192,622 Commits over 4,049 Days - 1.98cph!
[D11_Tutorial] Tutorial cave moved rock in entrance so its easier to hit, added some scenery.
[D11] Changed selected blueprint to ignore OnEnable
Prints to make things obvious for Bill F
Finally got a working setup for arbitrary results sending, but my data still isn't getting read correctly at the client end. Need to investigate further, but here's the framework.
move text rendering out of resources.dll
netgraph/lua use old api
Updated client discord link to point to new dedicated Discord
Add fixed up materials for the CS:GO Darkzone map
Increased maximum displacement count per map to 4500 from 2048 ( 8k crashes on map load )
Added support for staticproplump v11, may be wrong
Unsupported staticproplump verseions will now exit the game with a neat-ish message
Add some match analysis queries
cherry pick unit tweaks from release
Increased charger dmg 4->5
Increased Rammer movement 4->5
Increased Rammer dmg 3->4
Building Inspector backup
Added DefaultBed field to BuildingConfig.
Large Furniture addon slots with no default get the default bed.
Deconstructing and addon should put the default bed in the slot if appropriate.
Refactored TerrrainMeta etc to use new TerrainLayer API from 2018.3
Some corpse debug/state cleanup
unset entity RegisteredBy and RegisteredTo in ClearRegistrations
Evaluate requirement facts immediately on container registration to stop people gathering too many items.
Container registration debug logs (and bool in settings tab).
WorldSpawner lets you spawn any biome's population in your target zone
length param for DrawString
Added placeholder sound and effects folders for cake and m39 viewmodels
Sleigh models and textures
Editor world spawner tool WIP
marlett/symbol fonts work
[D11] Increased tolerance for spring back causing autosprint to cancel