MAP tag on the addon)
Nicer error message for FastDL download errors in console
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merge from backport_bugfixes