192,596 Commits over 4,049 Days - 1.98cph!
Merging in repairing for doors and vehicles. Doors are always open if at 0HP.
sam rocket speed increase
Add wrench to shop and item drops.
Dix double repair + repair amount adjust
Remove lock.prefab, it's unused and broken.
Fix DisableWithDistance being broken on server
FX work, vehicle damage work, cleaning up
Fixed door animation bug. If door deserialized while animating, but new door state wasn't different, the animation would cancel, leaving the door stuck half-closed.
Doors are always open if on 0 health
Tweaked BuoyancyFixedUpdate for perf (up to 2.5x faster); needs testing
Another fix for the spawn logic
Fix for missing objects (oops!)
Added a button on the main menu with a link to the Discord
updated minicopter collision mesh
[D11] merge
31600,
31627 from main. Basically tries to time garbage collection to happen when it's less noticeable. If we get the incremental GC support then GC.cs would be a good place to control it from.
Updated D11WorldSpawn to spawn objects in the correct place in the hierarchy which is important for things like CullingVolume to work properly. Also improved SceneToPrefab to convert more objects and report failure reasons when it can't.
touched more pickup prefabs