192,621 Commits over 4,049 Days - 1.98cph!
Steam & liquid/oil pfx prefabs.
Working on some stuff for much better NPC pathing. Saving all footpath areas.
Update company name from DefaultCompany to Facepunch Studios Ltd
Fixed fractional camera scrolling breaking accumulation buffer
Made corp list slightly less sluggish
adjusted Chinese lantern audio volume
Power Plant puzzle fix attempt
HL2 Suit Charger animation fix
Cleared more redundant work
Halved post-opaque depth texture size/bandwidth (testing)
Improved shore transition quality and detail
Increased high frequency wave scale
Tweaked shore fade
Small refactor to avoid redundant calcs
re-enable power curve on y-axis aiming controls
Attempted to make D11WorldSpawn stick to a 0.5ms per-frame time budget
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Don't spam exception tracker with "[Physics.PhysX] RigidBody::setRigidBodyFlag"
lantern cookie merge fix.
Fixed foam showing up close to camera near plane
Fixed foam, caustics and spec occlusion shore fade
Fixed ocean/shore z-fighting in vast majority of cases
Fixed shore effects and SSR flickering when using TSSAA
Fixed distant wave flickering w/ TSSAA using adaptive detail fade
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fixed minicopter sluggishness
[D11] [UI] changing more screens to use the non gradient style, including the pause menu, my games, and brightness/contrast, with more fixed in options and create server (including fixing the white flashing when you deselect)
[D11] Adding a missing string
Fixed prop spawning networkentities on client
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[D11] [UI] Added new icons for player stats panel.
[D11] Added loot panels to the inventory scene to avoid hanging when opening a lootpanel for the first time
Fixed some HL1 npc convars not being used
Fixed issue causing prop spawns to diverge between client and server
dragon mask is now 1:1 with wolf headdress and can be worn with bandana
Revert back to fullscreen windowed
[D11][Tutorial] Craft message stays on screen until end of crafting task
[D11] Added support for Soft Mask gradients. Example implementation used in Staff Credits Screen. Updated TextMeshPro shaders with Soft Mask integration tool.
[D11][Tutorial] New GameTip messages now wait for any transitions to be completed