248,580 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Rename Player.cs to Client.cs
4 Years Ago
UpdateCamera to BuildCamera, OnInput to BuildInput, ClientSimulate to Simulate
4 Years Ago
Add FindOrCreateProceduralMesh to IMeshSystem Move mesh stuff out of game glue and into mesh glue Whitelist Span Allow draw desc to draw non indexed if there's no index buffer Remove old voxel shader Add Vector3 indexer Add Entity.RenderDirty to mark rendering dirty Add IndexBufferHandle and VertexBufferHandle, experimental access to GPU buffers Bind render meshes Allow models to be created from meshes or VertexBuffer class
4 Years Ago
merge from ai main
4 Years Ago
Rework next frame button to work better (previous frame is unchanged)
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed OnPressed event firing at the start of a drag
4 Years Ago
Don't drown while in the sub. Don't get wet while in the sub. Don't run out of oxygen while in the sub.
4 Years Ago
Fixed dragged shots icon staying lingering Fixed drag and drop canvas depth
4 Years Ago
Put a whole copy of Compound underwater on the test map
4 Years Ago
Introduced a graduated input system for dive/climb to feel smoother and give the player some more fine-grained control
4 Years Ago
Added next and previous frame buttons to timeline
4 Years Ago
Minor fix
4 Years Ago
Added confirmation step before deleting shots
4 Years Ago
Increase underwater visibility when in the sub
4 Years Ago
Change the dive/climb buoyancy system. Old system was too bouncy. Now, by default try to stay at the depth we're already at. User input then modifies that value to climb or dive
4 Years Ago
Fixed shot name not showing in countdown UI Fixed default shotname not being calculated properly Added countdown sfx Added recording underlay
4 Years Ago
Driving controls/physics
4 Years Ago
Merge from main
4 Years Ago
Bugfix
4 Years Ago
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4 Years Ago
Hide the plankton too, we don't want plankton in our sub
4 Years Ago
Increase minimum buoyancy
4 Years Ago
Disable the water FX on the sub. Splash FX are nice, but they show up both outside and inside of the sub
4 Years Ago
Don't show the water bubbles effect when going underwater if player is mounted in a submarine
4 Years Ago
Fidget idle test
4 Years Ago
Dome surroundings
4 Years Ago
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4 Years Ago
More desert landscaping
4 Years Ago
Set up a water overlay modification for when the player is in a submarine. Changed the goggles setting to pull state instead of push.
4 Years Ago
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4 Years Ago
remaining invasion backgrounds
4 Years Ago
Updated trousers to fit new Citizen rig Updated longsleeve shirt to fit new Citizen rig Updated Tracksuit to fit new Citizen rig Updated Shorts to fit new Citizen rig Updated Labcoat to fit new Citizen rig Updated Jackets (hoodie and tuxedo) to fit new Citizen rig Updated HeavyJacket to fit new Citizen rig Updated Shoes to fit new Citizen rig Merge branch 'citizenv2' of sbox into citizenv2
4 Years Ago
Fixed issue with final blits using incorrect viewport
4 Years Ago
Terrain backup
4 Years Ago
brain counts
4 Years Ago
updated scene lighting
4 Years Ago
Working IK on the legs, animgraph updates, fixed look chains, etc.
4 Years Ago
Fixed changes SCSS files not being sent to clients Wheely bin prop Wheely bin prop, has mask for tinting and all lods Merge branch 'master' of sbox Merge branch 'master' into player-client
4 Years Ago
Merge from unity_2020.3.7
4 Years Ago
Unity 2020.3.7f1
4 Years Ago
Error log if AI design not found
4 Years Ago
Remove FieldOfView from player, that was a mistake Add Client.Camera, cleanup
4 Years Ago
Delete IFrameUpdate, IClientUpdate Add viewpos to usercmd Fix DOF on by default and only getting 50fps and debugging and reverting your 2 hours of changes thinking it was something you did
4 Years Ago
Fixed another game logic bug
4 Years Ago
Fixed various bugs in game logic
4 Years Ago
merge from main
4 Years Ago
spruced up ricochet effect, scale with distance
4 Years Ago
Working on background dynamic scaling Testing out rendering backgrounds at 1/2 width / height on Switch