192,670 Commits over 4,049 Days - 1.98cph!

6 Years Ago
re-skinned updated model added joint for fuel gauge updated .entity prefab with Toms updated model Added anims for fuel gauge added fuelFraction param to animator set gauge glass material to transparent
6 Years Ago
[D11] Design request for grenade throw
6 Years Ago
Subtracting 32036 (no improvement)
6 Years Ago
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6 Years Ago
Turned off saving on all entities.
6 Years Ago
Retired PrefabPrepare / DoPrepare
6 Years Ago
[D11][Tutorial] Issue #562, #566, now able to spawn loot in containers now
6 Years Ago
[D11] Removed deprecated UDP encryption native plugin.
6 Years Ago
[D11] DTLS plugin no longer exports unneeded logging function. Added shutdown flag for when the application is terminated so running threads can be aware.
6 Years Ago
merge from main/
6 Years Ago
Compile fix
6 Years Ago
[D11] Display cause of damage when killed by environment and show suicide when killing self instead of showing our own name. Popups now have a slight delay on the opening animation to allow the content size to initialise first
6 Years Ago
Mount fallbacks and overrides on local builds
6 Years Ago
More saving work, almost ready to start testing some basic loading.
6 Years Ago
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6 Years Ago
[D11] Rollback for now until gregs looked
6 Years Ago
[D11][Tutorial] Fixed Issue #533, entity wasn't spawning in dead
6 Years Ago
Use Unity LOD system for RenderLOD components
6 Years Ago
GameManifest timing
6 Years Ago
cherry picking #32016
6 Years Ago
Fixed accum buffer movement not matching in larger maps Fixed water normal texture sampling; tweaked and updated all water mats
6 Years Ago
Removed TestLevel from build settings in attempt to remove shader dependencies from executable build
6 Years Ago
Don't refresh SDK prefab list on every build
6 Years Ago
[D11] Update Xbox Live Unity Plugins to 5.11.00_July18QFE3
6 Years Ago
[D11][Tutorial] Updated controller icon position offsets
6 Years Ago
save routine
6 Years Ago
[D11][Tutorial] Increased hint display times, cleaned up unnecessary tutorial steps
6 Years Ago
[D11][Tutorial] Removed temp buoyancy code
6 Years Ago
merge
6 Years Ago
[D11] Vehicles controlled via thumbstick (left or right depending on switch sticks option) - prevent weapon fire when mounted as driver - allow lights to be turned on/off
6 Years Ago
[D11] Missed these
6 Years Ago
Disabled collider batching by default Network++
6 Years Ago
[D11] Add some platform friends stuff
6 Years Ago
[D11] DTLS plugin source and windows console testbed updated with new implementation.
6 Years Ago
Fluorescent & shorting loops.
6 Years Ago
Backup
6 Years Ago
6 Years Ago
Quick fix for NPC standing still bug. Will fix properly tomorrow.
6 Years Ago
Add TODO note for random lot nav hack
6 Years Ago
Hacky way to let empty lots allow nav. Will see if I can sort this out properly.
6 Years Ago
Extra extras
6 Years Ago
Extras
6 Years Ago
NPC pathing rewrite. More reliable, new footpath system, no more rubber-banding. Also told bot players they're allowed to shoot while running after targets.
6 Years Ago
envfx progress
6 Years Ago
cherry picking #32009
6 Years Ago
HBHF now properly remembers settings
6 Years Ago
[d11][Audio] Optimised mine tunnel reverbs
6 Years Ago
[d11][Audio] Added reverb to supermarket, storm drain, sphere tank. Reworked Tunnel reverbs with new system.
6 Years Ago
Updated language files
6 Years Ago
cherry picking 31966