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[D11] [Audio] Makes all audio load in background.
Reexport scene to prefab stuff
Look in built in resources for textures if missing
Legacy Shaders/Self-Illumin/Diffuse
Legacy Shaders/Transparent/Cutout/Diffuse
Particles/FXVille Blood World Lighting
Legacy Shaders/Particles/Additive
Particles/VertexLit Additive
Shader Forge/SuperEmber
LitParticle copy normalmap
LitParticle expose smooth/metal
Deleted unused
[D11] Disable sun shafts on PC build, and remove the log error for null game tips
[D11] [Audio] Fix PS4 voice being heard by own player
[D11] [UI] Commented out debug check for rotating construction guides.
[D11][PARTICLEOPTIMISATIONS] Global distance/emision factors for particle system lodding
[D11] Simplify win64 standalone client build
Updated some of the prefab pool sizes
[D11] Don't validate music on the server. Causes problems with asset bundle builds where audio files are stripped out.
[D11] Server asset stripping menu options re-enabled. PNGs added to the stripping list. Headless mode re-enabled on server debug build now the profiling API seems fixed.
Fixed server search text missing on lower resolutions
Standard Blend 4-Way (Specular setup)
Made "Rust/Standard Blend Layer " convert work a bit like artist would expect
Fix for incorrect pool sizes in D11WorldSpawn due to missing pool types
[D11][UI]Fixed issue with sell order navigation bar
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[D11] Fix script references
[D11] [Audio] Fix for own voice heard on PS4
[D11] [Audio] Latest audio scripts that can apply/restore loadinbackground
[D11][OFFSCREENPARTICLES] Particle prefabs have the added component to redirect the materials at runtime ( also the main camera ). This is automated so can be turned on/off globally.
[D11] Audio script to set everything to load in background with option to restore these if needed.
Billboard node (for foliage billboards)
Don't bother serializing parent & poolType in PrefabList.PrefabInfo (only used at runtime)
Fix for SceneLOD objects preventing monument decomposition/streaming
Don't create unnecessary empty decor objects
Helicopter rotors now animate.
Increase world gravity a little from 9.81 to 11.81
Add controls image to the heli
Cherry pick explosion mask fix
Helicopter explosion and damage edits
Got rid of Newtonsoft.Json (in builds), turned up code stripping to highest
Check for game ownership, disable some functions if not owned
Fixed explosion damage not getting through due CharacterMotor blocking the hitboxes
Helicopter controls update
Scene setup.
Corpse flies improvements.
added sidewalk tileset textures that didnt upload for some reason
removed first pass sidewalk materials, added new second pass sidewalk materials
Water shader additions, wasn't worth it.
[D11] [Audio] Latest audio wrangler