249,300 Commits over 3,959 Days - 2.62cph!

4 Years Ago
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4 Years Ago
4 Years Ago
Cherry pick card game fixes that can be merged to Release
4 Years Ago
Compile fix, don't need IComparable anymore
4 Years Ago
Rewrote the whole results calculator (side pots, draws, abandoned scrap) to fix any payout bugs once and for all.
4 Years Ago
Store rotations as quaternions, more accurate
4 Years Ago
Add support for float keyframe tracks, record fov
4 Years Ago
AffectBullet ECS codegen: fixed conversions
4 Years Ago
WIP debug cam saved shot system Added demo.recordShot to record time stamped camera movement into a named file in the demo folder Added demo.playshot to play back a shot in sync with the demo Added demo.autoDebugCam to automatically switch the debug cam when opening a demo
4 Years Ago
Added new populations to spawn.procmap.v3
4 Years Ago
Added temperate bush spawn populations
4 Years Ago
Added sapling spawn populations
4 Years Ago
Increased bounds on oaks
4 Years Ago
Added small pines to temperate fields
4 Years Ago
Created tree entity prefabs for all bushes
4 Years Ago
adding panel textures/may
4 Years Ago
updates material, adding beams Merge branch 'master' of sbox
4 Years Ago
fix for l96 visibility
4 Years Ago
art dump of various things. workcart, secretlabchair, drone colour variations etc
4 Years Ago
Cherrypicking 60544
4 Years Ago
Merge from reflex_fix
4 Years Ago
Availability check tweak
4 Years Ago
Moved around the setting of a player's model and whether their inventory gets cleared to team classes
4 Years Ago
Attempt to decouple render scale from screen size.
4 Years Ago
AffectBullet ECS codegen: fixed some missing aliases / ECS methods AffectBullet ECS codegen: almost there, missing some component fetches AffectBullet ECS codegen: need to write back components, color3 convert
4 Years Ago
More north
4 Years Ago
merge from bugfix
4 Years Ago
Scene2Prefab - prefabs only
4 Years Ago
citizen maya anim source files
4 Years Ago
citizen rig source
4 Years Ago
scripts
4 Years Ago
Move client joining routine to an async task
4 Years Ago
Added dry fire sounds
4 Years Ago
Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)
4 Years Ago
Call SendInitialSpawnGroups in SIGNONSTATE_PRESPAWN Fix error when disconnecting during downloads Merge branch 'master' of sbox
4 Years Ago
Cleanup - missed files
4 Years Ago
4 Years Ago
Moved/Renamed content for clarity Removing unused content/cleanup
4 Years Ago
level asset files that got changed
4 Years Ago
re-linking slots in materials that have connections to old textures that will be deleted
4 Years Ago
Cubemap textures + Environment prefabs Created Cubemap textures for env_cubemap_fog Created Environment lighting prefabs Updated basic_setup Scale .vmap
4 Years Ago
Added PhysObj.SetAngleVelocityInstantaneous Added PhysObj.SetAngleVelocity Added 'gm_video' to blocked concommand list
4 Years Ago
Added a new CombatStationary state. Generic stationary scientist turret setup, prefabs, behaviour, files. Cargo AI converter and test scene updates.
4 Years Ago
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4 Years Ago
Fixed ServerVar usage I was accidentally changing the name at the end... implemented a Friendly Fire server option (on by default)
4 Years Ago
Assigning correct terrain material to remaining scenes still using 'terrain4'
4 Years Ago
Don't play a sound when the player fails to use something Change the colors of the weapon selection UI until a custom one is implemented Parameterized stamina loss and gain
4 Years Ago
ServerInfo send Map and Game Ident Fix crash when gamemode didn't load
4 Years Ago
Give I.R.I.S. a pistol that has unlimited ammo, they can use this if they run out of their finite supply for other weapons