192,596 Commits over 4,049 Days - 1.98cph!
Player task keywords, UI fixes
fix up EnableMeshStreaming
Enable use of asset bundles in the editor
Put all the prefab LOD streaming stuff on the D11_ENABLE_LOD_STREAMING define
Fix for 2018.3 error caused by use of deprecated function in CoreEnvBrdfLut
Added Bark sound type.
Barks respect intervals between sounds defined in AudioManager.
Goats now use Goat voice.
Removed various audio bundles from goat anims.
Barks editor stuff.
Goat bark data.
Added ISerializableStructUser to all game mode triggers. Not yet tested. Need to sync this via the game mode.
Comment out trigger stuff in UIKingOfTheHill for now
Cleared out the old client UI content in triggers
Hoe houses game mode now uses the new arbitrary results data.
Winner/loser lists work properly + converted some stuff that user AllUsers to just ActiveUsers
transfer owners of an addon to a new addon in the same slot
Fix for authentication failure locking players out
Task tracking boilerplate, clear indicator if a task is completed or failed before being tracked
Upgrade buttons can no longer be clicked if no upgrades are available
Addons delegate their interaction positions to the parent entity if possible
Unit task indicators get populated on game ready, attempt to create on requirement check tick
phrases
bucket helmet cost reduction
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[D11-Tutorial] Update to map, scenery added.
Player tasks revamp; now triggered by Needs and used as group levelling requirements (tasks are triggered once experience and conditions are met)
Added culling.envMinDist convar to control lodcomp occludee min culling dist
[D11][TUTORIAL] default name
Current addon shows current addon and can be clicked to deconstruct it
Added lodcomp occludee min culling distance (10m)
new mud bed and then position for mud and grass beds
StaticPropLump V11 scale support (Visual only for now)
Set up some more hud prefabs for cash etc.
Merge from main/d11_console_version