248,583 Commits over 3,928 Days - 2.64cph!

4 Years Ago
merge from main
4 Years Ago
spruced up ricochet effect, scale with distance
4 Years Ago
Working on background dynamic scaling Testing out rendering backgrounds at 1/2 width / height on Switch
4 Years Ago
Attempt to fix various race conditions
4 Years Ago
Mostly fixed god rays
4 Years Ago
Simple ELO ranking, we could display this, or use it to matchmake
4 Years Ago
Wheely bin prop Wheely bin prop, has mask for tinting and all lods Merge branch 'master' of sbox
Tom
4 Years Ago
Props and material files
4 Years Ago
Fixed issues with potting balls and fouls
4 Years Ago
Test Merge branch 'main' of sbox-pool into main
4 Years Ago
merge from ai main
4 Years Ago
More profiling & profiling fixes
4 Years Ago
Re-styling the Ball history, header and footer
4 Years Ago
Compiled stuff
4 Years Ago
Push header and footer CSS panels
4 Years Ago
Fixed some entities (such as props) reporting "tookdamage" as false in PostEntityTakeDamage when they are killed
4 Years Ago
Fixed changes SCSS files not being sent to clients
4 Years Ago
Profiling and compile fixes
4 Years Ago
Addon code prep Fov and Pawn
4 Years Ago
Remove log Merge Merge branch 'main' of sbox-pool into main
4 Years Ago
greybox meshes for countryside bunker entrance
4 Years Ago
updated balls font / scene lighting Merge branch 'main' of sbox-pool into main merge
4 Years Ago
Added CMoveData.Set/Get for: ConstraintWidth, ConstraintSpeedScale, ConstraintCenter, FinalIdealVelocity, FinalJumpVelocity, FinalStepHeight
4 Years Ago
More responsive controls for drive_noclip for "Drive" property
4 Years Ago
tweaked player death sfx Merge branch 'master' of SpaceUsurperUnity intro background tweaks octopus backgrounds mech backgrounds fuse backgrounds trench backgrounds more backgrounds
4 Years Ago
Refactored BallTray and network its history
4 Years Ago
Entity.SetAngles properly sets angles on jeeps, they no longer snap back to old angles
4 Years Ago
Added DoPlayerPotBall method to clean things up a little
4 Years Ago
Added ball tray skeleton for skinning
4 Years Ago
Automatically leave previous vehicle when entering a new vehicle (for example via Player.EnterVehicle)
4 Years Ago
Micro optimization to player:__index (Community Contribution)
4 Years Ago
Micro optimization to player:__index (#1796) If the value in the entity table is nil, it would return nil anyway, so we don't need to check it.
4 Years Ago
Change EyeAngles() back to what it was, but keep GetAimVector correct to the vehicle view so SWEPs shoot where expected while in a vehicle
4 Years Ago
merge from group
4 Years Ago
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed the half life 2 shotgun hack affecting SWEPs
4 Years Ago
manual merge from ai main
4 Years Ago
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4 Years Ago
Engine - rename Player to Client
4 Years Ago
InteropGen - put native classes in order, least baseclasses first
4 Years Ago
Fixed duo sub interior lod size difference
4 Years Ago
material opacity change for the shadow box has finally come through...
4 Years Ago
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4 Years Ago
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4 Years Ago
Adjust volumes to work around a camera bug in WaterCullingVolume
4 Years Ago
Add water culling volumes for the duo sub, to hide water surface inside the sub. Unfortunately it needs several since culling volumes are boxes and the sub is very round, but performance seems fine.
4 Years Ago
Player can dive/surface the sub