248,600 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Let mat_envmaptgasize override the default cubemap size if it is set to a value higher than the map's cubemap size
4 Years Ago
merge from main
4 Years Ago
Disable BCollisionFacesAreAllValid check for displacements as it has false positives
4 Years Ago
Update images and styling on PlayerDisplay
4 Years Ago
Fix padding with 4 lengths being in the wrong order
4 Years Ago
Fix Global.MapName not being set on the server
4 Years Ago
Whitelist System.Private.CoreLib/System.Tuple Whitelist System.Collections.Generic.Stack Whitelist System.Random
4 Years Ago
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4 Years Ago
Fix accesscontrol missing generic arguments Merge branch 'master' of sbox
4 Years Ago
cl_downloadfilter "mapsonly" also works with workshop addons now (checks the MAP tag on the addon) Nicer error message for FastDL download errors in console
4 Years Ago
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4 Years Ago
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4 Years Ago
Seating work
4 Years Ago
merge from backport_bugfixes
4 Years Ago
merge from main
4 Years Ago
merge from tree_improvements
4 Years Ago
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4 Years Ago
Prefab ID
4 Years Ago
Manifest
4 Years Ago
Set up sub scripts, mass, drag, protection, centre of mass, parent trigger, prevent_building, mount/dismount points
4 Years Ago
Add sub item (for repairs). Updated workcart item as well.
4 Years Ago
Basic support for dragging shots between folders
4 Years Ago
Basic framework for a submarine class + some minor cleanup on older vehicle classes
4 Years Ago
Unsaved assets
4 Years Ago
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4 Years Ago
Finished internal colliders
4 Years Ago
Finished collider setup for the whole exterior
4 Years Ago
Detail collider work. Added a convex end cap mesh.
4 Years Ago
Some initial vehicle model and collider setup for SubmarineDuo
4 Years Ago
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4 Years Ago
updated brick texture/mat
4 Years Ago
More puzzling animgraph shenanigans
4 Years Ago
Merge Main->Submarine
4 Years Ago
If the train is travelling in reverse and the rear wheels have already gone across to a new spline section, force the front wheels to "select" that track piece instead of letting the player choose left/right, which previously could snap the rear wheels to the wrong piece if the front wheels aren't across yet.
4 Years Ago
4 Years Ago
Another fix
4 Years Ago
Track selection fix
4 Years Ago
Fix front track section selection bug
4 Years Ago
null fix
4 Years Ago
Renderscale in post fx stack
4 Years Ago
Citizen V2: animgraph work, AO proxy data
4 Years Ago
South progress
4 Years Ago
Fixed ceiling colliders in the rocket factory building
4 Years Ago
Fix for the rocket factory scaffolding looking flat at low shader level
4 Years Ago
Use fixed4 for colour array in background shader Only use 1 channel textures in background rendering
4 Years Ago
Playerdisplay update
4 Years Ago
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4 Years Ago
Fixed mesh gaps on pipe_a set
4 Years Ago
Updated PoolBallType to Spots and Stripes