192,670 Commits over 4,049 Days - 1.98cph!
re-skinned updated model
added joint for fuel gauge
updated .entity prefab with Toms updated model
Added anims for fuel gauge
added fuelFraction param to animator
set gauge glass material to transparent
[D11] Design request for grenade throw
Subtracting
32036 (no improvement)
Turned off saving on all entities.
Retired PrefabPrepare / DoPrepare
[D11][Tutorial] Issue #562, #566, now able to spawn loot in containers now
[D11] Removed deprecated UDP encryption native plugin.
[D11] DTLS plugin no longer exports unneeded logging function. Added shutdown flag for when the application is terminated so running threads can be aware.
[D11] Display cause of damage when killed by environment and show suicide when killing self instead of showing our own name. Popups now have a slight delay on the opening animation to allow the content size to initialise first
Mount fallbacks and overrides on local builds
More saving work, almost ready to start testing some basic loading.
[D11] Rollback for now until gregs looked
[D11][Tutorial] Fixed Issue #533, entity wasn't spawning in dead
Use Unity LOD system for RenderLOD components
Fixed accum buffer movement not matching in larger maps
Fixed water normal texture sampling; tweaked and updated all water mats
Removed TestLevel from build settings in attempt to remove shader dependencies from executable build
Don't refresh SDK prefab list on every build
[D11] Update Xbox Live Unity Plugins to 5.11.00_July18QFE3
[D11][Tutorial] Updated controller icon position offsets
[D11][Tutorial] Increased hint display times, cleaned up unnecessary tutorial steps
[D11][Tutorial] Removed temp buoyancy code
[D11] Vehicles controlled via thumbstick (left or right depending on switch sticks option) - prevent weapon fire when mounted as driver - allow lights to be turned on/off
Disabled collider batching by default
Network++
[D11] Add some platform friends stuff
[D11] DTLS plugin source and windows console testbed updated with new implementation.
Fluorescent & shorting loops.
Quick fix for NPC standing still bug. Will fix properly tomorrow.
Add TODO note for random lot nav hack
Hacky way to let empty lots allow nav. Will see if I can sort this out properly.
NPC pathing rewrite. More reliable, new footpath system, no more rubber-banding. Also told bot players they're allowed to shoot while running after targets.
HBHF now properly remembers settings
[d11][Audio] Optimised mine tunnel reverbs
[d11][Audio] Added reverb to supermarket, storm drain, sphere tank. Reworked Tunnel reverbs with new system.