198,640 Commits over 4,140 Days - 2.00cph!
[D11] [UI] fixed a bug where you could still see the interaction prompts while downed, and the crosshair would move while downed, and removed a print string
[D11] Added 'isSleeping' and 'isDead' checks before opening various in-game UI
[D11] [Tutorial] Map Updates WIP mountain change
[D11] default panel to deactivated
Merge from main
34039 (release base)
[D11][UI] Some shop front changes
Subtracting
33974 (duplicate from main, merge conflict)
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Landmarks edit on maps + default size edit
Points Of Interest can now be down-ranked if they've already been visited recently
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built most of tower_block, need to add more window variety then make it all more polished. need to set up prefabs/tidy up folders
Fixed and swapped character batch shader.
Subtracted texture-streaming
basic env stuff for testing
Removed debug log in terrain texturing
[D11][Tutorial] Changed tutorial event object names in shelter and updated manifest
[D11][Tutorial] Removed unnecessary callbacks in tutorial event
lua_error_url is reset when player starts a local multiplayer game
Different accounts kind of working. Feels jank though.
[D11] Added ability to quick drop half a stack of items, and the command to drop items whilst splitting a stack now works correctly
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[D11][UI] Resynced Lootpanels up with their prefabs
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[D11] [UI] Search now cancels itself if the search input on the OSK is empty or null (instead of failing validation). Updated OSK header and description strings. Search input field now retains previous search while in that screen.
[D11] revert my previous change, wrong branch
[D11] some more 2019.1 fixes for the SelectionState enum change.
[D11] some more 2019.1 fixes for the SelectionState enum change.