198,640 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Corp bank ui edit
6 Years Ago
[D11] [UI] fixed a bug where you could still see the interaction prompts while downed, and the crosshair would move while downed, and removed a print string
6 Years Ago
[D11] Added 'isSleeping' and 'isDead' checks before opening various in-game UI
6 Years Ago
[D11] [Tutorial] Map Updates WIP mountain change
6 Years Ago
[D11] default panel to deactivated
6 Years Ago
picking 34506
6 Years Ago
network++
6 Years Ago
merge from Easter Event
6 Years Ago
Merge from main 34039 (release base)
6 Years Ago
[D11][UI] Some shop front changes
6 Years Ago
Subtracting 33974 (duplicate from main, merge conflict)
6 Years Ago
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6 Years Ago
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6 Years Ago
Landmarks edit on maps + default size edit
6 Years Ago
Hide pathing nav lines
6 Years Ago
Landmarks map edit
6 Years Ago
Points Of Interest can now be down-ranked if they've already been visited recently
6 Years Ago
Backup
6 Years Ago
Progress
6 Years Ago
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6 Years Ago
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6 Years Ago
Landmarks
6 Years Ago
Landmark stuff
6 Years Ago
Modifying landmarks
6 Years Ago
built most of tower_block, need to add more window variety then make it all more polished. need to set up prefabs/tidy up folders
6 Years Ago
Fixed and swapped character batch shader.
6 Years Ago
Debug info (testing)
6 Years Ago
Merged and restored
6 Years Ago
Subtracted texture-streaming
6 Years Ago
Merge from main
6 Years Ago
...
6 Years Ago
basic env stuff for testing
6 Years Ago
Removed debug log in terrain texturing
6 Years Ago
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6 Years Ago
[D11][Tutorial] Changed tutorial event object names in shelter and updated manifest
6 Years Ago
[D11][Tutorial] Removed unnecessary callbacks in tutorial event
6 Years Ago
lua_error_url is reset when player starts a local multiplayer game
6 Years Ago
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6 Years Ago
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6 Years Ago
Different accounts kind of working. Feels jank though.
6 Years Ago
[D11] Added ability to quick drop half a stack of items, and the command to drop items whilst splitting a stack now works correctly
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11][UI] Resynced Lootpanels up with their prefabs
6 Years Ago
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6 Years Ago
[D11] [UI] Search now cancels itself if the search input on the OSK is empty or null (instead of failing validation). Updated OSK header and description strings. Search input field now retains previous search while in that screen.
6 Years Ago
[D11] revert my previous change, wrong branch
6 Years Ago
Backup
6 Years Ago
[D11] some more 2019.1 fixes for the SelectionState enum change.
6 Years Ago
[D11] some more 2019.1 fixes for the SelectionState enum change.