239,379 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
4 Years Ago
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4 Years Ago
Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
4 Years Ago
- Use a bounds check instead of radius check for IndividualSpawner - Add AI layer to the spawn handler bounds check mask, so things won't spawn inside horses etc
4 Years Ago
Only spawn IndividualSpawners if there's space. Wait and try again later if there isn't.
4 Years Ago
Get rid of audio (this change + delete the audio bundle)
4 Years Ago
player animator paddling updates
4 Years Ago
Strip out particle systems (saves 400mb in system RAM)
4 Years Ago
Set the max texture size to 16x16 (saves 600mb in system RAM)
4 Years Ago
ch47 approach fix
4 Years Ago
Tooltips now append "Blueprint" to item name if it is a blueprint.
4 Years Ago
fixed bounds of bandit sentry being too large
4 Years Ago
Fixed HUD not showing in co-op
4 Years Ago
Fixed diamonds not being textured if using an atlas Added names to shape game objects
4 Years Ago
fixed boat spawn on map load
4 Years Ago
Combined Quad and Diamond shaders Stage_Drawing cleanup Fixed shapes flickering after stage reset
4 Years Ago
HapisIsland Boat villages
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
disable "Looting started" debug (spamming console)
4 Years Ago
Removed duplicate decay component on boogie board
4 Years Ago
Paddle is no longer considered hostile
4 Years Ago
Fixed missed ladder trigger at large fishing village Fishing villages now flagged as safe zone (hostile notice) S2P
4 Years Ago
Hooked up SiftRaft_NoPaddle mount pose
4 Years Ago
added sit_raft_nopaddle anim and hooked up in player animator
4 Years Ago
Restore invalid model file header checks for VRAD
4 Years Ago
Phrases
4 Years Ago
merge from save198
4 Years Ago
network++ Save++
4 Years Ago
merge from Monument_Boat_Shop
4 Years Ago
Lowered kayak colliders for better foot placement
4 Years Ago
Fixed incorrect repair costs on kayak Removed unused damage renderer component Adjust seat positions to reduce clipping
4 Years Ago
fix json boss forms Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles more storm flashing pixel sequencing list of patterns to test pixel flash category ballpit stage setup
4 Years Ago
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4 Years Ago
Hammer: Allow right click on 3D view to activate FPS camera controls, on tools where right click in 3d view is not used
4 Years Ago
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4 Years Ago
Road signs are now LootContainers, drop 1 metal pipe and 1 "road signs"
4 Years Ago
Hammer: Made the "Default to 15 degree rotations" setting invert what SHIFT does during rotation, not outright disable/disable it
4 Years Ago
Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
4 Years Ago
Remove road signs from my test map
4 Years Ago
IndividualSpawner now uses the existing SpawnGroup system via SpawnHandler
4 Years Ago
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4 Years Ago
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4 Years Ago
Fix storage monitor UI when it's unplugged Update translations
4 Years Ago
Fix the storage monitor providing information even when it's not powered
4 Years Ago
Move roadsigns to the props folder
4 Years Ago
Created roadsign entity spawners. Converted all road signs at monuments and on Hapis from roadsigns to roadsign spawners. Add visual gizmo to individual spawner.
4 Years Ago
Speculative NRE fixes for Gibs
4 Years Ago
Added tooltip support
4 Years Ago
added scuba gear and kayak sales to the boat vendor reduced nobuild zone around boat vendor