238,936 Commits over 3,837 Days - 2.59cph!

4 Years Ago
merge from /Halloween_2020_Patch
4 Years Ago
4 Years Ago
More movement work
4 Years Ago
Workcart movement progress
4 Years Ago
Disable sibling constraints when stiffness is disabled (depth < stiffnessDepth) so cloth hangs loose on arms
4 Years Ago
Scene & demo backups
4 Years Ago
Can now reference properties in a background sub layer in update funcs
4 Years Ago
more mech bg
4 Years Ago
Fixing train movement bugs
4 Years Ago
Setting up test to do async add / remove
4 Years Ago
Fixed BackgroundElement.Opacity not actually being used
4 Years Ago
Fixed workcart glitching out when moving in reverse onto a previous track section
4 Years Ago
Backup
4 Years Ago
Push bones out on spawn (fixes spawning clipped) Some more optimization Add an option to disable shape keeping below a certain bone depth
4 Years Ago
skin approval
4 Years Ago
Deleted lua/menu/progressbar.lua (unused file)
4 Years Ago
Do not autofocus a panel with SetTabPosition( 1 ), preventing ability to unfocus all textfields Panel.KillFocus on EditablePanel now actually kills focus Clicking away from a text field now actually removes keyboard focus from that text field
4 Years Ago
Do not ErrorNoHalt vgui.Create if input panel is "" DProperties handles non existing panel types more properly
4 Years Ago
Scene
4 Years Ago
grouping system
4 Years Ago
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4 Years Ago
Fixed bindings not updating in co-op
4 Years Ago
Optimized group transform, group add
4 Years Ago
cherrypicking cs 55296/55297/55298
4 Years Ago
Fixed Entity.Fire's 3rd argument not being optional
4 Years Ago
Changes/Moves/Deletes
4 Years Ago
Adding content - World setup V3 prefabs
4 Years Ago
Adding content - initial batch
4 Years Ago
Added fully body male and female mummy wrap icons
4 Years Ago
Resource Load override point Add +materialsystem2 to sbox_game Added functions for runtime creation to IMaterial2 Added CMaterialSystem2.CreateRawMaterial() Don't add materialsystem2.dll to repo Added RegisterReference to IResourceSystem (allows adding dependant loads to a manifest) Pass manifest to ResourceLoadRequest Test: intercept startup_background.vmat load and create it in code
4 Years Ago
Override directories now using a list instead of a dictionary Fixed background shader not being centred around (0,0) as expected
4 Years Ago
Workcart update properly incorporated baked lod and material on LOD 3 updated workcart prefab
4 Years Ago
Updating workcart prefab and materials.
4 Years Ago
Don't allow clothing worn over the top of ghost sheet due to clipping
4 Years Ago
Made monument and building topologies around stables wider Fixed collider of wooden_building_e
4 Years Ago
First version of async group loading
4 Years Ago
wooden buildings backup
4 Years Ago
intro backgrounds, some hard tutorial stuff can specify background spawnBounds octopus bg tweaks mech background
4 Years Ago
Don't commit resourcesystem.dll Make INetRuntime a tier2 Don't commit resourcefile.lib Allow us to dictate the resource type from filename/extension
4 Years Ago
merge from Halloween_2020_Patch
4 Years Ago
engine2.vpc fix Add +resourcesystem +resourcefile to sbox_game
4 Years Ago
Refactored so inetruntime is in engine2 Fixed client missing files on startup Delete Unused
4 Years Ago
Fixed multiple vm warning log when interacting with a phone
4 Years Ago
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4 Years Ago
Fixed dialler UI opening in an incorrect state
4 Years Ago
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4 Years Ago
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4 Years Ago
Work cart now has basic driving movement, follows along the train track spline
4 Years Ago
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4 Years Ago
Limit the number of cloth instances that can run per frame