239,386 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Fix storage monitor UI when it's unplugged Update translations
4 Years Ago
Fix the storage monitor providing information even when it's not powered
4 Years Ago
Move roadsigns to the props folder
4 Years Ago
Created roadsign entity spawners. Converted all road signs at monuments and on Hapis from roadsigns to roadsign spawners. Add visual gizmo to individual spawner.
4 Years Ago
Speculative NRE fixes for Gibs
4 Years Ago
Added tooltip support
4 Years Ago
added scuba gear and kayak sales to the boat vendor reduced nobuild zone around boat vendor
4 Years Ago
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4 Years Ago
Fixed gravity gun not detaching the attached entity on client when the gravity gun is switched away too quickly
4 Years Ago
Fixed not being able to send large dupes (arm them) to server while being able to download large dupes from server. Dupe anti spam is now per-player on server and also exists on client.
4 Years Ago
adjusted boat spawn position
4 Years Ago
removed motorboat/rhib spawns, added rhib to boat vendor
4 Years Ago
Fixed "Browse" for func_instance in Hammer not filling the field properly when map .vmf is not located in the GarrysMod/garrysmod/maps folder
4 Years Ago
Halo fixed another mat
4 Years Ago
Fixing edge case where fishing village would still spawn right next to large cliff
4 Years Ago
Scene2Prefab Fishing villages
4 Years Ago
Extended stairs at fishing villages to account for procmap variation
4 Years Ago
updated rhib physics
4 Years Ago
Update ClassAccess.cs Less logging net5.0.0-preview.8.20407.11
4 Years Ago
Junkyard is allowed to spawn in tier 0
4 Years Ago
merge from main
4 Years Ago
Grid: Never FillSpace if ColumnCount > 0
4 Years Ago
Added Panel.HasActive, HasFocus, HasHover Added Length.GetPixels HorizontalSplit Added Grid.FillSpace Rename GetContentPadding to GetInset Update HorizontalSplit.cs Verrical Splitter
4 Years Ago
Merge from animator_optimization
4 Years Ago
merge from main
4 Years Ago
Removed temp stuff
4 Years Ago
Prefab change
4 Years Ago
cherrypicking 54103
4 Years Ago
Flesh decal halo fix.
4 Years Ago
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4 Years Ago
Painted missing "monument" topology in fishing village prefab scenes (causing many issues, for example ice sheets spawning inside the monument) Reverted monument transfer mask settings (determines what layers should be copied from the prefab scene into the world, not a spawn filter) Disabled placement next to large cliffs on fishing villages and harbors
4 Years Ago
Merge from main
4 Years Ago
Marge from canoe (craftable kayak + paddle fixes)
4 Years Ago
Adjust various components to new model Removed overrides from gibs Item tweaks
4 Years Ago
Panel Class/Style debug
4 Years Ago
Can click stack traces in console to go to file Fix console window colours
4 Years Ago
Fixed rotation and scale for kayak and gibs.
4 Years Ago
merge from door_controller_tweaks
4 Years Ago
corrected typo on HBHF
4 Years Ago
IndividualSpawner work
4 Years Ago
Added support for the kayak to modify the mount pose while not holding a paddle Adjusted mount positions
4 Years Ago
Realigned kayak model to line up with model import Removed inWater checks, they're not needed since we're placing on water
4 Years Ago
Merge FixGlassMaterial -> Main
4 Years Ago
Make glass pane actions client-side only
4 Years Ago
Clear damage decals on car modules if the car reaches full health from repairs
4 Years Ago
Don't display paddle on back while holstered Fixed orientation of paddle when thrown
4 Years Ago
Disable decals on repair hammer hits. Don't visibly break things that we're repairing.
4 Years Ago
Remove glass crack hit decals when glass breaks
4 Years Ago
Move DebugUtil methods into DebugEx
4 Years Ago
Remove unused animator params on paddle vm