192,621 Commits over 4,049 Days - 1.98cph!

6 Years Ago
Steam & liquid/oil pfx prefabs.
6 Years Ago
Working on some stuff for much better NPC pathing. Saving all footpath areas.
6 Years Ago
Update company name from DefaultCompany to Facepunch Studios Ltd
6 Years Ago
Merge from Main
6 Years Ago
Fixed fractional camera scrolling breaking accumulation buffer
6 Years Ago
backup terrain progress
6 Years Ago
Made corp list slightly less sluggish
6 Years Ago
compile fix
6 Years Ago
adjusted Chinese lantern audio volume
6 Years Ago
Power Plant puzzle fix attempt
6 Years Ago
HL2 Suit Charger animation fix
6 Years Ago
Cleared more redundant work Halved post-opaque depth texture size/bandwidth (testing)
6 Years Ago
▉▆▉▄▄ ▋▆▋▆▆ ▄▅▄▌
6 Years Ago
Improved shore transition quality and detail Increased high frequency wave scale Tweaked shore fade Small refactor to avoid redundant calcs
6 Years Ago
re-enable power curve on y-axis aiming controls
6 Years Ago
Attempted to make D11WorldSpawn stick to a 0.5ms per-frame time budget
6 Years Ago
bans
6 Years Ago
merge from main
6 Years Ago
▌▊▆▅▍ ▌▆▆▅▍█▅▌▅ ▋▄▇█ ▆▇██ ▋▅█▋▌ ▇▉█▊▄█ ▄▋▆▋▋ █▉▋▅ ▌▉▉▋▅▄▋ ▉▇▄▇▊ ▊█ ▍▄▋▅▍▌▋▊▆█ ▋▋██
6 Years Ago
Don't spam exception tracker with "[Physics.PhysX] RigidBody::setRigidBodyFlag"
6 Years Ago
Fixed IO pickups
6 Years Ago
minicopter repair fix
6 Years Ago
lantern cookie merge fix.
6 Years Ago
mfm
6 Years Ago
Pre-mfm
6 Years Ago
optimization & fixes.
6 Years Ago
Fixed foam showing up close to camera near plane Fixed foam, caustics and spec occlusion shore fade Fixed ocean/shore z-fighting in vast majority of cases Fixed shore effects and SSR flickering when using TSSAA Fixed distant wave flickering w/ TSSAA using adaptive detail fade
6 Years Ago
More fixes.
6 Years Ago
Buglist fixes.
6 Years Ago
merge from main
6 Years Ago
█▋▆▌▍ ▇▆▆▊▉▋ ▉▄▋▋▉▍▄ ▋▊▋▉ ▇▅ █▌▊▍
6 Years Ago
touched rand switch
6 Years Ago
fixed minicopter sluggishness
6 Years Ago
[D11][UI] Define Fix
6 Years Ago
fin
6 Years Ago
[D11] [UI] changing more screens to use the non gradient style, including the pause menu, my games, and brightness/contrast, with more fixed in options and create server (including fixing the white flashing when you deselect)
6 Years Ago
[D11] Adding a missing string
6 Years Ago
merge from main
6 Years Ago
Fixed prop spawning networkentities on client
6 Years Ago
[D11][UI] Define Fix
6 Years Ago
▊▉▉.▉▍▋▇▋▆▉▊▍ ▉▄▄▊▇▆█▇▇ ▌█▇▇▌ ▆▅▍
6 Years Ago
[D11] [UI] Added new icons for player stats panel.
6 Years Ago
[D11] Added loot panels to the inventory scene to avoid hanging when opening a lootpanel for the first time
6 Years Ago
Fixed some HL1 npc convars not being used
6 Years Ago
Fixed issue causing prop spawns to diverge between client and server
6 Years Ago
dragon mask is now 1:1 with wolf headdress and can be worn with bandana
6 Years Ago
Revert back to fullscreen windowed
6 Years Ago
[D11][Tutorial] Craft message stays on screen until end of crafting task
6 Years Ago
[D11] Added support for Soft Mask gradients. Example implementation used in Staff Credits Screen. Updated TextMeshPro shaders with Soft Mask integration tool.
6 Years Ago
[D11][Tutorial] New GameTip messages now wait for any transitions to be completed