238,093 Commits over 3,837 Days - 2.59cph!

4 Years Ago
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4 Years Ago
protobuf wip memorybank serialization
4 Years Ago
Small optimisations when adding new groups / batches
4 Years Ago
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4 Years Ago
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4 Years Ago
Added Background Layer shader Mockup of background sub-layer properties Added Rand.Direction() Fixed unit form data pixel "ranges" Merge remote-tracking branch 'origin/master'
4 Years Ago
Reworked lightning generation. Larger baseline radius, more accurate directional consistsency for lights vs vfx Fixed missing initial velocity on rainfall Tweaks to rain impacts Changes to level 3 lightning light flashes, (1 and 2 pending)
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
4 Years Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
4 Years Ago
Lambdas not allowed either
4 Years Ago
Lambdas not allowed either
4 Years Ago
Add player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (#1288) * Add player_manager.GetTable() and PLAYER:Destroy() Getting the table of registered player classes is a pain and PLAYER:Destroy() would be useful for removing things that aren't garbage collected, such as client-side props and projected textures. Also, method.Func looks useless, might want to remove it.
4 Years Ago
Profiling
4 Years Ago
Try to appease Apple gods
4 Years Ago
Try to appease Apple gods
4 Years Ago
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4 Years Ago
Merge fixes
4 Years Ago
PlaceCliffs, FoliageGrid and small fixes
4 Years Ago
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4 Years Ago
Bind IHandleEntity, CBaseHandle Bind CEntityInstance Bind CGameEntity
4 Years Ago
Added rain weather type to WeatherPreset
4 Years Ago
Added tool to run material setup in edit mode.
4 Years Ago
Enabled aurora borealis at night in the arctic biome
4 Years Ago
Fixed WeatherEffect update not properly starting after the loading screen
4 Years Ago
Create entity.drawio.png
4 Years Ago
Server versions of weather.load, weather.reset and weather.report
4 Years Ago
4 Years Ago
Merge from main
4 Years Ago
4 Years Ago
Small typo, shouldn't affect anything
4 Years Ago
This was supposed to be commited
4 Years Ago
Added Sandbox.ClientInput Don't mouse look if visible UI that wants mouse Bootstrap::Init later so we catch all the convars from client/server
4 Years Ago
Particle grid emission rate also takes camera velocity into account
4 Years Ago
Testing high collision quality on rain and snow
4 Years Ago
Better camera velocity offset in particle grid
4 Years Ago
event fixes, start/stop design events, fixed test entity not being attackable.
4 Years Ago
Create input.drawio.png
4 Years Ago
Fuck all this vgui input shit Call gameui_activate if escape pressed in game If we're turning layer input off, also call Blur() to keyboard focus Main menu call gameui_hide oncancel if in game
4 Years Ago
merge from main
4 Years Ago
Fixed climate system not initializing on the server (causing several NREs) Fixed effect systems updating during the loading screen
4 Years Ago
intro boss nightmare pixels, easy/hard stage descriptions mech nightmare pixels fuse boss nightmare pixels trench nightmare pixels onion nightmare pixels hunter nightmare pixels nightmare invasion campaign setup tentacle nightmare pixels orb nightmare pixels
4 Years Ago
Latest art drop
4 Years Ago
Stables_b backup
4 Years Ago
Horse dung piles files
4 Years Ago
Shader compile optimizations
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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