249,300 Commits over 3,959 Days - 2.62cph!
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Cherry pick card game fixes that can be merged to Release
Compile fix, don't need IComparable anymore
Rewrote the whole results calculator (side pots, draws, abandoned scrap) to fix any payout bugs once and for all.
Store rotations as quaternions, more accurate
Add support for float keyframe tracks, record fov
AffectBullet ECS codegen: fixed conversions
WIP debug cam saved shot system
Added demo.recordShot to record time stamped camera movement into a named file in the demo folder
Added demo.playshot to play back a shot in sync with the demo
Added demo.autoDebugCam to automatically switch the debug cam when opening a demo
Added new populations to spawn.procmap.v3
Added temperate bush spawn populations
Added sapling spawn populations
Added small pines to temperate fields
Created tree entity prefabs for all bushes
adding panel textures/may
updates material, adding beams
Merge branch 'master' of sbox
art dump of various things. workcart, secretlabchair, drone colour variations etc
Moved around the setting of a player's model and whether their inventory gets cleared to team classes
Attempt to decouple render scale from screen size.
AffectBullet ECS codegen: fixed some missing aliases / ECS methods
AffectBullet ECS codegen: almost there, missing some component fetches
AffectBullet ECS codegen: need to write back components, color3 convert
Scene2Prefab - prefabs only
citizen maya anim source files
Move client joining routine to an async task
Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)
Call SendInitialSpawnGroups in SIGNONSTATE_PRESPAWN
Fix error when disconnecting during downloads
Merge branch 'master' of sbox
Moved/Renamed content for clarity
Removing unused content/cleanup
level asset files that got changed
re-linking slots in materials that have connections to old textures that will be deleted
Cubemap textures + Environment prefabs
Created Cubemap textures for env_cubemap_fog
Created Environment lighting prefabs
Updated basic_setup
Scale .vmap
Added PhysObj.SetAngleVelocityInstantaneous
Added PhysObj.SetAngleVelocity
Added 'gm_video' to blocked concommand list
Added a new CombatStationary state.
Generic stationary scientist turret setup, prefabs, behaviour, files.
Cargo AI converter and test scene updates.
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Fixed ServerVar usage I was accidentally changing the name at the end... implemented a Friendly Fire server option (on by default)
Assigning correct terrain material to remaining scenes still using 'terrain4'
Don't play a sound when the player fails to use something
Change the colors of the weapon selection UI until a custom one is implemented
Parameterized stamina loss and gain
ServerInfo send Map and Game Ident
Fix crash when gamemode didn't load
Give I.R.I.S. a pistol that has unlimited ammo, they can use this if they run out of their finite supply for other weapons